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	<title>Comments on: Bunches of Super Monkey Ball: Banana Splitz DLC Coming to PS Vita</title>
	<atom:link href="http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: NewerDCD</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775957</link>
		<dc:creator>NewerDCD</dc:creator>
		<pubDate>Sat, 03 Nov 2012 17:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775957</guid>
		<description><![CDATA[Whoah, I just noticed your avatar is Wilm Break. It&#039;s good to see SEGA hasn&#039;t forgotten C.A.R.D. Revolution. I loved the characters in it.]]></description>
		<content:encoded><![CDATA[<p>Whoah, I just noticed your avatar is Wilm Break. It&#8217;s good to see SEGA hasn&#8217;t forgotten C.A.R.D. Revolution. I loved the characters in it.</p>
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		<title>By: PrinceofXIII</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775342</link>
		<dc:creator>PrinceofXIII</dc:creator>
		<pubDate>Wed, 31 Oct 2012 17:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775342</guid>
		<description><![CDATA[Monkey Madness :D]]></description>
		<content:encoded><![CDATA[<p>Monkey Madness :D</p>
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		<title>By: Elvick_</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775235</link>
		<dc:creator>Elvick_</dc:creator>
		<pubDate>Wed, 31 Oct 2012 06:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775235</guid>
		<description><![CDATA[Loving the game by the way. Going to be switching between this, Assassin&#039;s Creed 3: Liberation, Need For Speed: Most Wanted and New Little King&#039;s Story (almost done with that one).]]></description>
		<content:encoded><![CDATA[<p>Loving the game by the way. Going to be switching between this, Assassin&#8217;s Creed 3: Liberation, Need For Speed: Most Wanted and New Little King&#8217;s Story (almost done with that one).</p>
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		<title>By: Elvick_</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775233</link>
		<dc:creator>Elvick_</dc:creator>
		<pubDate>Wed, 31 Oct 2012 06:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775233</guid>
		<description><![CDATA[Heh, I was wondering why the DLC that just came out last week was going to get a PS+ discount. Oh well, it was worth the full price for me. Otherwise I wouldn&#039;t have bought it.

Are you guys going to update the game with a patch for physical controls in the menus? I mean, I don&#039;t mind touch menus, but I like having the option. Because if I&#039;m into the game with physical controls, and then go into menus, I don&#039;t want to have to switch. 

At least you did touch menus good though. You can swipe, or tap to move. The way it should be. *glares at Uncharted: Golden Abyss*]]></description>
		<content:encoded><![CDATA[<p>Heh, I was wondering why the DLC that just came out last week was going to get a PS+ discount. Oh well, it was worth the full price for me. Otherwise I wouldn&#8217;t have bought it.</p>
<p>Are you guys going to update the game with a patch for physical controls in the menus? I mean, I don&#8217;t mind touch menus, but I like having the option. Because if I&#8217;m into the game with physical controls, and then go into menus, I don&#8217;t want to have to switch. </p>
<p>At least you did touch menus good though. You can swipe, or tap to move. The way it should be. *glares at Uncharted: Golden Abyss*</p>
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		<title>By: DarkOne_PR</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775204</link>
		<dc:creator>DarkOne_PR</dc:creator>
		<pubDate>Wed, 31 Oct 2012 03:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775204</guid>
		<description><![CDATA[I wasted my high school lifeplaying PSO and 2 on gamecube :) it was the best! the 4 players split screen co-op! oooh how i miss that...now days with more powerful consoles we get less 4 players split screen games.... a shame indeed...]]></description>
		<content:encoded><![CDATA[<p>I wasted my high school lifeplaying PSO and 2 on gamecube :) it was the best! the 4 players split screen co-op! oooh how i miss that&#8230;now days with more powerful consoles we get less 4 players split screen games&#8230;. a shame indeed&#8230;</p>
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		<title>By: Aaron Webber</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775149</link>
		<dc:creator>Aaron Webber</dc:creator>
		<pubDate>Wed, 31 Oct 2012 00:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775149</guid>
		<description><![CDATA[Yes - Banana Splitz is very much a move back to what made the originals great, and a lot of that was in simple but challenging puzzle-style levels. Over time, some of the SMB games also got easier - to the point that fans noted it and let us know they wanted to see that original, super-difficult style back. Both of these are things you&#039;ll note in SMB: Banana Splitz.

