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Starhawk: Free Cypress Map Pack, Update 1.03 Today

Dylan Jobe's Avatar + Posted by Dylan Jobe on Aug 10, 2012 // President, LightBox Interactive

Some of you may have seen my last blog post about the release of War of the Monsters as a PS Classic for PlayStation 3 and at the end of that post I mentioned the release of our next update for Starhawk was right around the corner!

Well…we are now around that corner and I can tell you that we are “GO” for our global release of the Starhawk 1.03 Update today at 2pm Central Time! I am saying “GO” as if I were a super-cool NASA scientist in the Curiosity control room! While the release of our 1.03 Update pales in comparison to the massive achievement of landing an SUV-sized robot on Mars (thanks NASA!). The 1.03 release will nonetheless make many Earthlings very happy!

“OK Dylan, what’s the patch got?” – Says the snarky gamer from the back corner of the internet. Tons of new stuff! There are player-requested features, an increased level cap, bug-fixes, and of course two new FREE maps on the planet of Cypress! Here’s the breakdown of everything we developed for you guys in the 1.03 Update.

Starhawk: Cypress_Composite

Starhawk: Cypress_Collider_MapStarhawk: Cypress_Origin_Map_02

Two New Maps on Cypress: Let’s jump right into the big stuff in 1.03 and that’s the 2 new maps! We really wanted to craft a new world that was more lush, more green, with lots of plants and huge trees and shallow water that you could drive and run through. Yet at the same time, we listened to some of the player feedback regarding our levels when we first launched Starhawk. Players wanted to see more cover and places for troops to hide. They also wanted to see some pre-built structures that you could go inside. Cypress: Collider and Cypress: Origin have all those things!

Cypress is the first planet where Rift Energy was discovered in the New Frontier and its where mankind built the first Rift research facility — including the very first Extractor! Of course, it’s all abandoned and overgrown by lush vegetation now.

The trees really provide a great layout for troops to run around, take cover behind, stage attacks and there are even some really cool mushroom thingies far up on the trunks of the trees so that troops can get out of the fray.

We also added a few pre-built structures with interiors. There aren’t tons of them since Starhawk still requires players to use smart Build & Battle tactics, but the ones that are there make a huge difference. There’s an old, destroyed particle collider that wraps around the center of the map named — you guessed it — Collider. There’s a massive run-down old Rift Extractor in the center of the map we call Origin. There are even some key buildings on both maps that have elevated doorways and interiors where you can go in and attack from a protected position. Be careful though, there is an open access port on the roof of those buildings, so you’ll have to cover your back! OK… mostly protected.

“mostly…”

Starhawk: Cypress_Origin_ Satellite_MapStarhawk: Cypress_Collider_ Satellite_Map

Here are the satellite views for both of the Cypress maps so you guys can see how they’re setup. They may look like islands from this satellite view but you can drive anywhere! The water is shallow enough to run through, drive through and even build in. I absolutely love mud-bogging with the Razorback when I’m doing flag runs.

Both of the Cypress maps are wicked fun and add a fresh new layout. We think you guys are going to like them a ton and can’t wait to hear your feedback.

But that’s *JUST* the maps! The 1.03 Update has a bunch of other features too:

Prestige Levels: In the initial version of Starhawk, we supported levels 1-50. To be quite honest, we thought that would have the player community covered for quite some time. However, we had underestimated the rate at which people were going to get through the levels so we had to accelerate the release of our prestige levels for those players who are above 50. The Prestige levels in Starhawk are not numbers; they’re a Greek symbol ranking of ALPHA through OMEGA. The Greek symbol will be displayed by your name in-game. These are very hard ranks to achieve and the jump from level 50 to ALPHA is steep because these are really intended for the hard-core community.

New Space Homeworld “Waypoint”: In Starhawk, Homeworld’s are like lobbies. They are 3D levels where you and your friends can go to party-up, talk tactics and then pick a game to join. This new Homeworld is a cool space station. We added this because we really wanted players to enter a deep-space “lobby” to mess around in.

