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Far Cry 4

DUST 514: Equipment is Your Friend

Thomas + Posted by Thomas "CCP Wolfman" Farrer on Mar 25, 2013 // Producer, CCP Games

DUST 514 for PS3

Success on the battlegrounds of DUST 514 is about far more than who has the biggest gun. Equipment plays a vital part in defining the role you play on the battlefield. Fit a nanite injector to your assault type II dropsuit and you’re a front line medic, resurrecting your fallen team mates. Fit a repair tool and you become a combat engineer, repairing damaged dropsuits and vehicles as well as giving your squad active armour repair during a firefight.

The fondly nicknamed ‘logibro’ logistics dropsuits are of course the kings of battlefield equipment usage. With more equipment slots than any other dropsuit class they can carry multiple equipment types making them incredible useful squad mates. A Logistics A-Series can for example, resupply his squad with nanohives, provide tactical spawn locations with drop uplinks and keep them fighting fit with a repair tool.

It’s been really interesting to see what types of equipment have been the most popular during the Beta so far. In first place we have the ever-popular Nano Hive with an epic 106,537,393 units purchased for ISK! Following this we then have repair tools, remote explosives and lastly drop uplinks, but even together they couldn’t topple the mighty Nano Hive having collectively sold 104,913,684 units. If you check out the graph below you can see the relative popularity as well as the massive spike when we opened up the Beta floodgates.

DUST 514

So you know that there are a bunch of new weapons rolling off the New Eden production lines in the next update, but what about equipment? Well, we’re planning on reintroducing the Active Scanner. Some of the veteran Beta players may remember it’s rather buggy first appearance (followed by rapid disappearance) last year during the closed testing. We’ve taken some time to retool its functionality, add new HUD elements and feedback mechanisms so soon it will be back, new and improved! The scanner is a powerful squad support tool, your enemies will have nowhere to hide as you scan and transmit their positions to your squad mates. I expect to see a rise in the popularity of profile dampener modules once the new scanners roll out as people try to mask their signals.

A-45 Linear Active Scanner

Dust 02Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the handheld device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.

Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user, even considering that the amount of sensor backscatter generated reveals the user to all nearby enemies at the same time it is detecting their positions.

  • Layered hybrid steel casing prevents atmospheric matter and hostile electronic effects from hampering functionality
  • Recursive capacitors rapidly transition a small amount of initial charge into the much larger pulse required for scanning
  • Wireless uplink sends feedback data directly to the TACNET, instantly updating the heads-up-display with enemy positions

So that’s what you can expect in the next update, but what about beyond that? There are two equipment items on the top of our list that we want to get into the game as soon as we can. The first is a Shield Generator. Ever wished for some cover where there isn’t any? Wish no more: With the Shield Generator you’ll be able to deploy your own personal static shield bubble. Handy when a ship is dropping bombs on your head from orbit or you’ve been caught in the open by an enemy trying to melt you with a laser rifle.

The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isn’t perfect invisibility, mind you — scanners will still pick you up if you haven’t masked your signal well enough, motion will disrupt the field to some extent, and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming for stealth gear.

There are quite a few more items on our list as always (one begins with a ‘w’) but I think that’s all we’ll be revealing for now.

//Add Your Own

17 Comments

1

+ thebgj on March 25th, 2013 at 7:32 am said:

is this game still up, i mean the multiplayer? I downloaded this game about a month ago and never could start a game, there was no one playing it. Maybe im just slow and couldnt figure it out.


2

+ TWODEEEE on March 25th, 2013 at 7:40 am said:

@1

alot of people still play this game and they have been for months, its stil in beta so it has issues sometimes


3

+ badgertheboss89 on March 25th, 2013 at 7:45 am said:

yeah there was a bug where no battles available came up when they were testing the match making mechanics.

i knew cloaking would come but i dont know how i feel about them, hate stealthy game play.

beginning with W hey?…. webs maybe


4

+ xFuzylilManPeach on March 25th, 2013 at 7:59 am said:

Keep up the hard work CCP! You guys are doing great! Im proud to be part of this beta since last June! :D


5

+ Tykjen76 on March 25th, 2013 at 8:02 am said:

awesome developments


Thomas

6

+ Thomas “CCP Wolfman” Farrer on March 25th, 2013 at 8:11 am said:

Cheers guys, glad you like it!


Thomas

7

+ Thomas “CCP Wolfman” Farrer on March 25th, 2013 at 8:13 am said:

If you don’t like the stealth play no problem, just fit scanners and hunt those cloaked guys down :-)


8

+ Faythi on March 25th, 2013 at 1:46 pm said:

Hi Thomas, the content that we purchase and the levels / skill points that we earn in beta, will they transfer to release?


