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Apr 17

DUST 514: Uprising May 6th, Skill System Upgrade

Atli Már Sveinsson's Avatar Posted by on Apr 17, 2013 // (CCP Praetorian), Creative Director, CCP Games

DUST 514 on PS3

With the help of our players, we at CCP have learned a great deal throughout last year of DUST 514‘s beta period, especially with regard to the system at the core of your character’s advancement and progression: the skill system. Most importantly, we’ve gained an understanding of how you are using the items to advance through the game. This is all thanks to the terrific amount of player feedback we’ve received during the beta period.

As we started work on re-aligning the progression tree for the new Uprising build of DUST 514, set for release on May 6th, we realized that trying to map the new skills, bonuses and requirements to your existing items was not only complicated on the technical side, but also likely unfair to you. You may have committed to a certain play style, and with an overhauled layout and collection of skills, you may find yourself regretting some of your prior choices. We have thus decided that it is far better to re-spec not only the skills but items as well. In short, you will get your skill points (SP) back and the ISK and AUR (in-game currencies) value of any item that is removed from your inventory. Below are more details on how this works.

DUST 514 on PS3

First, we have removed the secondary and tertiary requirement from all skills. This means that while skills may have multiple parent skills in a linear succession, they will not have multiple direct prerequisite skills. We are also introducing a brand new node-based view of the skill tree, and you are able to upgrade a skill multiple levels at a time provided you have the skill points to do so. This is a major improvement from the old list approach. We are retaining the list view in another section of the menu, for the nostalgia and for those that simply like lists (you know who you are).

When the upcoming Uprising build is released on May 6th, your character(s) will be reimbursed all the skill points that they have earned and used to date, for redistribution under the new schema. Note that this re-spec only applies to your current skills, and items that you have in your inventory. The refund value of ISK and AUR items will be based on the market value at the time of the re-spec.

Details on the specifics of the changes will be covered in a separate dev blog (coming soon) and will contain a list of changes expected, as well as additional info about the revamped tech tree and a full list of in-game items for the Uprising update.

DUST 514 on PS3

Along with the skill tree layout changes, we are constantly balancing items based on your feedback and our own findings from our captures and databases. You will notice that some items have changed attributes, including removal or change in color schemes of certain drop-suits and other items.

In addition to this skill system evolution, the Uprising release will bring many more upgrades, advances and balances. In short, you can expect a lot more new content to play with. We are very excited and proud of the Uprising release and we couldn’t have done it without our dedicated beta testers. With all the improvements and new things coming with our next release, there is no better time than now to join DUST 514 and experience the immersive world of New Eden.

//Add Your Own



+ DoomBreaker35 on April 17th, 2013 at 3:44 pm said:

This is awesome new, this will bring me back to Dust514; I was waiting for an upgrade to the skill system.


+ Parhibition on April 17th, 2013 at 3:51 pm said:

It’s looking like the update is going to be worth the (long) wait.

Can’t wait to see more beautiful skyboxes like the crashed titan, too.


+ Dr4coXHN on April 17th, 2013 at 3:53 pm said:

How about the Officer Weapons gained trough salvage? This weapons don’t have ISK or AUR value. They will be spared and left behind in everyones inventory or given a “Symbolic” Value given on ISK or AUR.


+ eggmiester28 on April 17th, 2013 at 4:06 pm said:

i need to get back playing the beta, and the skill updates sound great.


+ TWODEEEE on April 17th, 2013 at 4:13 pm said:

this does look awesome, it was a pain to explain to my friends who were new to the game how the skills worked


+ k0wb0y-b33b0p on April 17th, 2013 at 4:38 pm said:

Will this ever have trophies?

If not, I think I’ll delete this from my hard drive.


+ Shouper2273 on April 17th, 2013 at 5:04 pm said:

1) what about officer gear? (hopefully you can answer since this fits the blog).

2) been requesting this for a long time in the forums and still no news, but worth asking, will the DS (Dropship) be getting WP/SP for triaging installations and vehicles aswell as having mercs spawn in and be deployed (the deployed has a cap, more info in the forums are mentioned to prevent farming). I understand you have given the pilots an Assualt class DS that has a turret or 2 for the pilot but that doesn`t fix the issue that has been mentioned, any feedback here or in the forums will be most welcome.

can`t wait for the LAAs (if you hyavn`t noticed I`m an all out pilot).


