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Splinter Cell Blacklist CO-OP: 2 of 4 Mission Types Revealed

Zack Cooper's Avatar + Posted by Zack Cooper on May 23, 2013 // Community Developer, Splinter Cell

For those who missed the last couple of posts I did here, my name is Zack Cooper. I’m the Splinter Cell Community Developer (ComDev).

Recently we shared the Spies vs. Mercs reveal trailer, and just a few days ago, the CO-OP trailer.

What we bring to you today is a fresh look into the CO-OP experience. This time we’re really going all out!

Splinter Cell Blacklist on PS3

Ubisoft Shanghai is doing the maps, and we are incredibly proud of what they’ve been putting together. As you may know, they’ve got a rich history in the Splinter Cell franchise, having led the charge on Pandora Tomorrow and the current-gen version of Double Agent.

Here at Ubisoft Toronto, we’re tasked with making sure everything fits appropriately into the grand package of Splinter Cell Blacklist. Not only are there 14 unique missions… there’s a ton of variety contained within those missions.

There are four different mission types — two of which we’re talking about today. They’re given to you by the different characters on the Paladin (Sam’s mobile command center that houses 4th Echelon).

The Isaac Briggs missions are the CO-OP campaign missions, in that they’ve got their own storyline which is tied into the core Blacklist narrative. Those missions have to be played with a partner (split-screen or online). Briggs has tactical expertise, being former Army and CIA, and isn’t afraid to get his hands dirty should the situation call for it. His missions have all sorts of exotic sequences, and play to the three playstyles (Ghost, Panther, Assault).

The Grim (Anna Grimsdottir) missions are great for the hardcore: the Ghosts. She’s focused on intel and analytics, chasing leads for valuable data. She wants you to get in and out, and to complete the objective without leaving a trace. The missions Grim provides need to be completed without detection – if you’re spotted, you start from the beginning.

Splinter Cell Blacklist on PS3

We’ll be providing more details about Single Player, Spies vs. Mercs, AND CO-OP as we get closer to the August 20th launch date… but in the meantime, I hope you enjoy this brand new ComDev video.

I’ll be sticking around for the rest of the hour to do another Q&A… so let me know what’s on your mind!

//Add Your Own

83 Comments   55 Replies

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1

+ SplinterJVCell on May 23rd, 2013 at 9:32 am said:

Hi Zack :)

Are there more Grim coop missions than others or is it equal?


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    + Zack Cooper on May 23rd, 2013 at 9:33 am said:

    I believe Briggs (narrative) has the most missions.


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+ SplinterJVCell on May 23rd, 2013 at 9:34 am said:

OK thanks !
And you Zack. Are you a ghost, a panther or an assault player? :D


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    + Zack Cooper on May 23rd, 2013 at 9:37 am said:

    I’m probably closest to a Panther. Initially I try to keep it Ghost, but the tension can get a little high… so… yeah.
    A neutralized target leaves the least to be concerned with.


3

+ xRaDRoacHx on May 23rd, 2013 at 9:35 am said:

Hey Zack ;)
Will the Campaign have non linear cutscenes based on the player playstyle, or it will be linear action like SCC?


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    + Zack Cooper on May 23rd, 2013 at 9:38 am said:

    Our scripted events will not change based on how you play… but you will have the opportunity to effect the outcome at the end of some of them.


4

+ Rifkin on May 23rd, 2013 at 9:35 am said:

Hi Zack,

How important was it to stay away from linear gameplay within the cooperative experience?

Will the objectives be more complex than getting from point A-B and retrieving intel?

Thanks!


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    + Zack Cooper on May 23rd, 2013 at 9:40 am said:

    There’s a time and place for a linear experience. Sometimes, in the Briggs missions, you’ll find that you may be funnelled to a certain place… but as far as the gameplay itself, we’re all about giving the player options to play how they want, and approach an objective how they would if they were in Sam or Briggs’ shoes.


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+ DN32-D-500 on May 23rd, 2013 at 9:35 am said:

Hi Zack, Dome500 here,

Are there Coop moves we didn’t see yet ? (such as coop rappelling or the tomoe nage)


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    + Zack Cooper on May 23rd, 2013 at 9:41 am said:

    There may be a couple, but the focus is on how you play… not specific moves.


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+ DN32-D-500 on May 23rd, 2013 at 9:37 am said:

Also, Will there be alternate routes/different ways where you can decide where to go or split for coop?


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    + Zack Cooper on May 23rd, 2013 at 9:41 am said:

    If there are multiple objectives in a co-op mission you will typically get to determine which objectives you tackle first.