9

+ TALLglassofWATER on March 25th, 2013 at 4:17 pm said:

Always great to see you guys working on the game!As an assault sniper, I’m kind of dreading stealth units and scanners alike. I’m going to need to upgrade power grid and cpu skills something fierce to equip a new shield dampener.

Got some questions. Is there a reason that sometimes the “mercenary battles” take you to the lobby before a match and sometimes they just jump to the game? I would prefer not to have the lobby, as in mercenary mode the red or green lights letting you know if the match has begun or is waiting to start. I feel the two basically serve the same function, but the light system gives you the option of choosing to “jump in” or wait for a game to start. The whole lobby process involves too many loading screens [in the singapore gameshow mercenary games there was no lobby, but in the more recent merc mode the lobby is present]

Also, any chance in you sending some more blueprints to playstation plus subscribers (pleeeeeeease)?


10

+ TALLglassofWATER on March 25th, 2013 at 4:19 pm said:

@8

Yes: any skills, levels, characters and weapons you earn/raise/buy will transfer over when the full game is finally launched.


11

+ brainfried999 on March 26th, 2013 at 3:14 am said:

I tried this game a few times until I realized that as a noob player I was so outmatched by the veterans due to the imbalance in armor, weapons and skill that it just isn’t fun dying and respawning every 3-4 minutes.
So I was forced to delete.


12

+ GalvatronAlpha7 on March 26th, 2013 at 3:25 am said:

@brainfried999

I feel the same way. Except I didn’t delete mines. The learning curve is a little intimidating I must say, but I really enjoy the concept of the game. I love sci-fi and FPS. Always been interested in EVE online but don’t have a good computer to run it on. I really want to get my feet planted in this game as I know that once I do, I will be completely engaged in the experience.

Does anyone have a link or page that I can read that best explains how one can get better at Dust and also teaches the nuances of the game? Thanks in advance


13

+ brainfried999 on March 26th, 2013 at 3:48 am said:

@ GalvatronAlpha7 Yes, the concept is excellent and intriguing, I agree.
I’ll be awaiting a response to your post and maybe try it again.
I was running around with a shotgun and weak militia armor and getting hammered by heavy Mg’s, tanks and laser rifles. Lol…..
I’d really like to get good enough to have some fun with it but buying upgrades from the PS Store isn’t something I feel comfortable doing since I have rent, food, gas, utilities to pay and a family to support. Just not making enough cashola.


14

+ badgertheboss89 on March 26th, 2013 at 4:53 am said:

hey guys

I came from eve so the learning curve was fine for me, but this game changes completely when you play in a corp (clan for the rest of you :P)

http://wiki.eveuniversity.org/DUST_University

here is a link with guides made by a training corp they are pretty big in EVE and have come across to dust if you are up for trying dust again i would recommend joining these guys as im sure they have lots of experienced players to pass on their wisdom.

and in response to brainfried saying you cant afford to buy upgrades from the PSN i get that, i paid the 20 bucks to get the merc pack, i know its a free game but i felt like supporting them, i then made a second account that didnt have any premium items, and on this account i dont feel it is any worse.

Hope you guys give it another go and good luck

badger


15

+ TALLglassofWATER on March 26th, 2013 at 9:28 am said:

not too long ago they had the 10.00 upgrade pack free for plus. i bought the merc pack for 20 as well though. If you do, be sure not to spend your aur on weapons, as dying would drain your wallet if you do (pay to play with some weapons). you’ll want to use your aur to buy blueprints; these are items that you do not have to pay aur or even isk to regenerate every time you die. I have grenade, nanite injector, and cpu upgrade blueprints. Them there are also “yellow prints” that function the same way but are attached to a dropsuit outfit (the dropsuits that come with the packs are infinite). I

If you are a noob, the best way to learn is to stick with your teammates and be a team player. Once your skills are leveled you can be a more independant player


16

+ GalvatronAlpha7 on March 26th, 2013 at 11:14 pm said:

@brainfried999

I completely understand. I’m in the same position. I have responsibilities that hinder me from purchasing upgrades. I just figure that has to be some way for the player on a budget to be able to have a good advantage on the field. LOL because those guys are no joke out there.

@badgertheboss89

Hey thanks for the link. Yea I haven’t given up on Dust. Just need the right info so I know what I’m doing. From what I noticed armor configurations are very important, along with some other things. Reminds me of Armored Core how in depth this game is.

@TALLglassofWATER

Thanks for your advice. I will keep that in mind.


17

+ GalvatronAlpha7 on March 27th, 2013 at 1:28 am said:

@badgertheboss89

What a comprehensive link!! I believe I will be enlisting in D-Uni. Thanks again for your post


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