Hi all – we have exciting news for PlayStation Plus subscribers. For a limited time, our premium Music Unlimited One Year Subscription is available to PlayStation Plus members at an insanely low price of $12….that’s $1 a month and savings of over $100 a year based off the normal price of $9.99 a month. As a Premium subscriber, you’ll have access to every feature of our cloud-based music service and our entire catalog of more than 18 million songs that can be streamed ad-free across multiple devices, including: PS3, PSP, PS Vita, PC, Mac, iPhone, iPod, Android smartphone and tablets, and more.
Here’s a reminder of some of the benefits you’ll get with a One Year Premium Subscription:
The latest from Vant, Future, Fat Joe and more - streaming now on Spotify.
Rocketbirds, our cinematic platform adventure game, has come a long way from its three IGF finalist nominations back in 2010. Since then, we listened to people’s feedback and vastly improved the game for its PS3 release in October 2011. That version had more technical improvements than we could shake a stick at; we made it fast and included stereoscopic 3D, added a new Jet Pack mode, a two-player couch co-op campaign and polished the heck out of it. We received more great feedback, so when it came down to the PS Vita version, we jumped at the opportunity to iterate on the game once more. We added things like new chapters, puzzles and humor; a unique new Hardboiled difficulty setting; improvements to the controls to utilize the PS Vita’s unique features; and improved connectivity for the cooperative campaign.
We are excited to be able to share the first official trailer for Let’s Fish! Hooked On with you today. With this video we hope to demonstrate how well-suited this game’s fun, arcade style is to PS Vita, whilst giving you more of a look at the variety of game play experiences you can expect from the first ever anime-styled fishing game.
We hope the video gives you a little insight to how Let’s Fish! Hooked On is different from other fishing games you may have seen. Fast, intuitive gameplay, a unique anime art style, and four challenging game modes (including a compelling story mode) are some of the reasons we believe this game can make fishing fun for everyone! We hope you agree.
Today’s show is a fun, fluid affair — a welcome change of pace after the last few industrial-strength PlayStation Blogcast episodes. We bring in our LATAM PlayStation.Blog brother in arms Lorenzo Grajales to discuss gaming in Latin America and tips for breaking into gaming social media. Then we outline next week’s North American PlayStation Store lineup (it’s practically bursting at the seams with new games, add-ons, and demos) before deploying a literal barrage of voice mail questions, tips, and comments. It’s a fun, fun show and I give it my highest rating ever: seven thumbs up.
Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven’t watched them, steer clear!
When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to AMC’s insanely popular series, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.
Hello PlayStation Blog readers, I’m Ramiro Corbetta, creator of Hokra, one of the four games that make up Sportsfriends (Kickstart the compilation here!). If you don’t know about Sportsfriends, it’s a compendium of four super fun local multiplayer games that’s coming to PSN in 2013. Over the last couple of weeks, two of the other designers involved in Sportsfriends spoke about their games (you can read about Noah Sasso’s BaraBariBall and about Bennett Foddy’s Super Poler Riders), and today I get to write about my game.
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Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves. These ground conflicts are waged in the battle zones of DUST 514, where you, the boots on the ground, are empowered to take the war effort to a whole new level. As a mercenary in DUST 514, you are the frontline against other intrepid soldiers of fortune. At your disposal you have a large arsenal of weaponry and a range of vehicle classes, from ground-based light attack vehicles and heavy attack vehicles, to imposing aerial-based dropships.
In this video, you’ll see how vehicle classes provide a rock-solid foundation for exploring specialized roles.
During the making of our game Page Chronica, a common question has been “Is this an edutainment game?” Whenever we hear that word, our bodies cringe and we adamantly deny the claim. In the gaming industry, the term conjures memories of boring school educational games that would alienate the majority of our console gamers. So for a long period of time, we would refuse to admit that our game is such a thing. However, we eventually lightened up to the notion. That is not to say that we have fully accepted the classification, but it is more of a matter of tweaking our perspectives. So to all the edutainment-haters out there, we’re here to convince you to withhold judgment and give Page Chronica a try.
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