    …I haven’t played all of them yet, though… so I can’t speak to the complete experience.


7

+ xEDxKILLATRONIC on May 23rd, 2013 at 9:37 am said:

Hi Zack,

Can you give us an estimate on how long you anticipate Splinter Cell: Blacklist’s single player campaign to be?


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    + Zack Cooper on May 23rd, 2013 at 9:43 am said:

    I can honestly say that the amount of time will vary relatively dramatically based on how you approach a mission.

    If you’re waiting for the opportune time to sneak, it’ll obviously take you longer than those who neutralize every enemy they see. …but then there’s always the fail-rate, right?

    If you’re planning on going ultra-aggro… you may find that you’re dying more (and thus, need to restart more).

    I don’t know if we’ve got a specific quote as far as the estimated playthough time… but I can say that we’ve crammed a LOT into the campaign (not to mention CO-OP or Spies vs. Mercs)


8

+ SplinterJVCell on May 23rd, 2013 at 9:38 am said:

Max Beland said in an interview that coop life span will be 5-6 hours. So they will be very short missions? Or some ones are longer than others?


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    + Zack Cooper on May 23rd, 2013 at 9:45 am said:

    Some missions will be shorter… some will also be more difficult.
    Again, it really comes down to your approach.

    There are 14 missions, though. Which, we feel, is a solid number. It should give you plenty of gameplay.
    …and that doesn’t include replaying the missions for yourself, or to beat your friends’ scores. ;)


9

+ Hamb on May 23rd, 2013 at 9:38 am said:

Simulview ?


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    + Zack Cooper on May 23rd, 2013 at 9:45 am said:

    Split-screen?
    Yeah! We’ve got that!


10

+ DN32-D-500 on May 23rd, 2013 at 9:38 am said:

I’ve got another 2, but don’t hurry :)

Will there be different coop modes (such as Hunter, Story, etc.) like deniable ops ?
Will there be Spies vs Spies (objective based) ?


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    + Zack Cooper on May 23rd, 2013 at 9:46 am said:

    There will be two other CO-OP modes that we have yet to reveal.
    …you’re not getting that out of me, Dome ;)

    Can’t speak to anything regarding Spies vs. Spies, either.


11

+ SplinterJVCell on May 23rd, 2013 at 9:40 am said:

-We’ve seen a balaclava in a Ubi Gameslab video, do you confirm it (for SP)?
-About the soundtrack of the game, will it be more like Chaos Theory or Conviction one?

Answer to whichever you can, thanks :)


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    + Zack Cooper on May 23rd, 2013 at 9:46 am said:

    You’ve seen a balaclava. Confirmed.

    The soundtrack will be very dynamic, I’ll tell you that.


12

+ Alienware1978 on May 23rd, 2013 at 9:42 am said:

Zack:Will the SC-20K? Please say yes..=)


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    + Zack Cooper on May 23rd, 2013 at 9:47 am said:

    We’ve got a PLETHORA (yes, plethora) of different firearms. The SC-20K as you know it is not in Blacklist.


13

+ xRaDRoacHx on May 23rd, 2013 at 9:44 am said:

OK thanks for the answer,
Will the game have dubbed versions (Italian, German, French)?
Is it possible to ghost all the COOP missions? Or they are forced?
Is the Montreal Team hearing our feedbacks?
Will Sam have a banclava?
Will the PC version have dedicated servers and a server browser system?

Sorry if i ask you all of these question but I gotta go work, thank you anyway.
Bye Zack!


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    + Zack Cooper on May 23rd, 2013 at 9:49 am said:

    Splinter Cell Blacklist will be localized in several languages (don’t know how many specifically).

    As far as ghosting… some missions require you to be completely undetected (the Grim missions), but other than that… you may run into scenarios in which you’ll need to neutralize the enemy.

    Regarding feedback… We make sure the appropriate people see what they should be seeing.


14

+ DN32-D-500 on May 23rd, 2013 at 9:44 am said:

Although I highly doubt it: Will there be another coop character besides Sam and Briggs?


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    + Zack Cooper on May 23rd, 2013 at 9:50 am said:

    You want MORE?! ;)


15

+ SplinterJVCell on May 23rd, 2013 at 9:44 am said:

Some questions from WHOcJONES3485 from the Ubi forums :
-Will there be a SvM beta (or a SP demo) before august?
-Can you play 1v1 if you want to? (For gamebattle purposes)
-Is there squad matches like SCDA?