Team-Balance Fixes: There were some bugs in the party/clan cohesion system where servers would keep parties and clans together in *ALL* cases and this resulted in some brutally mis-matched games. This has been fixed! There were some other issues that resulted in messed-up team balance and we have resolved those as well. Should be a ton better!

Revamped Voice Chat System: During the initial launch of Starhawk we received reports from the player community about voice-chat dropping after a few games or in some cases, the voice-chat would simply not work. As you can imagine in a deep, team-based game like Starhawk, voice-chat is critical. So we did a ton of digging to find-out what the issue was and it ended up requiring a change to our Client/Server voice system. This change makes the VOIP far more stable and resolves the voice connection issues that some players had been experiencing in the past.

Push-to-Talk Option: This was requested by so many players, and in concert with the revamped Voice Chat System, the PTT option really is a great addition. Now players have the option to have their microphone turn on when they press L3 rather than automatically when they talk. I guess, too many players were being yelled at by their Moms, had crying babies in the background, or hell, maybe both! You can find the PTT option in the Audio Settings menu in the Uplink.

Vulture Jet-Pack Eject: Players are now allowed to dismount while flying around in a Starhawk if they have a handy dandy Vulture Jet-Pack equipped.

Rift Barrels on Mini-Map: To help aid players and their use of the Build & Battle system, we decided to add small icons on the mini-map where we’ve placed the Rift Energy Caches — those are the barrels that you shoot that burst open with Rift Energy that you can spend to build your arsenal of destruction. The blips on the map are displayed when the barrels are active and are *NOT* displayed when the barrels are waiting to respawn.

Bug Fixes: These are not as super-sexy as free maps, but the fact that they are fixed will really help the community. We also addressed some host migration issues, a number of crashes and network instability issues, and even the laggy pick-up bug was fixed as well.

Ranked Option: Another feature that was requested by players was really two requests related to how games post stats. The first point brought up by players was regarding stat-padding going on in password protected games, and since those games were password protected, they should not count as real ranked games. Now, you can still have a very private game with a password but your stats will not post. Also, if you are having a Clan vs. Clan game you have the option to turn stats on or off — because it might be a practice or scrimmage. Furthermore, if you are doing a Clan Scrimmage (your clan in both Rifter & Outcast slots) the stats will *NOT* post to the server. This is to keep clans from stat-padding in locked-out games.

Skills Shortcut at the Respawn Screen: Players really wanted a quick way to change skills without having to leave the respawn screen. So…we added a little tab in the upper right corner of the respawn screen that allows you to press TRIANGLE and jump right to the skills menu! Oh, and we also now allow you to change your skill at other places in the Uplink instead of only in-game.

Build & Battle Icons While Respawning: Another thing we did to help players when using the Build & Battle system was to display a simple graphic icon of each of the structures on the battlefield as the player is drop-poding into combat. This simple change really helps players know what structures are already built and helps them make better use of the stuff their team has built. Not to mention it helps let you know immediately where you should run when you crack-open your drop-pod!

Display Nearby Build & Battle Structures: There are now some new visuals to help players recognize Build & Battle structures that are built nearby. For starters, any time you place a structure; Starhawk very clearly displays how many are nearby. It also now highlights those nearby structures on your map *AND* displays some markers on the edge of the screen to help inform you that not only is there a structure nearby, but which direction it is.

Cooldowns for Host Kick and Team Switch: There were a number of exploits that could occur in the original version of Starhawk where players would change teams rapidly or a host would quickly kick a ton of players. That can no longer occur because we track when you perform one of these actions and block you from doing it again for a set amount of time — and we can tune the time if we need to.

Interactive Music Update: After playing Starhawk for so many hours, we really felt that the music was not kicking-in as frequently as we wanted it to. There were many times when you’d be in the heat of combat and there’d be no music at all. We felt this hurt the pacing and in fact some players in our community noticed the same thing. So the 1.03 Update includes some new tweaks to the interactive music system and the more frequent music makes a big difference.

