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	<title>Comments on: Karateka Pummels PSN Today, From Prince of Persia Creator Jordan Mechner</title>
	<atom:link href="http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: ATRamos1652</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-794656</link>
		<dc:creator>ATRamos1652</dc:creator>
		<pubDate>Thu, 20 Dec 2012 04:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-794656</guid>
		<description><![CDATA[Hi Heather!

We used to have this game on PC back in &#039;87, give or take a year, and it was on a 5&quot; floppy disc, drive A. And the version we played only had a few colors: Purple, white, and black (yes, just like the infamous licorice candy Good &amp; Plenty), but we didn&#039;t care at the time.

The gate of death used to scare the crap out of me. Purple blood would spill out of the fallen hero.

I always thought I&#039;d get through the original game just by doing high kicks. I couldn&#039;t help it, I was just a kid at the time who thought Crane Kicks were the answer to everything (thanks, Daniel San!).

Then I saw how the graphics were more colorful on other computers and even the NES, haha. Can&#039;t believe how amazed I was (and jealous, too!).

My older brother was the only one among us three who ever reached the end of the game, only to face defeat by Princess Mariko. We were utterly shocked. I never realized that you had to run to her until right about now.

So when I first heard about this remake. I knew I had to purchase this one. And I&#039;m thoroughly enjoying it--I can&#039;t wait to show this to my brothers!]]></description>
		<content:encoded><![CDATA[<p>Hi Heather!</p>
<p>We used to have this game on PC back in &#8217;87, give or take a year, and it was on a 5&#8243; floppy disc, drive A. And the version we played only had a few colors: Purple, white, and black (yes, just like the infamous licorice candy Good &amp; Plenty), but we didn&#8217;t care at the time.</p>
<p>The gate of death used to scare the crap out of me. Purple blood would spill out of the fallen hero.</p>
<p>I always thought I&#8217;d get through the original game just by doing high kicks. I couldn&#8217;t help it, I was just a kid at the time who thought Crane Kicks were the answer to everything (thanks, Daniel San!).</p>
<p>Then I saw how the graphics were more colorful on other computers and even the NES, haha. Can&#8217;t believe how amazed I was (and jealous, too!).</p>
<p>My older brother was the only one among us three who ever reached the end of the game, only to face defeat by Princess Mariko. We were utterly shocked. I never realized that you had to run to her until right about now.</p>
<p>So when I first heard about this remake. I knew I had to purchase this one. And I&#8217;m thoroughly enjoying it&#8211;I can&#8217;t wait to show this to my brothers!</p>
]]></content:encoded>
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	<item>
		<title>By: Heather D’Evelyn</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-794540</link>
		<dc:creator>Heather D’Evelyn</dc:creator>
		<pubDate>Wed, 19 Dec 2012 21:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-794540</guid>
		<description><![CDATA[Ah, I&#039;m glad you enjoyed those fun/deadly aspects of the original.  As you&#039;ve pointed out, if we did the exact same thing, it wouldn&#039;t be a surprise anymore, right?  As a rather strict anti-spoiler myself, I won&#039;t tell you exactly what&#039;s the same and what&#039;s new, but you can be sure there will be a few surprises. :)]]></description>
		<content:encoded><![CDATA[<p>Ah, I&#8217;m glad you enjoyed those fun/deadly aspects of the original.  As you&#8217;ve pointed out, if we did the exact same thing, it wouldn&#8217;t be a surprise anymore, right?  As a rather strict anti-spoiler myself, I won&#8217;t tell you exactly what&#8217;s the same and what&#8217;s new, but you can be sure there will be a few surprises. :)</p>
]]></content:encoded>
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		<title>By: Peridot_Weapon</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-794286</link>
		<dc:creator>Peridot_Weapon</dc:creator>
		<pubDate>Wed, 19 Dec 2012 10:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-794286</guid>
		<description><![CDATA[Glad to hear about the three different heroes - the first screenshot had me worried that you&#039;d &quot;creatively redesigned&quot; the hero a little TOO much!  :)

Hopefully it has the five Key Points of Karateka:
* A cliff to fall off at the beginning (bonus points if you get a Bronze Trophy for it)
* The ability to break combat stance and bow (and often get kicked in the head and instantly killed)
* A gate to fall on you and silently raise back up after killing you
* The hawk (which, given the screenshot and the video seems a safe bet!)
* A princess that can one-hit kill you if you approach her wrong at the end

