At Playerthree, we’ve been beavering away all summer to bring you Loot the Land as a launch title for PlayStation Mobile!
Loot The Land is a fast-paced puzzle game in which you have to help your raiding party of angry Vikings in their quest to conquer the land. By connecting complex lines of various icons using an original touch play mechanic, you’ll be pillaging and plundering villages and castles in no time.
It’s very exciting to have a launch title for a new platform, and PlayStation Mobile is a great opportunity for us to bring all our casual gaming experience to the PlayStation audience. The game is played entirely using the touch screen, so it will work on PS Vita just as well as tablets and smartphones with no physical controls.
But don’t let the simplicity of the interface fool you – this game is simple to pick up but very hard to master! While your Vikings are busy marching along, they’ll encounter events that hinder their progress, including sea sickness and monster spider attacks. You’ll need quick reflexes to keep your viking army going in the right direction.
As well as waging battles with your enemy you can collect mana to spend on a variety of spells to help you win each skirmish. There are eight magic runes to choose from and each of us has our favorite pair, but as yet we haven’t found one clear, all-conquering combination! You’ll need to experiment with the full range of spells available in order to be victorious – the final levels in the game are very different in style and structure from the first.
Loot the Land is out now on PlayStation Mobile — we hope you enjoy it!
Need more information on PlayStation Mobile? Want to know more about supported tablets and phones? Head here.
Is there trophy support or can I totally ignore this and other mobile games…?
@1:
Its really pathetic that the only reason you will look at or even “play” games are for trophies. Judging by your avatar, you already purchased the R&C collection. Did you totally ignore “R&C: Tools of Destruction” as well?
Trophies should be treated like a bonus to a game. Its not part of the essential “gaming” experience. Try achieving something like breaking the high score/ rankings rather than having false pride in intangible “trophies”.
I’m just saying, I wouldn’t mind trophies either, but to completely ignore games that don’t feature trophies? It isin’t just pathetic, its sad.
@1: You should be ashamed of yourself.
$4 is too expensive when similar games are $1-2 on iOS.
I think these early devs are hiking the price because of lack of competition.
#1 is not pathetic nor should he be ashamed of himself. Trophies should be on psm games from the start. Blame Sony for not having it on their SDK. Hopefully they will have it on the November SDK launch.
I agree with Strathmore at this point in gaming trophies or achievements should be a given, it has now become a part of gaming that a majority of people like. This should have been a no brainier for Sony, they will loose money because a vast majority of people will not purchase these games do to the lake of trophy support. I have an iPhone for small on the go gaming why would I spend $5 or more on what should be a 99 cent game. I can get the same casual gaming experience on my iPhone for a less expensive price that includes achievements. Even Nintendo will now be offering an achievement system on the Wii U. Why? Because they know there are people who will not purchase there system without them. These games aren’t huge triple A titles that gamers will play regardless of Trophy support. So they will for sure loose money because they haven’t been included. I won’t even look at the offering of these mobile games until Trophy support is a part of the package.
This is the game that stood out to me the most when I was browsing the new store last night. Thanks for the post!
1)There aren’t any microtransactions associated with the game, are there?
2)Is there replay value? (like high score keeping) Or are you done when you beat all of the levels?
3)If there is score keeping, is there some sort of endless mode that exists purely to better your high score?
Hi Squiggle55,
thanks for the interest shown in the game. We are really overwhelmed with the response we received so far.
Regarding your questions:
1) No, there are no micro-transactions in the game. The only money you will spend in game is the one you will pillage with your viking’s army.
2) There is no high score in the game. When you finish a level you will be awarded a medal depending on how fast you have been in conquering the castle or village. You unlock the next level even if you are very slow and you only get a bronze medal. So to answer your question, the challenge is in getting all the gold medals and I am sure you will go back to earlier levels to beat your best time.
3) Unfortunately at the moment there is only the “story” mode. An extra “endless” mode is something we want to add in a future update as well as a high score (best time) chart per level.