Hitman: Absolution Introduces New Contracts Mode

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Hitman: Absolution Introduces New Contracts Mode

HA_Contracts_Safe_Bomb

One of the best things about working with a vibrant and productive community, such as the one attached to the Hitman games, is that you can learn a lot by just watching people play. Going back to the previous games in the Hitman series, we’ve always enjoyed watching videos of how the fans tackle the different levels; both in terms of strategy and approach to the emergent systems within the game but also in terms of how they change the rules by going against the core of the level.

A great example is when we see people trying to set up mission parameters all by themselves. The previous games didn’t really support this – you were supposed to play a level in one of several different ways but targets always remained the same – but the fans pretty quickly started setting up conditions for completion themselves. Kill everyone with a particular weapon. Don’t get spotted by anyone. Only wear the chicken outfit. Kill that waiter in the bar at the Meat King’s party. Sometimes these conditions would be extremely hard to fulfill but equally satisfying when they did get completed. So for Hitman: Absolution, we decided to formalize a lot of that. The result – Contracts mode.

HA_Contracts_Library_StalkHA_Contracts_Disco

In Contracts, players get to create challenges for themselves and others through the creation of custom hits. All a player needs to do is choose a level, an outfit and a load-out, and, as he or she plays through the level, tag and assassinate up to three different targets – chosen from anyone within the level. The player is free to use any weapon or disguise brought in or found in the level but he must be able to complete the contract himself in order to save it and share it with the world. Contracts, then, is first and foremost a play to create experience where a player can play, create and share a hit and enter into competitions and tournaments (official or unofficial). Players can continually try to one-up their rivals and fight for the top slot on the global, local or friend leader boards attached to each individual contract. Because it’s asynchronous, Contracts can be enjoyed across time zones, and it isn’t dependent on having friends online.

By playing and completing contracts, players will earn in-game currency (amount depending on performance in each individual contract), which can be used to unlock more disguises, weapons and upgrades for specific weapons. IO will set up a number of featured contracts, select ‘best of the week’ contracts and feature those through the in-game notification system, and drop in once in a while to create some fun IO-made contracts as well. But what we’re really excited about is seeing the flood of user-made contracts as people start to wrestle the systems in Absolution to bring out some real brain teasers for us all to enjoy.

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So, we’ve basically sat down and looked at how players were crafting new missions out of the ones that already existed in the game, and we’ve built the tools to let them do this in a formalized, organized and rewarding way. It’s going to be a grand experience seeing how much creativity the players can inject into the game once it comes out.

IO Interactive is showing off Contracts at a special event at Gamescom, and later in the week we’re releasing a trailer showing how Contracts works. Hitman: Absolution is out on November 20th, 2012.

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13 Comments

  • That sounds like an awesome addition to the game, and I can’t wait to play it.

  • but will it be as great as Blood Money?

  • Sweet can’t wait.

  • FANTASTIC IDEA!!!!!!!!!!!!!

    Adds to replay value…. cant wait to see more

  • Is this feature exclusive to the PS3 version of this game? I hope so since Sony invented Play, Create & Share.

  • Not a fan of stealth games, but good job anyway.

  • @4 – The Hitman series is famous for insane replay value… It’ll probably take me 30 hours to get through the main story, since I’ll likely replay chapters over and over just to try things different ways. But you’re right, this adds even more replay value. I don’t see this one leaving my collection any time soon.

  • When I played Hitman on the PS2, my goal for every level was to complete the objective without alerting anybody. Levels found later in the games would become very difficulty to complete, but I would continue to play them until I knew every route and trick to safely make it to the end. Hope this one is just as good.

    Sold.

  • I really hope I get an answer to this, because I’ve literally been wondering for years: Is there any chance of the other Hitman games coming to the PS Store?

  • awesome job guys

  • Nice! This is almost like inFamous 2’s UGC but even better!! Mix of that and Assassin’s Creed! Day 1 buy for me!!

  • Awesome! This reminds me of how my friends and I would compete to complete missions innovatively in Blood Money! One was exclusive sniper, I played a mad bomber, and of course one of us was a madman with a shotgun. Looking terrific! Here’s to hoping it goes above and beyond Blood Money!

  • THIS IS GENIUS!Bringing in the ‘play,share,create’ aspect into the Hitman community with full global,local and friend leaderboards will make even more reason for replay ability and open up a whole new community of hitmen :D Im sure getting this game on day 1,i was going to get this game on day 1 and now im even more hyped for it :D Thanks IO interactive and Square Enix!

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