16

+ JFiest1 on May 23rd, 2013 at 9:45 am said:

What can we expect to see along the lines of Kinect integration into the Blacklist gameplay?


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    + Zack Cooper on May 23rd, 2013 at 9:50 am said:

    I don’t think it would be appropriate to talk about that here…


17

+ netdude13 on May 23rd, 2013 at 9:46 am said:

Hey zack ! In spies vs mercs how long aprox will matches be ? Will people be able to host there own private sessions and change settings to create there own game style in a private lobby ?


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    + Zack Cooper on May 23rd, 2013 at 9:52 am said:

    There will be the opportunity to create private matches, yes… and I believe you can tailor some settings, but I’m not sure about the extent.

    By default, a match of Spies vs. Mercs will give you 10 minutes for each side.
    So, 10 minutes to try and hack or defend 3 terminals… then you switch sides.


18

+ xEDxKILLATRONIC on May 23rd, 2013 at 9:47 am said:

Can you say if it’s longer than Conviction?


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    + Zack Cooper on May 23rd, 2013 at 9:52 am said:

    Sure.
    It is.
    By a lot!


19

+ SplinterJVCell on May 23rd, 2013 at 9:48 am said:

Haha x)

-Will there be an option to remove completely the HUD?
-Can we deactivate some features (like M&E, sonar vision,..) out of the Perfectionist mode?


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    + Zack Cooper on May 23rd, 2013 at 9:54 am said:

    I’m fairly certain the Perfectionist settings are locked, but I’m not sure.


20

+ Alienware1978 on May 23rd, 2013 at 9:48 am said:

Zack:Will there be realist camera, like Chaos Theory?


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    + Zack Cooper on May 23rd, 2013 at 9:54 am said:

    Can you please elaborate?


21

+ DN32-D-500 on May 23rd, 2013 at 9:49 am said:

Will there be more than 2 SvM game modes?

Will there be a weapon like the SC-20K? (maybe a SC-40K / SC-4000 ?)


22

+ SplinterJVCell on May 23rd, 2013 at 9:52 am said:

What do you mean by “The SC-20K as you know it is not in Blacklist.”? That there will be a traditional SC20-K (without launcher) or a new version (like the SC3000 in Conviction)?

Do you confirm that Sam can wear a balaclava in SinglePlayer mode? :p


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    + Zack Cooper on May 23rd, 2013 at 9:55 am said:

    There *may* be a new version…

    …and I thought we already covered the balaclava ;)


23

+ netdude13 on May 23rd, 2013 at 9:53 am said:

Can spies hack mercs in svm and , when can we expect to get some info on the other online modes available ? Because we know there’s more zack ;) mabyee a spies v spies like double agent ps2 version , that would be class !! ?


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    + Zack Cooper on May 23rd, 2013 at 9:56 am said:

    Can’t say, sorry.


24

+ Alienware1978 on May 23rd, 2013 at 9:54 am said:

Zack: That’s GREAT news about the “banclava”, that will blow me away, thank you sooo much.
I’m so happy about that!!!


25

+ DN32-D-500 on May 23rd, 2013 at 9:55 am said:

Will there be any other types of mini-games such as lockpicking?

How will the chat be in SvM and Coop? normal chat? voice chat? (coop) / all talk/ team talk? (SvM)

Can we choose between dark (classic) maps and normal (Blacklist) maps in custom matches?


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    + Zack Cooper on May 23rd, 2013 at 9:58 am said:

    Not sure about the maps’ lighting…

    Once a mission begins, only your team will be able to hear you, as far as I know.


26

+ netdude13 on May 23rd, 2013 at 9:56 am said:

Zack , When wil u be allowed to talk about the possibily of a beta?


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    + Zack Cooper on May 23rd, 2013 at 9:58 am said:

    If we announce a beta, I’ll be able to talk about it.


27

+ SplinterJVCell on May 23rd, 2013 at 9:58 am said:

Sorry about the balaclava, I thought it was a joke x)

The length time in SvM is fixed to 10 minutes or can we put the time we want?


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    + Zack Cooper on May 23rd, 2013 at 9:59 am said:

    I believe it may be customizable in a private match, but don’t quote me on that.


28

+ DN32-D-500 on May 23rd, 2013 at 9:59 am said:

thanks for answering our questions so fast :)

Here is an other pair:

Will there be challenges for coop and SvM? Or maybe ranks or something similar?

Will the camera views in perfectionist mode be invisible so we have to use Night Vision to see them?