Capture the Flag Scoring Change: We’ve been playing CTF in Starhawk a ton here in the studio and we’ve always felt that there were too many games ending in draws or times when the match would get into awkward stalemates. So with the 1.03 Update, we have changed one of the key rules for CTF and one of the key contributors to the stalemates. Now, to score a point in CTF, you need to take the enemy flag back to your base — period. Your team’s flag does *NOT* need to be there for you to score. Now certainly, your team still needs to play defense because you don’t want the enemy team taking your flag and scoring, but this change makes the pacing so much better. Much faster and far fewer draws and stalemates.

Sorting Unlocked Customization: Now this is more of a simple convenience thing but we changed the way the various characters and vehicle customization options are presented so that the unlocked ones are always displayed at the top of the list. Not a super-big change at all but I thought I’d include it here.

Drop-Pod Upgrade: One of the things that we were experimenting with during our Starhawk playtests to help combat “base-ravaging” was to make the Drop-Pod more deadly. Our whole design goal with the drop-pod system was to make the act of respawning in your home base an incredibly powerful weapon. This was to help combat against “base-ravaging”. After a lot of review, and play testing and tweaking, we decided to upgrade the drop-pods to be more maneuverable *AND* have an increased impact radius. This along with some changes we made to the respawn timer really makes a huge positive impact on the reduction of “base-ravaging”.

Custom Music via XMB: In Warhawk we added support for your own music and we’re doing the same in Starhawk. The 1.03 Update now allows you to play your own music through the XMB. So if you want to experience Starhawk’s unique Build & Battle gameplay while blaring Pat Benatar you totally can!

Now that was an epic post! Sorry for the wall of text but there is a ton of cool stuff packed in this update. I wanted to make sure you had all the info, and then some.

So now that this blog post is done I’ve got to get back to work. We still have even more great stuff on the way for all of you in our next 1.04 Update! I’ve already exhausted my daily allotment of blog words but the 1.04 Update is another meaty one. Stuff like two entirely new gameplay modes, 5 new smaller layouts, even some new Build & Battle load-outs, and a bunch of other stuff too.

Starhawk: DLC_Sneak_Peek

And of course we have been working on DLC as well, but we’ve been prioritizing all the free content for you guys first. Let me end this post with a little DLC tease that’s in development. Yes, I cleared this with the SONY corporate hive-mind and they are totally ok with me showing this behind-the-scenes pic.

That’s it for now, enjoy the 1.03 Update, we look forward to your continued feedback.

//Add Your Own

75 Comments   20 Replies

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51

+ viceforce on August 10th, 2012 at 2:05 pm said:

I am about to platinum this game. The last trophy I have is the Prospecter Veteran where you have to do 50 Prospecter missions. Thing is it’s so frustrating because I don’t know how many of those I have left. So I was wondering couldn’t you display like a win count for everything like how many CTF you won, how many Zones you won, how many prospecters you won etc.


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+ Copper_Crab on August 10th, 2012 at 2:06 pm said:

OMG the tease is totally a new Mech, just look at the spine-like panelling. Oh, maybe a big ground only mech…. Oh! speculation.


53

+ Arshille on August 10th, 2012 at 2:30 pm said:

Bought Starhawk on release day and only play about half a multiplayer match(connection issue that prevents me from getting into a game. Here’s hoping that is one of the fixes.


54

+ MAXIMO273 on August 10th, 2012 at 2:41 pm said:

I agree with the already mentioned comments of Starhawk needing to come to PSN. I recently installed 1tb hdd in attempt to make my collection all digital. (less things for my 1 yr old son to get into the better LOL)

Although i don’t agree with dropping the single player in a PSN release as i even wish they would put the more complete version of Killzone 3 on PSN at some point. I would actually hope down the line there will be some single player DLC for Starhawk to make it even more robust. I have yet to play the game since the beta.


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+ UnbelievablyRAW on August 10th, 2012 at 2:55 pm said:

This is the best update ever and I don’t even have the game yet lol


56

+ Enigma777 on August 10th, 2012 at 4:23 pm said:

Fantastic update! Can’t wait to log on and school some fools.


