+ Posted by Sid Shuman
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During the presentation, Lead System Architect Mark Cerny remarked that PS4 was made “by game creators, for game creators.” To test that theory, we met with two of PlayStation’s top game creators, SCE Worldwide Studios President Shuhei Yoshida and SCE Worldwide Studios Senior Vice President Scott Rohde, to see which of PS4’s new features has them most inspired.
+ Posted by Greg Miller
IGN.com is this website I work for, and it’s the Internet’s No. 1 source for video game news, previews, reviews and videos. My Podcast Beyond cohost Colin Moriarty and I sat down not too long ago, and hashed out the 25 PSN games we’d recommend to folks with a PS3. Gameplay, graphics, story – it all factored in here.
+ Posted by Kirby St. John
Hey baseball fans, Kirby St. John here to talk about the evolution of our popular Road To The Show mode in MLB 13 The Show. Our big emphases this year were to focus more on your player’s progress and achievements, and to better immerse you in the on-field action to give you the sense that you are actually on the field playing ball. Check out the video and then read on for more detailed information about the mode.
Starting with this video we’re kicking off a series that will pull back the curtain on our design, our technology, and our ideas that shape The Last of Us. We want to give you a straightforward look at our development process and the work we do here at Naughty Dog. We invited Area 5 to visit the studio and capture the development process. Along the way we’ll be unpacking the many different aspects of the game and its development with a documentarian’s approach.
Our newest challengers are Isaac Clarke from Electronic Arts’ Dead Space, and Zeus from… well, from some of the foundational myths of Western society, but also from a little PlayStation game you might know called God of War by SCEA Santa Monica Studio.
How did these two emerge as All-Stars from the vast PlayStation multiverse? Synchronicity.
Being a small developer like Gaijin Games can sometimes force us to take things a bit more slowly, and this is why we are both apologizing for taking so long to start making games for PlayStation 3, and why we’re hoping you’ll welcome us with big ol’ greasy hugs when we get there. You see, we have something very special with Runner2, and we’re incredibly excited to share it with you on PSN on March 5th.