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    + Zack Cooper on May 23rd, 2013 at 10:01 am said:

    Challenges, you say?
    DEFINITELY!
    I don’t understand your second question. Sorry.


29

+ netdude13 on May 23rd, 2013 at 9:59 am said:

Will spies be able to carry med kits in multiplayer or be able to heal themselves , same goes for mercs ? , and will spies and mercs each have kind of a safe area where they spawn and the opposite can’t get them , or will they spawn in random locations ? Thanks


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    + Zack Cooper on May 23rd, 2013 at 10:02 am said:

    We’ve got regenerative health in Blacklist. Health kits need not apply.
    Not sure about the safe zones.


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+ SplinterJVCell on May 23rd, 2013 at 10:00 am said:

Well thanks Zack for your time. I’m searching some new questions….

Meantime. How are you? Ready for E3? :)


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    + Zack Cooper on May 23rd, 2013 at 10:03 am said:

    Busy.
    One can never TRULY be ready for E3. ;)

    Thanks for asking, though!


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+ Zack Cooper on May 23rd, 2013 at 10:00 am said:

Challenges, you say?
DEFINITELY!

I don’t understand your second question. Sorry.


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+ netdude13 on May 23rd, 2013 at 10:02 am said:

Don’t know if you’ll be allowed to talk about this , but worth the ask, will blacklist be just for the ps3 , Xbox 360 , pc , that wii yoke ? Any possibility of it coming to next gen consoles, namely ps4 ,Xbox one ?


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    + Zack Cooper on May 23rd, 2013 at 10:03 am said:

    Nothing to say about next-gen consoles at this point.


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+ DN32-D-500 on May 23rd, 2013 at 10:03 am said:

to the second question:

In Chaos Theory Sam had to use night vision to see where a infrared camera is looking (field of view of the camera) since the infrared-cams can see in the dark. Will there be something similar for perfectionist mode? :)


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    + Zack Cooper on May 23rd, 2013 at 10:05 am said:

    Ahh… I get you now.
    I’m pretty sure the cameras have a spotlight of sorts… I can’t recall whether the laser grids (and/or mines) are invisible to the naked eye.


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+ SplinterJVCell on May 23rd, 2013 at 10:04 am said:

-Will OCP be in the game?

-About the story, does Richard Dansky write it all by himself? Did he inspire from a Tom Clancy’s novel?

-What about the stealth walk we saw once in a screenshot? Is it automatic when we’re close to an enemy or do we control Sam’s speed thanks to the stick?

-Lockpicking? Here or not? :p


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    + Zack Cooper on May 23rd, 2013 at 10:08 am said:

    The OCP is not in the game… but one of my favourite bolts (other than the sleeping gas) is the EMP bolt, which is great at blacking out lights and electronics.
    …it’s really fun to mess with the AI with that. You’ll love it!

    As far as narrative goes… Richard Dansky is the central writer (for all Clancy games)… so he’s at the core of the storyline. But there’s also a solid narrative team here at Ubisoft Toronto, and they all work together.

    …I get to see Dansky relatively often when he comes to the studio. Great mind. Love that guy!

    He also just released a new book! (I’ll let you google that, if you’re interested)


35

+ iM_Gino on May 23rd, 2013 at 10:04 am said:

Will this be in the PSN store as a Day 1 digital download?


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    + Zack Cooper on May 23rd, 2013 at 10:08 am said:

    Not sure. Sorry.


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+ DN32-D-500 on May 23rd, 2013 at 10:04 am said:

Ok now a question that is very important to me personally and of which I am sure you can’t answer, but I have to try it anyway:

Will there be a MI6 HQ mission ?


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    + Zack Cooper on May 23rd, 2013 at 10:09 am said:

    We’re only talking about the missions we’ve already talked about. Sorry, Dome!


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+ netdude13 on May 23rd, 2013 at 10:04 am said:

Will there be new splinter cell coverage at E3 ? Especially online coverage , it’s what I’m most looking forward to :)


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    + Zack Cooper on May 23rd, 2013 at 10:09 am said:

    There will definitely be new Splinter Cell stuff at E3!

    …what do you mean online coverage, though?


38

+ Alienware1978 on May 23rd, 2013 at 10:05 am said:

Zack: I should have said, the type of camera in CT, I really can’t explain it any more.
Sorry for the stupid question.
Will DO’s be back, like in Conviction.
I’ll stop asking anymore questions, you have been great, thanks!!!!!!!!!!!!!!!