57

+ KAJLKK on August 10th, 2012 at 4:24 pm said:

Part 1 (comments too long)
Ok so lets see with these comments that i was thinking of making but are already been made.2 Modes 4 CTF (Check), Chimeran Skin (Check). Ok so that leads me to add some stuff to talk about,firstly Why not have 2 Games modes for CTF???Sure i can see your point about changing it,but there are people out there like me who liked how the Game was a real B**** when it came down to both teams having each others flag. It got more intense & became more of a struggle, teams had the chance to build more structures & werent gonna let go of the flag w/o a God damn fight.


58

+ KAJLKK on August 10th, 2012 at 4:26 pm said:

Part 2
Secondly (excuse my language) Why The F**** Not a Chimeran Skin(preferably Outcast)?!?!?!?!?Im not raging or anything, im just in LOVE with a masterpiece that was Created by IG. I know as your reply follows that you are also working on other skins, but does that mean you are working on Skins dragged from other PS(I say PS to include all other PS Platforms) Exclusives(i say this because i no someones gonna be like “Just because there are no plans for a Chimeran skin doesnt mean theres no hope of other Skins from PS titles in production”)But seriously if that is the case, as in no Skins will be developed that have come from other PS titles then you have let me down (still love the Game though ;) ).


59

+ KAJLKK on August 10th, 2012 at 4:26 pm said:

Part 3
Cmon im not the only one that had hope for this to occur when we first saw the Sweet Tooth Outcast skin that came w/TM. I mean Santa Monica are big part in this game,not just LBI so id be surprised if theres no plans for a Outcast Kratos skin (to players out there saying “why are you just saying Outcast skins” im just requesting these as outcast skins due to there design more well suited to it, Nathan Drake & Hale & Cole MacGrath would make good Rifter skins). I know i have said alot but just Think bout it,cuz when i saw that Teaser pick i couldnt stop thinking about the Chimeras Heatstack (even though its not close to a resemblance).


60

+ KAJLKK on August 10th, 2012 at 4:27 pm said:

Part 4
Now b4 i go id like to say one thing. You mentioned that thered be some new game modes to be released in the Coming patches???Have you considered Introducing the Choice to join a Mic Only or None Mic Lobby (None Mic giving you the option to use or not use your mic & Mic only requiring you to have your Mic in use to join). I really think this should be put in this game, because the one things that has made me bored of MP is the lack of ppl w/o Mics (not hating on the Mic-less) but id really like to get into a game mode where everyone has a Mic & talking with one another & be able to say “G’Day Mates How are you & how are we gonna do this???” (im Australian as You see) i dont always wanna be “Why the Hell am i talking to myself, Im sick of this game & no one to talk too.” *Pulls disc outta System*.Because this game is amazing & i want it to be as amazing as you guys can make it so if you could carefully read this & think about some of these ideas & thoughts ive placed on the Table. Id appreciate to hear (read) a reply from one of you guys.
Cheers, Take Care
-SONY- 4 LiFE!!!


61

+ RydogV on August 10th, 2012 at 4:39 pm said:

Wow…impressive update. I will have to check out how it all comes together. Honestly gave up on Starhawk because it felt so unbalanced for infantry types. Loved the gameplay mechanics, the visuals and the Build & Battle system. But it always felt like a few seasoned players (in tanks or hawks) on the enemy team could control the game a little too effectively.


62

+ Not0riouS76 on August 10th, 2012 at 7:37 pm said:

Wish i could play the new maps! still getting error Failed to Connect ( #4 00000008 1 358 )


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+ ccanfield1 on August 10th, 2012 at 7:47 pm said:

Awesome ! This is why I bought the game now and didn’t wait for a Complete Edition in a year or so that would include all DLC. Providing DLC for free is something I wish more companies would do. I would buy games closer to the release dates if they did.


64

+ DarkOne_PR on August 10th, 2012 at 8:51 pm said:

Just Logged in to say I LOV U GUYS 4 this awesome update! I had a lot of trouble with communication with my friends! this is just perfect!

on the downside: I totally agree with everyone here about the change of CTF…. Having to have both flags its what makes the game intense! if both teams have each others flags… then its all about who get it back first! who can kill the little mouse! that was awesome! this change on this not so much…. still the rest of the update its great!

BTW: if u wanted to evade the “DRAW” games…. just when both teams are draw and the game goes for sudden death… dont put a time limit. Just end the game at the first capture. just my opinion.


