The SIREN project started in the autumn months of the new 21st century. I was very fortunate to have been surrounded by a very talented team of people on my team. Together with Game Director Keiichiro Toyama, Scenario Writer Naoko Sato, and Art Director Isao Takahashi, I sat down to discuss concepts. We then extended the discussions to excellent creators both internally and externally for a collaborative production effort.
We were on a mission to formulate a form of fear or horror that would resonate with an audience regardless of their cultural background, and to deliver that from a very intentionally Japanese perspective. Thorough studies sprung our inspirations, which then became our core for producing SIREN. No room for compromise, but plenty of room for the sense of playful creativity, we progressed to develop a Japanese Modern Horror that could reach out and be appreciated by the world. The feeling of hopelessness caused by close ones, who, one by one are transformed into your enemy, the dreadful or creepy feeling of seeing yourself through the eyes of others, and an environment unique to SIREN that pulled you right in all led to the bloodcurdling experience that only a game could take you through.
SIREN enjoyed a worldwide release along with sequential releases, and expansions into a movie, novel and other forms of multimedia, something that I along with the team are very grateful for. The most memorable moment was being approached by the master of horror movies, Sam Raimi, with an offer to make a movie based on SIREN. I must say this was a very rewarding moment for all of us who had worked very hard to make SIREN what it was.
I am delighted that SIREN will be published on PSN. Over time, SIREN is now re-introduced to a whole new audience. It is gratifying to know the experience can potentially reach out even further. This not only makes me happy, I am sure this will be quite motivating for everyone who was involved in the SIREN project to further excel in what they do in hope of delivering new and exciting content.
How long can you withstand the world of SIREN?
i actually own the ps3 version of Siren, extremely creepy!
FINALLY !!!!!!!!!!!!!!!!!!!!!!!
Good. This is a game that I wanted to play back then but never had the time. too many other games t play. lol. Hope to see Rival Schools released soon.
Great game though very difficult. Is there any chance of seeing Siren 2 on the PSN later? It’s the best game in the series in my opinion but the English version is currently only available in Europe (I played the Chinese version while I was in Taiwan).
Cool stuff. The PS3 Siren didn’t grab my attention too much, I’ll see if I can get into this one better.
Well this WOULD interest me but i have one question…. isnt the version of SIren on PSN a remake or the PS2 o ne? if so why would I choose the PS2 one of that? now if the PS3 one is a prequel or sequel and not a remake then Im all for it.. but no point in buying the “downgraded” (even if its “better”) version of a game i could already have… right?
I already have my ps2 games physically, i dont need this
I’m still waiting for Blood Curse to get a discount after all these years. Why is it that it’s never been discounted, even for PS+ members?
@8
i was just going to mention that lol, but yah why hasn’t siren blood curse dropped its price. i played the demo when i got my first PS3 that’s like 5-6 years ago…and still no price drop
I didn’t know that there was a PS2 version. The PS3 one is super creepy.
will siren be able to play on the PS Vita if not now but later
Not sure about that one daddychaddy, but I’ll make sure folks know you want it!