Posts From September, 2012

The Drop: Week of October 1st 2012 New Releases

Posted by Rey Gutierrez on Sep 30, 2012


On PS3 this week, blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2012. Resident Evil favorites Leon S. Kennedy and Chris Redfield are joined by new characters, including Jake Muller, to face a bioterrorist threat on a global scale. The narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.

On PSN this week, you are a fantasy jester called NiGHTS and experience a heightened sense of gliding, spiraling, and looping through seven extraordinary worlds of Nightopia. When the “Nightmarens” from the neighboring dark world of Nightmare infiltrate the idyllic Nightopia, NiGHTS must defend the dream world to keep it safe for all dreamers. NiGHTS: Journey of Dreams will take you in a voyage filled with courage, hope and inspiration. Enjoy this week’s The Drop.

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The Awakening is Now

Play Call of Duty Black Ops 3's first DLC right now, 30 days early - only on PS4.

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PlayStation Around The Web: What We Read

Posted by Jeff Rubenstein on Sep 30, 2012


We’re not even into October, and I’m already wayyyyyy behind in my Fall gaming. Despite putting about 20 hours into Borderlands 2, I’ve got a lot to go (love the side missions). Resident Evil 6 is out this week, XCOM Enemy Unknown (looking great) and Dishonored (also looking stellar) are out next week – and I just started Tokyo Jungle. I love it.

I’m stuck heading out to Florida this week to visit some family, and I dont want to slip any further behind… I’m thinking it’s time for my parents get a PS3.

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The PlayStation Recap — Elite Edition

Posted by Sid Shuman on Sep 29, 2012


Today’s top 10 posts are just scratching the surface of what was an exceptionally active week in the world of PlayStation. This week saw the releases of the weird and wild Tokyo Jungle, the charming and creative LittleBigPlanet for PS Vita, the grotesque and goofy Hell Yeah!, and a free Datura soundtrack on PSN, as well as The Testament of Sherlock Holmes on Blu-ray. We also saw the launch of the Pulse Wireless Stereo Headset – Elite (complete with video tour), learned more details about the enhanced New Little King’s Story coming to PS Vita on Tuesday (with a new trailer to boot), an October 9th release date for the PS3-exclusive papercraft game Derrick the Deathfin, word of the PS3-exclusive Assassin’s Creed Ezio Trilogy coming November 13th, and first details on Joe Danger: The Movie’s PS3-exclusive special features.

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PSN Community Spotlight – Connecting With My Family Through PlayStation

Posted by Kristine Steimer on Sep 29, 2012

PSN Community Spotlight: PapaWarlock

I’m already running out of clever things to say about Saturdays. Oh well. Anyway, it’s time for the PSN Community Spotlight. For the unfamiliar, this is where PlayStation gamers tell their unique stories/experiences/thoughts, as submitted to this section in the PlayStation Community Forums. Those that make it all the way to the PlayStation Blog will receive a $50 PlayStation Store voucher.

Last week we asked about your PlayStation stories, and gamer PapaWarlock wrote in to tell us about how he bonded with his family by playing games.

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God of War’s Top 5 Epic Moments: Number Two — Kratos vs. Hercules

Posted by Aaron Kaufman on Sep 28, 2012

If God of War were Game of Thrones, then the House of Kratos would be absolutely decimated by now…not counting our fearless Spartan, that is (though that’s debatable at the end of God of War III). Aside from being deceived into tragically murdering his wife and daughter in a moment of uncontrollable rage (“Ares!!!!”), Kratos has quite literally destroyed every bit of his lineage: Cronos (grandfather), Zeus (father), Callisto, (mother), Athena (sister). And, in what is our #2 most epic God of War moment of all time as voted by the God of War Facebook community, his brother Hercules.

The battle with Hercules in God of War III was not about a titan-sized boss encounter. However, you can’t deny the crushing blows and empowering strength you felt as Kratos pummeled his brother in his own arena. God of War is as much about power as it is about scale and spectacle, and this moment had it all. Agree? Disagree? Let us know in the comments below.

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Platinum Games Talks Metal Gear Rising: Revengeance

Posted by Lorenzo Grajales on Sep 28, 2012

Metal Gear Rising Revengeance

During this year’s Tokyo Game Show, we got hands-on time with the latest Metal Gear Rising: Revengeance playable demo and spoke with three members of Platinum Games (Kenji Saito, Yuji Korekado, and Atsushi Inaba). Our conversation touched on Revengeance’s long, twisted development process, a new philosophy towards boss encounters, gameplay mechanics, and much more. Read on for our full interview and be sure to watch the new Tokyo Game Show trailer below.

PlayStation.Blog: Revengeance enables you to slice anything in the environment using Blade Mode. Was it technically challenging to create a game where players could cut anything? How did you fine tune the mechanic to make it work for the game?

Platinum Games: First of all, from a technical standpoint there were difficulties but that wasn´t the hardest part.

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Behind The Classics – Oddworld: Abe’s Oddysee

Posted by Fred Dutton on Sep 28, 2012

Oddworld: Abe's Oddysee

This week’s instalment in our on-going Behind The Classics series takes us to the weird and wonderful land of Oddworld. It might not have sold 20 million copies but few games released in the PlayStation era have such a loyal following as Abe’s Oddysee and its sequels. And with good reason – Lorne Lanning’s beautiful side-scrolling fantasy adventure is one of the richest, most singular game worlds ever created and its hero, Abe, one of gaming’s most eccentric protagonists.

With an HD remake currently in development, we caught up with the game’s creator to find out how the 1997 original came into being. Sit back and enjoy – and if you’re new to the title remember that it’s available to download on the PS Store.

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Soul Sacrifice: Inafune on Building the Ultimate PS Vita Action Game

Posted by Fred Dutton on Sep 28, 2012

Make no mistake, the Japanese know how to queue. In the bowels of the PlayStation stand at this year’s Tokyo Game Show, countless orderly lines of patient gamers snake neatly through a maze of white chain-link barriers, intersecting each other like the world’s most organised spaghetti junction. At the start of each queue stands an official with a whiteboard and a marker pen, methodically updating the estimated waiting time for each game. Of all the games on show at PlayStation’s booth, which boasted the longest line? PS Vita action title Soul Sacrifice, with show-goers having to wait well over an hour for a chance to try it out.

It should perhaps come as no surprise that it’s the center of attention. After a series of intriguing trailers, TGS presented the first opportunity to actually go hands-on with Mega Man creator and former Capcom R&D chief Keiji Inafune’s dark fantasy action title.

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