Hello! My name is Jack Lang, Junior Programmer at FuturLab. I’m responsible for the programming on our new game, Surge, and I’m here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!
I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.
As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the ‘awesomizer’ line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.
I’d recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I’ll be happy to answer them; don’t be shy! Surge is out tomorrow for all PlayStation Certified devices, including PS Vita. For more info, check out FuturLab’s website.
Need more information on PlayStation Mobile? Want to know more about supported tablets and phones? Head here.
That looks really cool, how much is it going to cost?
On a side note, I’m really, really, really, really looking forward to the game you’re teasing on your website right now. If it’s not Velocity 2 there will be rioting in the streets. The streets I say! ;)
i have a soft spot for match 3 puzzlers. How much will this cost and will it have any trophies at all?
For some reason Jack isn’t able to log in to answer your questions. In the meantime, I can help.
@Gorvi – You’ll have to wait and see how much it costs, but we think people will be happy. Also, good to hear it! :)
@Rhymoau – Great to hear you have a soft spot – I’m glad the game is finished now because I was spending way too much time playing it. It’s our most addictive action-puzzler yet. That’s a promise :p It does have trophies, but only in-game trophies that we have created ourselves, not PSN trophies as they’re not supported yet… Soon I hope!
Tomorrow? Isn’t today Tuesday December 11th, the day of the store update. So “Today” is correct?
cool, i may get this
Will buy. Taking a lot of chances on PS Mobile games as nobody reviews them and they are cheap. Some are really great. This looks unique enough to at least be interesting if I don’t like it.
I think PSMobile games should move to the Games section in the PSN store on Vita as I think most people miss the top “PSMobile” button.
Loved Velocity, Fuel Tiracas and Coconut Dodge.
Game looks cool I don’t mean any disrespect to the game dev or Sony but why isn’t PSP a mobile PlayStation Certified device. I’m still rocking my PSP.. and PS3 :)
PSP is pretty old now, with technology that has been replaced by newer, faster hardware – fast enough to run Virtual Machines on top of their own operating system.
That’s essentially what PlayStation Mobile is, a Virtual Platform that can be run on fairly high spec devices. The idea being that you can build a game once, and it will work on lots of devices, but those devices need to be powerful enough to run the Virtual Machine, and the PSP, bless it, can’t keep up :)