But at the same time, since I&#039;d EXPECT all those things now, they might not have the same impact as they did all those years ago ...]]></description>
		<content:encoded><![CDATA[<p>Glad to hear about the three different heroes &#8211; the first screenshot had me worried that you&#8217;d &#8220;creatively redesigned&#8221; the hero a little TOO much!  :)</p>
<p>Hopefully it has the five Key Points of Karateka:<br />
* A cliff to fall off at the beginning (bonus points if you get a Bronze Trophy for it)<br />
* The ability to break combat stance and bow (and often get kicked in the head and instantly killed)<br />
* A gate to fall on you and silently raise back up after killing you<br />
* The hawk (which, given the screenshot and the video seems a safe bet!)<br />
* A princess that can one-hit kill you if you approach her wrong at the end</p>
<p>But at the same time, since I&#8217;d EXPECT all those things now, they might not have the same impact as they did all those years ago &#8230;</p>
]]></content:encoded>
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		<title>By: lajaro</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793899</link>
		<dc:creator>lajaro</dc:creator>
		<pubDate>Tue, 18 Dec 2012 23:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793899</guid>
		<description><![CDATA[@13 She punched you?  I remember her kicking us in the jewels!]]></description>
		<content:encoded><![CDATA[<p>@13 She punched you?  I remember her kicking us in the jewels!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryumoau</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793878</link>
		<dc:creator>Ryumoau</dc:creator>
		<pubDate>Tue, 18 Dec 2012 22:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793878</guid>
		<description><![CDATA[@5 only 45 minutes per playthrough? that kinda sucks.]]></description>
		<content:encoded><![CDATA[<p>@5 only 45 minutes per playthrough? that kinda sucks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WaveLightning777</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793778</link>
		<dc:creator>WaveLightning777</dc:creator>
		<pubDate>Tue, 18 Dec 2012 21:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793778</guid>
		<description><![CDATA[Wasn&#039;t this the game where you could step backwards off the cliff and die within a second of starting?]]></description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t this the game where you could step backwards off the cliff and die within a second of starting?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: luvtoseek</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793750</link>
		<dc:creator>luvtoseek</dc:creator>
		<pubDate>Tue, 18 Dec 2012 20:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793750</guid>
		<description><![CDATA[@10, Primero- haha buddy, you&#039;re cold as ice!]]></description>
		<content:encoded><![CDATA[<p>@10, Primero- haha buddy, you&#8217;re cold as ice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heather D’Evelyn</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793730</link>
		<dc:creator>Heather D’Evelyn</dc:creator>
		<pubDate>Tue, 18 Dec 2012 20:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793730</guid>
		<description><![CDATA[Your painful Karateka memory warms my heart!]]></description>
		<content:encoded><![CDATA[<p>Your painful Karateka memory warms my heart!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heather D’Evelyn</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793719</link>
		<dc:creator>Heather D’Evelyn</dc:creator>
		<pubDate>Tue, 18 Dec 2012 20:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793719</guid>
		<description><![CDATA[Nice reminiscing.  :)  Beating the game as the &quot;True Love,&quot; without dying, is still pretty hard.  The three-characters scenario makes it more accessible while still letting a more hardcore gamer like you have a challenge.  You&#039;d have to hack your PlayStation to get that nostalgic feeling of delayed controls, though., which I don&#039;t recommend...]]></description>
		<content:encoded><![CDATA[<p>Nice reminiscing.  :)  Beating the game as the &#8220;True Love,&#8221; without dying, is still pretty hard.  The three-characters scenario makes it more accessible while still letting a more hardcore gamer like you have a challenge.  You&#8217;d have to hack your PlayStation to get that nostalgic feeling of delayed controls, though., which I don&#8217;t recommend&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Ryumoau</title>
		<link>http://blog.us.playstation.com/2012/12/18/karateka-pummels-psn-today-from-prince-of-persia-creator-jordan-mechner/comment-page-1/#comment-793716</link>
		<dc:creator>Ryumoau</dc:creator>
		<pubDate>Tue, 18 Dec 2012 20:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=93633#comment-793716</guid>
		<description><![CDATA[Thanks Heather. i like that video. really funny. Can&#039;t wait to try the game. :)]]></description>
		<content:encoded><![CDATA[<p>Thanks Heather. i like that video. really funny. Can&#8217;t wait to try the game. :)</p>
]]></content:encoded>
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