<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: DUST 514 Dev Diary: A Closer Look at the Free-to-Play FPS&#8217; Vehicles</title>
	<atom:link href="http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Sat, 18 May 2013 08:04:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: DonRodie</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786209</link>
		<dc:creator>DonRodie</dc:creator>
		<pubDate>Sun, 02 Dec 2012 01:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786209</guid>
		<description><![CDATA[This game is pretty good. When is the update though?]]></description>
		<content:encoded><![CDATA[<p>This game is pretty good. When is the update though?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ratchet6009</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786120</link>
		<dc:creator>ratchet6009</dc:creator>
		<pubDate>Sat, 01 Dec 2012 00:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786120</guid>
		<description><![CDATA[@Ryumoau it actually about 4.6GBs. its not that big.]]></description>
		<content:encoded><![CDATA[<p>@Ryumoau it actually about 4.6GBs. its not that big.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryumoau</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786106</link>
		<dc:creator>Ryumoau</dc:creator>
		<pubDate>Fri, 30 Nov 2012 22:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786106</guid>
		<description><![CDATA[The beta is pretty boring. i don&#039;t see myself playing the final product not only because the betas not that fun but it is also too big. Around 11GBs if i remember correctly.]]></description>
		<content:encoded><![CDATA[<p>The beta is pretty boring. i don&#8217;t see myself playing the final product not only because the betas not that fun but it is also too big. Around 11GBs if i remember correctly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ratchet6009</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786101</link>
		<dc:creator>ratchet6009</dc:creator>
		<pubDate>Fri, 30 Nov 2012 22:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786101</guid>
		<description><![CDATA[I&#039;m glad CCP is taking there time with this game, and i hope it turns out well. i am kinda getting tired of the beta, 1. buy some items 2. go into battle, and earn isk and skill points 3. return and restock on items. 4. repeat. i just hope the full game is ALOT more than this.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad CCP is taking there time with this game, and i hope it turns out well. i am kinda getting tired of the beta, 1. buy some items 2. go into battle, and earn isk and skill points 3. return and restock on items. 4. repeat. i just hope the full game is ALOT more than this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ABrownCowNow</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786097</link>
		<dc:creator>ABrownCowNow</dc:creator>
		<pubDate>Fri, 30 Nov 2012 21:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786097</guid>
		<description><![CDATA[@12, Like it has been mentioned before, CCP is pioneering here. Many of us have been waiting more than 4 years, but if you look at the progress that has been made over the duration of that time, or even in the last 6 months, you&#039;ll find that you can expect great things by release.]]></description>
		<content:encoded><![CDATA[<p>@12, Like it has been mentioned before, CCP is pioneering here. Many of us have been waiting more than 4 years, but if you look at the progress that has been made over the duration of that time, or even in the last 6 months, you&#8217;ll find that you can expect great things by release.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ABrownCowNow</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786094</link>
		<dc:creator>ABrownCowNow</dc:creator>
		<pubDate>Fri, 30 Nov 2012 21:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786094</guid>
		<description><![CDATA[@ Duo and the rest of skeptics. Trust CCP, they are very good at what they do. The reason EVE has been around for 10 years is because CCP has adapted to the evolving industry and has worked hard to implement feedback from it&#039;s players. The difference between F2P and P2P has nothing to do with the output of updates, or the amount of attention that CCP intends on paying to Dust. They are using a F2P model for Dust because it is currently the model that will work for it&#039;s purpose. 
  As far as release dates and gameplay goes, CCP will release it when it&#039;s ready, but more importantly they will release it when EVE is ready for it. They&#039;re performing a very delicate operation that has never been (successfully) implemented before, if ever even attempted. The goal is for Dust and EVE to meet somewhere in the middle. Dust Corps will tied to or associated with EVE alliances, so many MMO/Diplomatic ventures will overshadow the actual FPS gameplay. In addition, Once the transition is made, you aren&#039;t (hopefully) going to be sitting in Jita all day/every-day with unlimited access to every module in Dust. Gathering your assets and suits, and playing the market will obviously be essential in Dust. The edge of space is cold and lonely.]]></description>
		<content:encoded><![CDATA[<p>@ Duo and the rest of skeptics. Trust CCP, they are very good at what they do. The reason EVE has been around for 10 years is because CCP has adapted to the evolving industry and has worked hard to implement feedback from it&#8217;s players. The difference between F2P and P2P has nothing to do with the output of updates, or the amount of attention that CCP intends on paying to Dust. They are using a F2P model for Dust because it is currently the model that will work for it&#8217;s purpose.<br />
  As far as release dates and gameplay goes, CCP will release it when it&#8217;s ready, but more importantly they will release it when EVE is ready for it. They&#8217;re performing a very delicate operation that has never been (successfully) implemented before, if ever even attempted. The goal is for Dust and EVE to meet somewhere in the middle. Dust Corps will tied to or associated with EVE alliances, so many MMO/Diplomatic ventures will overshadow the actual FPS gameplay. In addition, Once the transition is made, you aren&#8217;t (hopefully) going to be sitting in Jita all day/every-day with unlimited access to every module in Dust. Gathering your assets and suits, and playing the market will obviously be essential in Dust. The edge of space is cold and lonely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Geddes</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786061</link>
		<dc:creator>Ryan Geddes</dc:creator>
		<pubDate>Fri, 30 Nov 2012 19:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786061</guid>
		<description><![CDATA[Those are things we&#039;re constantly evaluating in beta testing. That&#039;s an important point, because as Khal-Ynnoth mentions above, we deeply value opportunities to let our community tell us what is working and what is not. Your patience with that process is appreciated.  :-)

