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Hands-On with God of War: Ascension

Sid Shuman's Avatar + Posted by Sid Shuman on Feb 07, 2013 // Social Media Manager

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God of War: Ascension on PS3

God of War: Ascension on PS3

Set before the events of the original God of War, God of War: Ascension is set up as a sort of origin story for the perennially tortured Spartan general Kratos. A sequence early in the game even depicts how Kratos first earned those iconic Blades of Chaos. Watching that scene, I couldn’t help but flash back to the genesis of Spider-Man and The Incredible Hulk, two other social misfits who transcended a personal tragedy to become living legends.

But God of War: Ascension isn’t some dry history lesson. The game begins in the Prison of the Damned, a sprawling structure honeycombed around the body of a vast creature called Hecatonchires, who possesses nearly as many arms as his name has syllables. Sentenced to eternal damnation for turning his back on Ares, Kratos manages to escape his shackles. The newly freed Kratos wastes no time in pursuing his captors, a group of sadistic bounty hunters called the Furies, with predictably antisocial results.

God of War: Ascension on PS3God of War: Ascension on PS3

“Grapple an enemy and Kratos will snare him like a fish on a hook”

Based on my hands-on time with the game’s first minutes, one of Ascension’s biggest accomplishments is the way it thoughtfully refines and rethinks the series’ time-tested combat foundation. Case in point: In prior God of War games, pressing R1 made Kratos reach out to throw a nearby enemy, a sluggish and risky move with limited application. Ascension wisely replaces this with a more versatile long-range grapple, and the results are just splendid. Grapple an enemy and Kratos will snare him like a fish on a hook, leaving you free to hack away with your remaining blade, hurl him at an enemy, or bound forward to deliver a head-splitting shoulder ram. You can use the grapple on the ground, in mid air, or as part of a juggle combo — it’s always a delight. God of War veterans will surely find ways to integrate the grapple into bewildering new combos, but you don’t need to be an expert to see that it grants a faster, more fluid feel to every battle.

God of War: Ascension surprises in other ways too — especially its more dynamic approach to pacing. One thrilling sequence sees Kratos sliding at breakneck speed down the side of a collapsing fortress while dodging ramparts and rubble; in another, Kratos takes a slow, tense stroll through a gloomy prison block. Certain series mainstays have also been rethought or re-envisioned in the name of accessibility. For example, the series’ trademark QTE button-tapping minigames have been de-emphasized in favor of more fluid, responsive close-combat mechanic. And the final game will see Kratos imbue his Blades of Chaos with different elemental properties, from fire and ice to black magic and more, rather than swapping between different weapons. It’s all in the name of smoother, more integrated combat.

God of War: Ascension on PS3

“Hecatonchires lifts, rotates, and smashes the very rooms you’re fighting in.”

Then there are the smaller visual flourishes, like the way Kratos angles his slashes towards the face of a towering Cyclops rather than hacking at its knees as in past games. Or the way the camerawork effortlessly frames the action from the most dramatic and intimate perspective possible.

Ascension’s boss battles are also shaping up to be predictably jaw-dropping set pieces. The first big tussle with the many-armed Hecatonchires is a technological stunner that pits you against swarms of glistening parasites in addition to the big man himself. The environment here is as much of a character as your foe, as Hecatonchires lifts, rotates, and smashes the very rooms you’re fighting in. It’s a feast for the senses and a powerful affirmation of PS3′s continued technical prowess.

Have any questions regarding my hands-on experiences with God of War: Ascension? Leave them in the comments below!

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55 Comments   5 Replies

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51

+ Vengeance1158 on February 9th, 2013 at 5:18 pm said:

cant wait love kratos so far every single god of war game been good i aint got bad to say about sony as a matter of fact SONY BRINGS THE WOW !!!!!!


52

+ iDark_Ogr on February 15th, 2013 at 6:21 am said:

Why we don’t see limited edition guide or artbook??? Need it!!!


53

+ Hooligantuan on February 16th, 2013 at 3:00 am said:

Kratos is a Greek mythology fanfic Mary Sue and his popularity is a sad commentary on the intellectual void America’s public school systems are creating of the nation’s youth.


54

+ firesword12 on February 21st, 2013 at 6:19 am said:

Wait A Sec Did This Happen Before Orginal God Of War?


55

+ Stiny421 on February 27th, 2013 at 1:54 am said:

Is there anyone from the development team that can confirm if GOW Ascension will be 3D compatible? Todd Papy stated last year that it would be, but I haven’t heard a peep about 3d support since then and there has been a disturbing trend lately of to putting the 3d logo on the game box for the the games that have 3d support(Balck Ops 2 being a prime example) :z. I adore stereoscopic 3d and I know Ascension could look absolutely wondrous in 3d, as the God of War Origins collection did with 3d support( some of the best 3d I have ever seen in gaming!)!


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