Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?

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Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?

It’s a big week for gaming! The release of a new mainline Resident Evil game is one of those events where gamers the world over prepare to bunk off school/work (PS.Blog can condone neither action!) and devote their every waking hour to the noble pursuit of zombie slaughter.

The sequel to 2009’s Africa-set Resident Evil 5 is an absolute beast of a game, offering one of the largest single player campaigns in recent memory. Ahead of its global release today, we caught up with executive producer Kobayashi-san, director Sasaki-san and producer Hirabayashi-san at Tokyo Game Show, to find out how Capcom went about creating such a mammoth title.

The Resident Evil 6 team

Fred Dutton, PlayStation.Blog Europe Manager: What makes Resident Evil 6 stand out from its predecessors?
Sasaki: I think it’s the human drama that we really wanted to convey. The script is just so packed with stuff. Trying to blend everything from the script with the game design and make that come together was really a challenge. What we tried while writing the script was to incorporate the level design and the design of the game itself so they blended seamlessly together. That was the toughest part.

PSB: At the beginning of development, do you start out with a story, or do ideas for gameplay and set pieces come first?
Sasaki: I try and get a bunch of different situations in my mind – things that I want to see happening in the game – and they’re usually not connected at all. It’s independent of any story at that stage. For example, with this game when we started, the image I had in my mind was the one of Chris and Leon pointing their guns at each other. That was a cool thing that I wanted to see, but I hadn’t even thought about where the story would be at that point. I just thought that’s a cool thing I wanted in the game – how do we make that happen? How can we make a really cool story around that, and add horror elements and make it work?

PSB: The Resident Evil series is famous for its hammy dialogue, catchphrases and visual memes. Do you consciously try and work those sorts of things into the script?
Sasaki: We are aware of those things but that doesn’t mean we go out of our way to create those situations. When we’re making the story we try to come up with lines that reflect the situation that is happening in the story. Everything has to match the story. I personally have lines which I’m a fan of – and the fans have their favorite lines as well – but we don’t say to ourselves “let’s put this line in the script and everyone will like it and it will become a meme”. That’s not something we try to do; I think it’s something that’s born out of people’s experience with the game.

Resident Evil 6 for PS3Resident Evil 6 for PS3

PSB: Resident Evil 6 is an enormous game – are you worried that some players won’t have the stamina to make it all the way to the end?
Sasaki: Yes, just a little worried about that. But because of that we developed this new service that ties into Resident Evil 6 called REnet. We hope this service will really motivate people to keep playing the game. It’s for you and your friends – it will help keep all of you connected and looking forward to clearing the game.

There are lots of different aspects that will allow that. One of the basic elements is you’re going to be able to check in on your friends’ progress and see how they’re progressing. Conversely they’ll do the same with you, so it will be a challenge for both of you to see how far you can get, and see who is doing better. There are a lot of ways you can compare your progress with that of your friends. It’s compatible with Twitter and Facebook so you can get push notifications from friends. It should spur people to continue playing and make it to the end.

PSB: Resident Evil 5 saw some great Move support. Do you have plans to offer anything similar with its sequel?
Sasaki: Right now, we don’t have plans for that.

PSB: And can you tell us any more about your plans for post-launch support?
Sasaki: We can’t talk about the DLC we are preparing for the game, but in the near future we will be making an announcement about additional content for Resident Evil 6. But the main portion of the game is so loaded with stuff that it should take people a long time to get through this game before they are even ready for DLC.

PSB: I know the PlayStation community would love to see Resident Evil come to PS Vita. Any plans you can discuss?
Sasaki: First of all I’m glad there is a clamoring for something like that. That’s something we will have to look at. If there are enough people clamoring for Resident Evil on Vita that’s definitely something we’ll have to do.

RESIDENT_EVIL_6_picture_3rd_release_1010_for_PS3

PSB: The Resident Evil fanbase is a particular passionate one and isn’t afraid to voice its concerns when it doesn’t approve of the direction you take with a game. Is it frustrating trying to keep them happy?
Kobayashi: The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you’re not always going to agree on what is best for raising that child.