Your point about the sniper rifle illustrates one of the things that make DUST 514 so different than a lot of other shooters. When you first pick up a sniper rifle in DUST, you&#039;re not going to be 100% proficient. Scope sway, reload time, damage, accuracy and other variables can all be individually trained to your liking. That said, it should still be satisfying to pick up a sniper rifle and start popping heads. Our challenge is to walk that line between ease of use and deep customization. And with your help, we&#039;re getting there!

We&#039;re approaching this as a true beta, which is rare for console games. And as we further connect the planetary battles in DUST to the space combat of EVE Online, we&#039;ll be doing even more testing to ensure everything runs smoothly. It&#039;s an experience you can only have on PlayStation 3 -- we&#039;re excited about the journey, and we hope you&#039;ll join us for the ride!]]></description>
		<content:encoded><![CDATA[<p>Those are things we&#8217;re constantly evaluating in beta testing. That&#8217;s an important point, because as Khal-Ynnoth mentions above, we deeply value opportunities to let our community tell us what is working and what is not. Your patience with that process is appreciated.  :-)</p>
<p>Your point about the sniper rifle illustrates one of the things that make DUST 514 so different than a lot of other shooters. When you first pick up a sniper rifle in DUST, you&#8217;re not going to be 100% proficient. Scope sway, reload time, damage, accuracy and other variables can all be individually trained to your liking. That said, it should still be satisfying to pick up a sniper rifle and start popping heads. Our challenge is to walk that line between ease of use and deep customization. And with your help, we&#8217;re getting there!</p>
<p>We&#8217;re approaching this as a true beta, which is rare for console games. And as we further connect the planetary battles in DUST to the space combat of EVE Online, we&#8217;ll be doing even more testing to ensure everything runs smoothly. It&#8217;s an experience you can only have on PlayStation 3 &#8212; we&#8217;re excited about the journey, and we hope you&#8217;ll join us for the ride!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: guitarded77</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-786010</link>
		<dc:creator>guitarded77</dc:creator>
		<pubDate>Fri, 30 Nov 2012 17:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-786010</guid>
		<description><![CDATA[I keep forgetting this game exists... I&#039;ve played a few times, but it&#039;s a bit overwhelming with the amount of depth. I just have so many games, DUST keeps getting put on the back burner. I wish CCP great success with the game, but I probably won&#039;t be all in until it comes out of beta... just too much going on right now. Will there be trophies when the game comes out of beta? This will be a game where you could constantly add trophies with updates, and I could see DUST having 500+ trophies for the committed.]]></description>
		<content:encoded><![CDATA[<p>I keep forgetting this game exists&#8230; I&#8217;ve played a few times, but it&#8217;s a bit overwhelming with the amount of depth. I just have so many games, DUST keeps getting put on the back burner. I wish CCP great success with the game, but I probably won&#8217;t be all in until it comes out of beta&#8230; just too much going on right now. Will there be trophies when the game comes out of beta? This will be a game where you could constantly add trophies with updates, and I could see DUST having 500+ trophies for the committed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DuoMaxwell007</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-785980</link>