65

+ djml9 on August 10th, 2012 at 10:32 pm said:

this is why i love lbi and santa monica, constant support. youre always fixing the game, youre keeping the community together with free maps, and answerd almost a third of the comments. im proud to be part of the starhawk community. i just wish i had a big clan to play with. GO FLARP NUGGETS, population:2.


66

+ theultimatenub on August 11th, 2012 at 12:32 am said:

Those maps look awesome and thanks for the great update can’t wait to get back into it


67

+ D-Squad3 on August 11th, 2012 at 3:55 am said:

How about some Starhawk Avatars!


68

+ kainen on August 11th, 2012 at 6:43 am said:

I LOVE THIS GAME!!!!! It still has a few issues but Lightbox ROCKS!!! You guys should make it so that you could hit people in the Razorback in reverse as well. I’ve tried to back up over people in full reverse and it doesn’t work. Just a suggestion. It only makes sense. I’ve been with you since the original Warhawk and I’ll be with you for the next brilliant installment when you decide to undertake the task of trying to 1 up yourselves as you have in the past. For now keep tweaking the little things and I’ll keep loving it.Thanks for a game that gives me almost everything possible to do in a 3rd person shooter.


69

+ kainen on August 11th, 2012 at 9:14 am said:

I played the new maps and all I can say is the teams developing this are WORTHY OF WORSHIP!!!!!!!!! I F-@#*$%ING LOVE YOU GUYS!!!!


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+ TomatoDragon on August 11th, 2012 at 12:45 pm said:

Been playing the new maps. Love them and all the new features. That new pic…it’s a new mech, right? Right!? :P


71

+ SpineRaptor on August 12th, 2012 at 9:29 am said:

This new patch adds a lot of great stuff.
However, I am wondering when we will get a patch that will let us remap the controls?
I’d love to be able to flip the shoulder and trigger buttons so I can fire with the right trigger instead of the right shoulder.
Any chance of this happening?


72

+ YuKiMuRa-Q8 on August 12th, 2012 at 11:50 pm said:

Hi to All So hot the new update and i love it so much but one
Q:- why u don’t make Warhawk 2 and we need it it;s epic game like starhawk u made it the old like gold we looking forward to see the new progect for Warhawk 2 ?
and thankx for the epic team to make this 2 games :)


73

+ oakseedude on August 20th, 2012 at 2:02 pm said:

Just got the update yesterday, it’s pretty nice, considering the maps are FREE!!!!
I really enjoyed just playing around on origin and collider and the other updates are nice too!
I won’t make much use of the push-to-talk button, so I’m glad you can turn that off.
Thank you LBI and I’m looking foward to the next update!


74

+ jvallee25 on August 31st, 2012 at 12:40 pm said:

Unfrotunately, the new CTF decrease the strategy and the excitement that went into the “HUNT” for the flag. Yes, it makes it a faster pace game, but the cost of implementing this change is a step backwards IMO. I also notice teams don’t put as much effort into building a solid defense structured base that’s difficult to penetrate. This was another great aspect. CTF was 3 times better IMO than your other modes and 90% of my games were capture the flag, Now I play either Zones or TDM, rarely play CTF.

All in all I shouldn’t complain because i’m very pleased with the other additions and to have this one complaint, it could be worse but the old CTF format was the most exciting mode I played for an MP game. I think this new “no flag at base” should only be implemented during ‘Sudden Death” the 2 minutes of overtime.


75

+ jvallee25 on August 31st, 2012 at 12:47 pm said:

LBI, I look forward to your future DLC and I hope you charge the community for the DLC so we can support you with $$ so you can conitnue to provide future DLC and updates to the game. I’m a big COD fan for a MP game, but Starhawk is the BEST MP game I have every played and I look forward to many patches and “Downloadable Content”. Your staff/team has done a fantastic job with this game. Keep continuing to work out the various fixes for the game and release a downloadable version of the game at PSN store. I’m a big gaming collocter and enjoy the hard copies of the games but for those special “EPIC” games I like a second digital copy…your game falls in this category…make it happen!


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