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	<title>Comments on: Retro/Grade: How to Play a Reverse Shooter</title>
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	<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743198</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743198</guid>
		<description><![CDATA[Thank you very much! It was a difficult road as I imagine you are aware. I saved up a lot of money and ended up having to borrow money to see the game through. Hopefully the love and effort we poured into Retro/Grade pays off.]]></description>
		<content:encoded><![CDATA[<p>Thank you very much! It was a difficult road as I imagine you are aware. I saved up a lot of money and ended up having to borrow money to see the game through. Hopefully the love and effort we poured into Retro/Grade pays off.</p>
]]></content:encoded>
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	<item>
		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743197</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743197</guid>
		<description><![CDATA[Sony has been very supportive of Retro/Grade but also hands off, which is exactly what indie developers want. I think the Expendables would have been better if they let you play as Chuck Norris because then you&#039;d be invincible!]]></description>
		<content:encoded><![CDATA[<p>Sony has been very supportive of Retro/Grade but also hands off, which is exactly what indie developers want. I think the Expendables would have been better if they let you play as Chuck Norris because then you&#8217;d be invincible!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743196</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743196</guid>
		<description><![CDATA[We began working on this game 4 years ago long before there was a Vita. Porting the game to Vita would require a large amount of work. We do support Remote Play, so you can get it for PS3 and &quot;play it on your Vita&quot;, but I wouldn&#039;t really recommend doing it anywhere but your home due to the delay that internet latency introduces. Since it is a rhythm game, latency can make the game a lot more difficult.]]></description>
		<content:encoded><![CDATA[<p>We began working on this game 4 years ago long before there was a Vita. Porting the game to Vita would require a large amount of work. We do support Remote Play, so you can get it for PS3 and &#8220;play it on your Vita&#8221;, but I wouldn&#8217;t really recommend doing it anywhere but your home due to the delay that internet latency introduces. Since it is a rhythm game, latency can make the game a lot more difficult.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743195</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743195</guid>
		<description><![CDATA[I&#039;m a huge Vonnegut fan, and I&#039;ve read everything he&#039;s ever written, so it was definitely an influence. &quot;Slaughterhouse Five&quot; is absolutely brilliant!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a huge Vonnegut fan, and I&#8217;ve read everything he&#8217;s ever written, so it was definitely an influence. &#8220;Slaughterhouse Five&#8221; is absolutely brilliant!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743193</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743193</guid>
		<description><![CDATA[Thank you so much for your kind words! It&#039;s been a difficult road finishing the game, but we hope the rest of the PlayStation audience is as enthusiastic about the game as you are.]]></description>
		<content:encoded><![CDATA[<p>Thank you so much for your kind words! It&#8217;s been a difficult road finishing the game, but we hope the rest of the PlayStation audience is as enthusiastic about the game as you are.</p>
]]></content:encoded>
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		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743192</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743192</guid>
		<description><![CDATA[Hi Underow, 

I don&#039;t work for Sony, so I can&#039;t do any of those things. Sorry!]]></description>
		<content:encoded><![CDATA[<p>Hi Underow, </p>
<p>I don&#8217;t work for Sony, so I can&#8217;t do any of those things. Sorry!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Gilgenbach</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-743190</link>
		<dc:creator>Matt Gilgenbach</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-743190</guid>
		<description><![CDATA[The more you take advantage of a platform&#039;s specific strengths, the harder it is to port. If we had done a 2D game, we could bring it to every platform under the sun without too much effort. I&#039;m glad to hear you think it&#039;s amazing. All of our optimizations paid off! :-D]]></description>
		<content:encoded><![CDATA[<p>The more you take advantage of a platform&#8217;s specific strengths, the harder it is to port. If we had done a 2D game, we could bring it to every platform under the sun without too much effort. I&#8217;m glad to hear you think it&#8217;s amazing. All of our optimizations paid off! :-D</p>
]]></content:encoded>
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		<title>By: brooklynzak</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-742860</link>
		<dc:creator>brooklynzak</dc:creator>
		<pubDate>Fri, 10 Aug 2012 02:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-742860</guid>
		<description><![CDATA[Don&#039;t know if this was even on your radar, but this reminds me of my favorite passage in &quot;Slaughterhouse Five&quot; by Kurt Vonnegut as his hero watches a World War II movie in reverse:

&quot;American planes, full of holes and wounded men and corpses took off backwards from an airfield in England. Over France, a few German fighter planes flew at them backwards, sucked bullets and shell fragments from some of the planes and crewmen. They did the same for wrecked American bombers on the ground, and those planes flew up backwards to join the formation.

The formation flew backwards over a German city that was in flames. The bombers opened their bomb bay doors, exerted a miraculous magnetism which shrunk the fires, gathered them into cylindrical steel containers, and lifted the containers into the bellies of the planes. The containers were stored neatly in racks. The Germans below had miraculous devices of their own, which were long steel tubes. They used them to suck more fragments from the crewmen and planes. But there were still a few wounded Americans, and some of the bombers were in bad repair. Over France, though, German fighters came up again, made everything and everybody as good as new.&quot;]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t know if this was even on your radar, but this reminds me of my favorite passage in &#8220;Slaughterhouse Five&#8221; by Kurt Vonnegut as his hero watches a World War II movie in reverse:</p>
<p>&#8220;American planes, full of holes and wounded men and corpses took off backwards from an airfield in England. Over France, a few German fighter planes flew at them backwards, sucked bullets and shell fragments from some of the planes and crewmen. They did the same for wrecked American bombers on the ground, and those planes flew up backwards to join the formation.</p>
<p>The formation flew backwards over a German city that was in flames. The bombers opened their bomb bay doors, exerted a miraculous magnetism which shrunk the fires, gathered them into cylindrical steel containers, and lifted the containers into the bellies of the planes. The containers were stored neatly in racks. The Germans below had miraculous devices of their own, which were long steel tubes. They used them to suck more fragments from the crewmen and planes. But there were still a few wounded Americans, and some of the bombers were in bad repair. Over France, though, German fighters came up again, made everything and everybody as good as new.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: ModeSelektor</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-742708</link>
		<dc:creator>ModeSelektor</dc:creator>
		<pubDate>Thu, 09 Aug 2012 19:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-742708</guid>
		<description><![CDATA[I dont understand, why not for Vita ?????
A have the money and a want play this in my Vita 
Why God, Why]]></description>
		<content:encoded><![CDATA[<p>I dont understand, why not for Vita ?????<br />
A have the money and a want play this in my Vita<br />
Why God, Why</p>
]]></content:encoded>
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		<title>By: johnnyp70</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/comment-page-1/#comment-742530</link>
		<dc:creator>johnnyp70</dc:creator>
		<pubDate>Thu, 09 Aug 2012 12:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742#comment-742530</guid>
		<description><![CDATA[This sounds very interesting.  People can say what they want about SOny, but they do a great job supporting the small studios/developers. They could have easily had this as part of the PSN Play program, and gotten rid of the Expendables.  I wish I could return that purchase.]]></description>
		<content:encoded><![CDATA[<p>This sounds very interesting.  People can say what they want about SOny, but they do a great job supporting the small studios/developers. They could have easily had this as part of the PSN Play program, and gotten rid of the Expendables.  I wish I could return that purchase.</p>
]]></content:encoded>
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