To sum it up, this is essentially the best-of offering of what makes SMB great. You&#039;ve got the old school difficulty for the hardcore fans, the mini-games like Monkey Target for the party mode fans, and all-new Level Creator and other modes for the next generation of PS VITA owners that are new to the franchise.]]></description>
		<content:encoded><![CDATA[<p>Yes &#8211; Banana Splitz is very much a move back to what made the originals great, and a lot of that was in simple but challenging puzzle-style levels. Over time, some of the SMB games also got easier &#8211; to the point that fans noted it and let us know they wanted to see that original, super-difficult style back. Both of these are things you&#8217;ll note in SMB: Banana Splitz.</p>
<p>To sum it up, this is essentially the best-of offering of what makes SMB great. You&#8217;ve got the old school difficulty for the hardcore fans, the mini-games like Monkey Target for the party mode fans, and all-new Level Creator and other modes for the next generation of PS VITA owners that are new to the franchise.</p>
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		<title>By: TubaDude49</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775134</link>
		<dc:creator>TubaDude49</dc:creator>
		<pubDate>Wed, 31 Oct 2012 00:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775134</guid>
		<description><![CDATA[Always nice to see devs tackle all the comments. Kudos.

I&#039;ve been a fan of the series for a while, primarily Jr. for the GBA and Deluxe for the PS2. I haven&#039;t played any since Adventure because I really didn&#039;t like the feel of the game at all. Is this one more like the older ones where it&#039;s just puzzles? If so I&#039;m very interested.]]></description>
		<content:encoded><![CDATA[<p>Always nice to see devs tackle all the comments. Kudos.</p>
<p>I&#8217;ve been a fan of the series for a while, primarily Jr. for the GBA and Deluxe for the PS2. I haven&#8217;t played any since Adventure because I really didn&#8217;t like the feel of the game at all. Is this one more like the older ones where it&#8217;s just puzzles? If so I&#8217;m very interested.</p>
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	<item>
		<title>By: Aaron Webber</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775064</link>
		<dc:creator>Aaron Webber</dc:creator>
		<pubDate>Tue, 30 Oct 2012 22:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775064</guid>
		<description><![CDATA[Glad to hear it. Thanks Tusu, hope you enjoy the game!]]></description>
		<content:encoded><![CDATA[<p>Glad to hear it. Thanks Tusu, hope you enjoy the game!</p>
]]></content:encoded>
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	<item>
		<title>By: Aaron Webber</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775063</link>
		<dc:creator>Aaron Webber</dc:creator>
		<pubDate>Tue, 30 Oct 2012 22:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775063</guid>
		<description><![CDATA[No news from me, but I do know there&#039;s news a&#039; brewing... the good kind, that is.]]></description>
		<content:encoded><![CDATA[<p>No news from me, but I do know there&#8217;s news a&#8217; brewing&#8230; the good kind, that is.</p>
]]></content:encoded>
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		<title>By: Aaron Webber</title>
		<link>http://blog.us.playstation.com/2012/10/30/bunches-of-super-monkey-ball-banana-splitz-dlc-coming-to-ps-vita/comment-page-1/#comment-775058</link>
		<dc:creator>Aaron Webber</dc:creator>
		<pubDate>Tue, 30 Oct 2012 22:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89287#comment-775058</guid>
		<description><![CDATA[The store says it apologizes for the wait, but it missed the train and then the traffic was a state. And if you get that lyrical reference, you get +5 cool imaginary cool points. The best part is, being imaginary, you can do whatever you want with them. 

(But for reals, I&#039;m just a SEGA guy, so I don&#039;t actually know or have any control over the store itself updating.)]]></description>
		<content:encoded><![CDATA[<p>The store says it apologizes for the wait, but it missed the train and then the traffic was a state. And if you get that lyrical reference, you get +5 cool imaginary cool points. The best part is, being imaginary, you can do whatever you want with them. </p>
<p>(But for reals, I&#8217;m just a SEGA guy, so I don&#8217;t actually know or have any control over the store itself updating.)</p>
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