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    + Zack Cooper on May 23rd, 2013 at 10:11 am said:

    The name ‘Deniable Ops’ is not in Blacklist… but we will present you with four different types of CO-OP missions.

    As for the cameras, I tried to address that above (separate question)


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+ SplinterJVCell on May 23rd, 2013 at 10:07 am said:

When we trigger the alarm in SP, will the enemies be more numerous? More protected?
Or will they forget us once the alarm will be off?


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    + Zack Cooper on May 23rd, 2013 at 10:12 am said:

    Different archetypes react in different ways, that’s for sure. The AI team has done a great job of constructing realistic and productive search and patrol paths (I won’t use “patterns,” since it’s all systemic).


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+ xEDxKILLATRONIC on May 23rd, 2013 at 10:09 am said:

Ha I highly doubt you can answer this one, but rumors have been going around that Rainbow 6 Patriots has been cancelled following the removal of the Gamestop listing. Can you comment on that? Unrelated by a burning question and I know Ubisoft Toronto is working on the game :)


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    + Zack Cooper on May 23rd, 2013 at 10:13 am said:

    We’re only talking about Splinter Cell here, sorry.


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+ netdude13 on May 23rd, 2013 at 10:09 am said:

Zack just wondering I know that the spies have guns in blacklist mode , bit how does that work cause spies are in 3rd person view ? Do you aim in 3rd person or does it jump to 1st person ?


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    + Zack Cooper on May 23rd, 2013 at 10:13 am said:

    It works just like it does in the SP mode.


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+ netdude13 on May 23rd, 2013 at 10:12 am said:

I mean will there be new coverage of the multiplayer in blacklist , ever since yere last trailer , all I’ve wanted is another one lol , or even just some more info on the new multiplayer.


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    + Zack Cooper on May 23rd, 2013 at 10:16 am said:

    I get you, now!
    I can’t talk about what we’ll be sharing at E3, sorry.

    Just know that we’ve got a lot to share between now and when we launch (August 20 in North America)


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+ SplinterJVCell on May 23rd, 2013 at 10:12 am said:

What’s the difference between the 24 pages Comic Book and the 96 pages one?
Will the comic book be available a few time before the game or at the same time?
:)


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    + Zack Cooper on May 23rd, 2013 at 10:17 am said:

    the 24 page version is basically like the first chapter of Splinter Cell Echoes.

    The 96-page version is the full graphic novel.


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+ netdude13 on May 23rd, 2013 at 10:14 am said:

What’s your favourite zack , sp , spies vs mercs or co-op ? :)


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    + Zack Cooper on May 23rd, 2013 at 10:17 am said:

    It depends if I’m by myself ;)


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+ DN32-D-500 on May 23rd, 2013 at 10:15 am said:

regarding SvM

Will there be p2p matchmaking or dedicated servers?
Will there be an anti-cheating system?
Will there be post-launch support?


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    + Zack Cooper on May 23rd, 2013 at 10:18 am said:

    Not sure about the first two… there will be post-launch support.


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+ JFiest1 on May 23rd, 2013 at 10:16 am said:

Will content such as maps that will only be available with the more expensive releases, such as the $170 CE, be available for download at any point down the road?


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    + Zack Cooper on May 23rd, 2013 at 10:18 am said:

    Yup!


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+ DoTheKiller91 on May 23rd, 2013 at 10:17 am said:

I’d love to have Conviciton on my PS3.


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    + Zack Cooper on May 23rd, 2013 at 10:19 am said:

    I hear ya!


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+ SplinterJVCell on May 23rd, 2013 at 10:17 am said:

Hey Zack, do you know that you are a great ComDev?
We are lucky to have you, thanks for your time :)

And please congrats the Shanghai team for us, the coop missions look great. Excited to play maps from those who made Pandora Tomorrow and Double Agent next-gen (my favourite SC)


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    + Zack Cooper on May 23rd, 2013 at 10:20 am said:

    Thanks for the kind words! I’ll pass your thoughts along to Ubi Shanghai, as well!

    The CO-OP maps are absolutely incredible. I think you’re going to love them!


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+ Alienware1978 on May 23rd, 2013 at 10:19 am said:

Sorry about asking the same question twice, that’s my bad.=)
Thanks again man.


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+ DN32-D-500 on May 23rd, 2013 at 10:19 am said:

also is there an update on the “holstering weapon” situation regarding the suggestion I made in the thread on the forums?


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    + Zack Cooper on May 23rd, 2013 at 10:20 am said:

    Sam (and Briggs) will always be carrying a weapon in Blacklist.


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