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PlayStation All-Stars: Sly Cooper and Fat Princess Strategy Videos

Edward Ma's Avatar + Posted by Edward Ma on Aug 10, 2012 // Senior Combat Designer, Superbot Entertainment

We’re back on PlayStation.Blog this week to share our next two character combat videos for PlayStation All-Stars Battle Royale. Today, we’re examining strategies for Fat Princess and Sly Cooper with Game Director Omar Kendall.

Fat Princess

Fat Princess, much like Sweet Tooth, is a character who has never found herself participating directly in battle, so one of the challenges for us was to design her play style from the ground up. Her design has gone through radical changes — at one point, we had plans for her to grow larger depending on the amount of cake she ate mid-battle. We made sure to follow character guidelines provided by the producer, one of which is the fact that Fat Princess isn’t actually aware of her weight. We incorporated this into her play style by giving her these graceful ballerina pirouette attacks.

Her loyal villagers are, of course, a key weapon in her arsenal. There were a lot of questions raised from the start: should we let her villagers do the fighting while Fat Princess hangs out in the back? Should they be carrying her on their shoulders throughout the battle, forcing them to work as a team? We ended up choosing an assist-style design in which different classes of villagers — including the Worker, Mage and Warrior — come to Fat Princess’ aid briefly for a quick attack.

Players looking for a heavy-duty combo-heavy character need look no further than Fat Princess. She can perform long combos, starting with her scepter attacks (Square) and ending with her ballerina attacks (Triangle). Her villagers can be used as cover to set up her offense, or to strike at angles and ranges that she otherwise cannot, as demonstrated by the Mage (Circle or Up + Circle). Her villagers also lend their support for her more powerful Supers, with her level 2 Super summoning a Mage that transforms into a giant chicken, and her level 3 summoning numerous villagers to fill the screen with chaos.

Sly Cooper

Thanks to our combat designer Ray Ray Shen, the beloved Master Thief is now a fierce competitor in PlayStation All Stars. Sly’s charisma and personality are so strong that his play style pretty much creates itself. In PlayStation All-Stars, he continues his thievius ways and relies on stealth, agility, and tricks to thwart his foes. Sly’s design draws from all of the previous Sly titles, including the newest installment Sly Cooper: Thieves In Time. Those who are familiar with the Thievius Raccoonus will feel right at home with Sly’s abilities. Going invisible? Doing a mega jump? Blocking projectiles with a barrel? No problem! Certain familiar gadgets have also been tweaked to serve the combat scenarios of a fighting game, such as the Smoke Bomb on Down + Triangle. To get out of enemies’ sights, Sly drops a Smoke Bomb with his cane and instantly teleports to a desirable location.

In terms of play style, Sly operates much differently than the rest of the cast. He loses the ability to block or roll in exchange for invisibility. Holding down L1 grants him stealth, allowing him to sneak around the battlefield undetected. As a Master Thief, Sly also has the exclusive ability to steal opponents’ AP with his Neutral Square cane swipes. Players who like a mischievous, tricky play style will feel right at home playing as Sly Cooper. As a treat for all loyal Sly fans, you will get some help from Sly’s gang as well! Murray, Carmelita and Bentley are ready to assist you any time that Super bar is filled up! How you choose to utilize Sly’s diverse arsenal is entirely up to you.

//Add Your Own

65 Comments   9 Replies

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51

+ raven18 on August 11th, 2012 at 1:21 pm said:

These are nice characters to introduce for the beta. I was wondering will this game use items from different Sony games? As a character request mine would be Superman from DC Universe Online and Goku from DBZ games. I thought of these two to show up in PS All Stars since everyone world wide likes to put US’s superior comic/animated hero v.s. Japan’s superior manga/animated hero.


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+ AGprodigy123 on August 11th, 2012 at 1:31 pm said:

they guys working at superbot. i think you guys are doing a great job with this game. will there be a beta for the ps vita in the future. and after gamescom, what will be the next place you reveal characters.


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+ Danger_Powers29 on August 11th, 2012 at 2:40 pm said:

I’m sad that the beta doesn’t have offline play. One of my friends got the beta and a group of us were gonna play it, but then we learned we couldn’t. I hope you release a demo later on that allows 4 player offline play.


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+ XAgEXoFXSkuLLX on August 11th, 2012 at 8:44 pm said:

The Game looks great maybe i’ll get


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+ onslaughtree on August 11th, 2012 at 11:31 pm said:

Check it out for yourself.

http://www.youtube.com/watch?v=dhh155kylYM&feature=related


56

+ HunterEspland on August 12th, 2012 at 1:22 am said:

I know you can’t say much, or anything. But I was wondering about the story and third parties. The coolest thing about crossovers, for me, is story. So I was wondering if we were going to see interactions between character? Oh, and for the Trophies PLEASE, tone down online Trophies. I’ll get both versions so I’ll be ABLE to boost with myself, but please, I wanna get a Plat in this… I’m up to 10 and I got my PS3 last X-Mas and Vita a monter after launch.


57

+ cedphi08 on August 12th, 2012 at 12:47 pm said:

Hey SuperBot, I had a good idea, how about a way to avoid supers? Something like a item you pick during the match , like a shield that need to be break in two – three hits so you can have a chance to resist supers, think about it…


    Edward Ma's Avatar

     

    + Edward Ma on August 13th, 2012 at 11:34 am said:

    We actually have an epic item called the Gravity Shield from the Wipeout series. It’s an epic item so it only shows up every so often but along with basically making you completely invincible to all normal attacks, it also absorbs one hit of super before going away.


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+ cedphi08 on August 12th, 2012 at 12:49 pm said:

Btw this game look amazing, can’t wait to try it, keep up the good work :)


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+ Darig0n on August 12th, 2012 at 2:22 pm said:

Sly seems so boss


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+ Maxpower1096 on August 12th, 2012 at 2:46 pm said:

1. Are all the characters gonna be unlocked or will we have to unlock them one by one when we get the game?

2. Is there a story mode?

3. Are you going to reveal ALL the characters or will we have to find out ourselves by buying the game and unlocking them?

BTW i can’t wait for this game! Pre-ordering!


61

+ crazyfooINC on August 12th, 2012 at 4:43 pm said:

I had a great time playing as Sly during the All Stars beta – the level one and two supers can be quite devastating, not to mention the aerobatics and invisibility help quite a bit; can’t wait for the full release!


62

+ Kasaix on August 12th, 2012 at 7:02 pm said:

I hope they can put Asura from Asura’s Wrath in this. I would just love to see a Kratos Vs. Asura match.


63

+ Zero2007 on August 13th, 2012 at 12:49 am said:

I’m in the Beta and I have to say I LOVE the game!
You guys are doing a most EXCELLENT job!

However, one thing concerns me…
Could I get a comment on whether Crash Bandicoot or Spyro the Dragon would make an appearance in this game?


64

+ Prettyboy_FIoyd on August 13th, 2012 at 2:26 am said:

The sooner this game is completed, the sooner it can be played by many eager gamers like me!


65

+ LeeHatake93 on August 13th, 2012 at 7:47 pm said:

when does the public beta release for US Plus members? I’ve only got a little less than two months left of my subscription


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