Now, we do always have our ear to the ground and listen to what the fans are saying and we try to take that into account when we’re making the game. But it’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development.

PSB: The zombie genre is getting increasingly crowded these days. Do you think there’s still room for innovation?
Hirabayashi: I still think there is room for innovation with the zombie genre. We have to think about what we do next, but at the core of it the zombie element is almost like its own genre now. There are so many things you can do with them. For us, the challenge for the next Resident Evil outing will be sitting down together and thinking what can we do that we haven’t done before.

PSB: After so many years working on RE6 doesn’t the thought of getting started on the next one fill you with horror?!
Hirabayashi: If there are any discussions about furthering the series, yes, the first feeling I would have would be one of fear! But right now we’re so far from that stage – everything is focused on Resident Evil 6.

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73 Comments

  • BTW would love RE on the vita!!! So happy they just added RE 1-3 on the vita store today, now i can download them with my redeem cards from the Archives package! :D

  • clamor clamor We demand a new RE on the VIta!

  • this game looks incredible, so much content. imma have to pass since my game roster’s full(7 games currently preordered). however, i played the demo and loved it. the controls were a bit difficult to handle, and i barely found any health so i kept dying, but it it was still alot of fun.

    to those nostalgic haters: get over it. i played 1-3, they were god-awful. i honestly dont care how amazing the stories were, i’ll have some 40yo gamer tell me what happened, because the controls and mechanics were unbearable. i wont complain about the graphics cause they were ps1, but seriously, i couldnt handle the dirt-poor control scheme. and dont get me started on limited saves.

    no revalations port to vita please, i already played it(incredible btw), id much prefer a new story. touch based old style, but with good controls, wouldnt mind that.

  • Arhg.. getting my copie this thursday, that sucks..

  • despite the harsh criticism.

    i think the game’s greatest strength is the content and gameplay.

    the controls can get a little work, but you can manage it once you master it.

    plus when’s the last game that has been made in 4 different campaigns???

    though i definitely getting this sometime around december though :P

  • oh also forgot will also buy Resident Evil Degeneration and Damnation :D

    so i can prepare myself for more RE goodness ^^

  • @23 Pendharker – Capcom doesn’t make RE , or monster hunter for the vita the same reason it didn’t make them for the ps3…. they are lazy!!! Plain lazy. Look how many super ultra mega editions of games came out that were the same game, or that just had an extra here and there for a few extra dollars.

    I used to love capcom back when RE1-3 were in their prime and mega man legends were on ps1. They didn’t want to make a high res monster hunter because it would cost and its work. Why would they when they can keep reusing old low res ps2 era textures and graphics. The other handheld is equivalent to the psp in graphics so of course they will make it for that. They disgust me and I wish they would stop taking bribes from the n company. Its getting a little out of hand.

    I refuse to play an RE game unless its back to it’s roots anyway… 1-3 style with puzzles that make you think and actual horror. But no…they want to copy cod …errrrg….

    /signed dusgruntled ex-fan.

  • im all for resident evil on da psvita, but i also want it 2 be interwoven into resident evil 6 dat would be awesome. they could also use the touch function for puzzles.

  • Oh, so those are the hacks who ruined Resident Evil with RE5 and RE6.

    Too bad Resident Evil isn’t good anymore aside from RE1-4 and REvelations is far far better than that POS RE6.

  • User Average on Metacritic for the PS3 right now is 0.4

    Of course not all those 1700-ish people played the game, but the strength of the troll should be evident of the games reception with the more vocal gamers. Capcom should wise up, you may disregard this for what it is, but it means something.

  • ” If there are enough people clamoring for Resident Evil on Vita that’s definitely something we’ll have to do.” Let’s keep it real, in matter of fact Capcom let’s keep it trill. I’ve been asking for a Resident Evil game since the PSP. We asked if Resident Evil: Revelations was coming to PSVITA and the guy on your forum said no. The mess you pulled with the collector’s edition (RE6) not coming here to the U.S.A. followed by Raccoon City being a terrible game. Might I add you didn’t even give us the avatars to Raccoon City like the EU/AU stores got for psn, but maybe that’s on sony. Asking sony a question on here is useless sometimes. Anyway I don’t believe in you anymore Capcom.