+ Kchow23 on April 17th, 2013 at 5:06 pm said:

I hope we can eventually get some more free to play games as well.. Hawken and Warframe are great games that would be great on console :)


+ GeoDarky on April 17th, 2013 at 5:20 pm said:

looks like the perfect time to go back and play dust 514


+ LURKING_WOLF on April 17th, 2013 at 5:39 pm said:

this sounds great i play this alot
but i would like an update on apereance
they did it on gender between male and female
but i want new suit looks and to buy suits sepretly like
(helmet) (body) (legs) and other stuff
also weapons lots of weapons


+ TALLglassofWATER on April 17th, 2013 at 6:03 pm said:

I want to see a spray paint/stencil application that would allow us to design custom decals on our dropsuits.


+ TALLglassofWATER on April 17th, 2013 at 6:04 pm said:

we need more weapon sprites too for sure


+ guitarded77 on April 17th, 2013 at 6:08 pm said:

Looks great…

QUESTION: Any plans on Dust 514 crossing over to PS4, since it seems like a game which people could play for years, and seeing as the PS4 is set to launch this year?


+ LURKING_WOLF on April 17th, 2013 at 6:23 pm said:

oh yeah i forgot what he said is true
this has to be made for PS4 cuz its not out yet and PS4
is already coming also destiny this better be awseome when finishd


+ OneMoreVillain on April 17th, 2013 at 6:46 pm said:

This game has already surpassed my expectations greatly, it offers great team and solo based combat with a variety of weapons and builds that actually effect the battlefield greatly. The sheer amount of customization that continues to grow is absurd, it puts other shooters to shame.

Most importantly is I never felt like the cash player’s advantage was not much of an advantage at all. It is truly my favorite micro transaction system to date, the AUR items do give players more an extra boost but it seems only useful to those who actually play and practice. As apposed to the usual, oh here you go best stuff for 1/100 of the time spent of the players who don’t have the means. While a pro with the AUR fitting is just more dangerous, but strategy and skill still manage to prevail. It was this that made me actually spend money on the game.

Highly recommended for anyone looking to play a shooter with depth and amazing feel of actual war taking place.


+ tusunami on April 17th, 2013 at 8:40 pm said:

I have to get back into this game & try this out.


+ sheik_ah on April 17th, 2013 at 9:01 pm said:

Redo all of our skills? Yes please. I’m really loving Dust 514 and can’t wait to see what the future holds. If I can make a request though, I would love to see more cosmetic variety. As cool as the Assault and Scout suits look I wouldn’t mind seeing a couple of different helmets and paint schemes. Thanks again for such an awesome game and I can’t wait for it to come out of beta.


+ DarkPyroZXA on April 17th, 2013 at 11:28 pm said:

i’m pretty excited about this update, its totally simplifying some of the most confusing parts of the game, can’t wait to play it with some friends, but i hope that maybe in a future update they can add some more vehicle options, like a light assault aircraft or something


+ Parhibition on April 18th, 2013 at 5:11 am said:

@ 17
If this art design is any indication, it looks like they’re going to be adding quite a few more vehicle color schemes–maybe the same can be said of dropsuits. Link:

There are some rumors that they’re adding a dropship with guns the pilot can use in this update, so that’s sort of like a light assault aircraft.


+ swan-ton-bom on April 18th, 2013 at 9:01 am said:

I love Dust and I’d like to continue my experience with it and learn more on it.


+ SouthSideChris on April 18th, 2013 at 10:27 am said:

Looks awesome.

How long before we get the Dust 514 Neocom for PS Vita? I’m pretty excited to see how this is going to work in tandem with the PS3 version.


+ TaMpA_bLaCk on April 20th, 2013 at 5:26 am said:

@ guitarded77
Yes DUST 514 will be on PS4 & PS3. CCP plans to support the game for at least a decade within their EVE Universe.


+ bcs2a on April 23rd, 2013 at 1:46 am said:

For the most part, I don’t really care how they do stuff, but, I hope they leave our AUR and specialty (lavs/guns/suits)blueprints alone and our Quafe scout suits and event suits/items.



+ Furrow on April 28th, 2013 at 12:55 pm said:

I keep hearing stuff about trophies. Most of us really dont care about that. Your trophy in dust is when your corporation is controlling an entire planet…..


+ Blackstar631 on May 1st, 2013 at 4:04 pm said:

HURRY UP MAY 6th!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


+ krazykid636 on May 2nd, 2013 at 6:28 pm said:

Finally their going to change the skill system. even if you play this on the regular you wouldnt be able to reach the sp needed to acquire your weapons and dropsuit. i think thats one reason why i only play this game like once every other week just for the simply fact that i would take forever to get your skill points. so im looking forward to this new skill system

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