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Drawing upon nearly two decades of PlayStation lore, PlayStation All-Stars Battle Royale assembles a dream roster of legendary fighters plucked from the annals of PlayStation history. But the characters are only half the story: Developer SuperBot Entertainment has invested much blood, sweat, and tears into the game’s elaborate fighting stages, each of which fuses two classic PlayStation brands into a whole that’s greater than the sum of its parts.
“We have a huge team of designers, artists, and programmers working on the characters, but we have a team that’s at least equally large working on the levels,” Game Director Omar Kendall told PlayStation.Blog in a revealing new interview. “It’s a huge undertaking in a game like this, because the levels have such a loud voice.”
This week, the Music Unlimited service features new releases from Mumford & Sons, No Doubt, and Lupe Fiasco, as well as Green Day, Madeon, and Dara Maclean. Also, check out the new Back 2 School Premium Channel featuring the hits from 2012 so far including artist like Flo Rida, Linkin Park, Kanye West, Neon Trees and more.
Into exclusives? Well, we’ve got you covered – be sure to check out the exclusive MGK EP, “Lace up – The Prelude,” available next Tuesday, October 2nd, only on the Music Unlimited service!
In video this week, check out the smash hit The Avengers, own The Rock of Ages: Extended Edition with extra bonus content in HD before it hits DVD shelves, and don’t miss new Season 16 episodes of South Park, now available in TV Shows.
Here we go again! This week’s Blogcast is jam-packed with informative interviews, starting with a 20-minute discussion on the hotly anticipated real-time tactics PS3 game XCOM: Enemy Unknown that pits Earth’s finest against a gruesome menagerie of ETs. Then we step into the shadows with Assassin’s Creed III and Assassin’s Creed III: Liberation with three new interviews that shed new light on the evolution of Ubisoft Montreal’s signature series.
Little King’s Story is back and better than ever – now on PlayStation Vita. Featuring a brand new storyline and online functionality, New Little King’s Story offers players a royal role playing game with enhanced PS Vita system graphics and features.
New Little King’s Story follows players as they assume the role of King Corobo, tasked with reclaiming his kingdom from the Devil King, “The Nightmare.” Players will experience an incredible journey as they visit seven different kingdoms and battle against evil dark lords that have captured the royal princesses. As King, gamers will need to lead their Royal Guard in every grand battle, and plan attacks wisely as they grow their populations and broaden their territories.
The new PS Vita version will allow players to engage more deeply with their fellow characters, compared to the highly popular Wii version of the game. All characters have experience points, and fighting as a group will help them grow.
Here it is, PlayStation Canada fans – your invite to come party and play with us at our Annual Holiday Preview Event!
Join us on Wednesday, October 3rd at Palais Royale from 5:30pm to 9:00pm and play this year’s hottest holiday titles before they hit retail shelves.
This year some of the fun includes brawling with your friends in PlayStation All-Stars: Battle Royale, chasing an Elephantaur in God of War: Ascension, racing with Sackboy in LittleBigPlanet Karting and making some magic happen with Book of Spells.
We’ve invited third party developers to come out and play too, including Activision, KONAMI, EA, Ubisoft, Warner, Capcom, 2K and ATLUS.
Puppeteer’s Gamescom reveal last month was a real joy to behold – a bright, bold new PlayStation IP promising primary-colored platforming fun with some deliciously dark trimmings. A month or two on, last week PlayStation.Blog had the opportunity to actually sit down with a controller and see if it delivers on that pledge.
High up in Sony Japan Studio’s towering Tokyo HQ, creator Gavin Moore walked us through the game’s opening chapter, which sees a hapless young lad called Kutaro enslaved by the impossibly evil Moon Bear King and transformed into a puppet. But steel yourselves – this isn’t a cozy Pinocchio-esque tale of a plucky hero embarking on a cheerful quest to (re)gain human form. Far from it – Puppeteer’s opening minutes sees poor Kutaro’s head brutally torn off by our antagonist and his body nonchalantly tossed into a dank, gloomy cellar.
When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old. In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released. In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.
Victor Zuylen: What prompted the HD remaster of Killzone?
Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before – Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.
At Different Tuna, we’ve been working astonishingly hard to bring you PSN‘s premier underwater papercraft action game — Derrick the Deathfin. We have 32 handcrafted levels and three level types, set across four challenging continents, with each level being increasingly fiendish and colourful in its design. On October 9th this world can be yours to explore, for $7.99.
You know that feeling when you’re sitting on a roller coaster, slowly ascending, just in sight of the summit? That’s what you’re feeling right now. This time though, the ride is going to be much wilder than anything you’ve experienced before, and everything on the way down is going to be made out of paper.
To succeed you must fight, jump, race and eat your way through a myriad of confusingly textured circumstances. Good luck!
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