  • I enjoy the game for what it is. It has drastically changed from Survival to Action Movie but it’s still a pretty fun game. I like what I got but I still miss what it was.

  • This game ought to be awesome. Different opinions – different people. I’m definitely buying this game. But i don’t get why Resident Evil series prefers to make DLC for other platforms (XBOX got “play as Nemesis” DLC while PS3 got none) because Sony had all of the titles up to date. Explain: why? AND VOTE FOR RE GAME FOR PS VITA!

  • I just haven’t been feeling this series since 4. Maybe I am just getting too old for this s**t. 5 mostly struck me as boring and the demo of 6 doesn’t seem to be much better. I am really not a fan of the partner system.

    To each their own though. If people are enjoying the games what do I care?

  • Inject new life in the series more like inject it with crap lol

  • HOW IS THIS GAME NOT PS MOVE COMPATIBLE? So frustrated about this. How does it make sense to release a version of RE5 with PS move support and then take that dynamic, game changing element away in the following game? Of course Capcom avoided this question for months. I tried to research this, came up empty. But now i just feel like a sucka for reserving my copy of this game and also buying a copy for a friend as a b day gift. I would pay extra for the ps move support. Does anyone else feel this way?

    Capcoms deafening silence

    http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29054711/will-re6-use-ps-movekinect

  • K marts website claims the game is move compatible. So much bull.

    http://www.kmart.com/capcom-resident-evil-6-anthology-move-compatible/p-018V005314378000P

  • Just wanted to add that I also love RE6 so far. Doing it in chronological order. Chris’ first chapter was a blast. Felt like some professional B.O.W. hunters. Didn’t feel boring like Call of Duty at all. Sup? =P

  • Nearly every comment is oozing with fanboy hate and immature adults. It’s 2012 people, classicc RE gameplay is dried up and very slow compared to the latest horror games. You shouldn’t let a review convince you that a game is complete garbage, pay for a copy THEN form an opinion. Unless you crave attention there is no reason to hate on a game you have never fully played. The most dissatisfying thing about this wall is the hate for Capcom, they make more than just one genre, and because of a number of amazing game developers have left them you all just react so childish. v _ v This happened with the DmC reboot and it’s not even out yet, people please just accept change, there is a much bigger audience now.

  • Cant belive…….we just waited for this pieace of Crab……………….

  • a lot of you gamers are like sheep, if you let reviews influence you on what to buy, you shouldn’t be playing games period, you are mindless, get a opinion of your own. watch all those people that gave re6 a bad score give the next cod 10/10, and you’ll eat it up cause your a sheep bahhhhhhhhhhhhhhhh!

    baaaaaahhhhhhhhhh!!!

  • No one’s gonna mention the PlayStation Move support?! I say they bring this back for this title. It was greatly implemented on RE5. In fact, Move was the very reason I gave Resident Evil another shot (4th one personally did not please me).

    The controls were ridiculous on a traditional controller but with Move, it made more sense.

    I was surprised the developer said they currently have no plans for it now. But having played the RE6 demo, I can see now that the controls have greatly improved on the traditional controller. I still say that MOVE can function in with the new control scheme. This time when holding the T button and moving the MOVE controller, the whole camera should follow where he aims, not just where the reticule goes. That would be one Move flaw for RE5.

    I really hope they implement the Move on the assuming “Gold Edition” they’re going to release.

  • This game rocks. I’ve played the hell out of this game since release day (Leon and Helena once, Chris and Piers twice, Jake and Sherry once, and doing Ada a third time right now).

    This game has alot going for it (survival, fear, action, a strong story behind it, 4 seperate campaigns, a ton of unlockables, over the top set piece moments, etc.). The controls are different from 4 and 5, but you can also do a bit more, especially since the enemies you fight in this game are way more evolved than what we’ve seen in past RE games. That and Capcom made an honest effort to make this game different from the past two installments, and I think they’ve nailed it, just takes some getting use to.

    …..really pisses me off the reception this game is getting

    D a m n the critics and f u c k the haters!!!!

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