		<dc:creator>DuoMaxwell007</dc:creator>
		<pubDate>Fri, 30 Nov 2012 16:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-785980</guid>
		<description><![CDATA[As for the game can be updated... yeah true but there sone problem... its on PS3... EVEs been around for like 10 years.. how many ppl do you think will still be playing Dust on PS3 in 10 years? heck or even 2-3 years? Also Dust is free whereas EVE is P2P... P2P games are usually MUCH better in the constant updates/editions departments than F2P games are.. so Dust might be highly neglected in that area]]></description>
		<content:encoded><![CDATA[<p>As for the game can be updated&#8230; yeah true but there sone problem&#8230; its on PS3&#8230; EVEs been around for like 10 years.. how many ppl do you think will still be playing Dust on PS3 in 10 years? heck or even 2-3 years? Also Dust is free whereas EVE is P2P&#8230; P2P games are usually MUCH better in the constant updates/editions departments than F2P games are.. so Dust might be highly neglected in that area</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DuoMaxwell007</title>
		<link>http://blog.us.playstation.com/2012/11/29/dust-514-dev-diary-vehicles/comment-page-1/#comment-785979</link>
		<dc:creator>DuoMaxwell007</dc:creator>
		<pubDate>Fri, 30 Nov 2012 16:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91651#comment-785979</guid>
		<description><![CDATA[@khal

&quot; but an MMO FPS like planetside, I mean how much mining and NPC interaction did you ever get in Planetside?&quot;

not very much but what i DID get that was MMO like was an open world to explore.. I didnt HAVE to fight.. I could walk around the world.. see a battle taking place.. walk right past it and into another one.. or i could see other players who arent in the middle of a fight casually strolling around like I am (or picking fight with those of us that are casually strolling around).. the world was &quot;active&quot;

unlike Dust which is just  &quot;go to lobby, search for match, get ported to match.. when match is over go back to lobby and search for the next one&quot; the world itself isnt interactive... I dont feel like Im on a planet I feel like im in an arena. how am i supposed to build bond and or backstab people (like what happens in EVE a lot) with a system thats like Dust&#039;s?]]></description>
		<content:encoded><![CDATA[<p>@khal</p>
<p>&#8221; but an MMO FPS like planetside, I mean how much mining and NPC interaction did you ever get in Planetside?&#8221;</p>
<p>not very much but what i DID get that was MMO like was an open world to explore.. I didnt HAVE to fight.. I could walk around the world.. see a battle taking place.. walk right past it and into another one.. or i could see other players who arent in the middle of a fight casually strolling around like I am (or picking fight with those of us that are casually strolling around).. the world was &#8220;active&#8221;</p>
<p>unlike Dust which is just  &#8220;go to lobby, search for match, get ported to match.. when match is over go back to lobby and search for the next one&#8221; the world itself isnt interactive&#8230; I dont feel like Im on a planet I feel like im in an arena. how am i supposed to build bond and or backstab people (like what happens in EVE a lot) with a system thats like Dust&#8217;s?</p>
]]></content:encoded>
	</item>
</channel>
</rss>