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BEYOND: Two Souls – Gameplay from E3 2013

David Cage's Avatar + Posted by David Cage on Jun 11, 2013 // Director, Quantic Dream

Hi PlayStation gamers,

So far this year, we’ve put a lot of focus on BEYOND: Two Souls’ cinematic presentation and powerfully emotional storytelling – we’ve revealed Willem Dafoe as Ellen Page’s co-star, debuted a beautifully cinematic story trailer, and even revealed a full scene from the game at Tribeca Film Festival to show you just how groundbreaking BEYOND: Two Souls aims to be. The “Interactive Drama” genre is a bit of a unique concept though, and one of the consistent questions we’ve received from those of you who missed out on experiencing Heavy Rain is: “BEYOND looks like it has a fantastic story, but how does it play?!”

During yesterday’s press conference, we debuted our E3 trailer.
 

Today, I stepped up on the stage in our E3 booth to give a guided walkthrough of a portion of the Somalia scene to carefully illustrate these gameplay mechanics in action. We’ve created a short video to more clearly explain these mechanics, and provided written descriptions below as well.
 

Increased Direct Control of Jodie

BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information. The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick.

As you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie’s animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience. All of the videos you’ve seen us release thus far are in fact entirely user-controlled; it’s just difficult to distinguish without the controller in your hand.

Beyond: Two Souls on PS3

Contextual, Prompt-less Interactivity and Choice

One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. In Heavy Rain, every time you wanted to interact with an object or perform an action, a button prompt would appear on-screen. In BEYOND: Two Souls we decided to implement a more “invisible” interface:

Jodie’s actions will be now prompted with a small white dot that appears over each object you can interact with. Then, through a simple gesture of the right analog stick, you will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall. The new interface is extremely intuitive for both new and existing fans alike, and the contextual actions allow for an array of movements and actions that make Jodie feel more like a living, breathing character.

By granting players control over Jodie’s conversations and actions, it also empowers the player to change the evolution of the story in a number of exciting and different ways.

Beyond: Two Souls on PS3

Revamped Prompt-Less Action Sequences

In keeping with the theme of eliminating jarring button prompts and creating a more immersive and cinematic experience, prompts have also been removed from action sequences involving Jodie. Rather than button prompts on-screen, the entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick.

At various action points during each fight, the action on-screen will change to slow-motion and greyscale for a split second, and during that time you will need to quickly analyze the action and input a gesture with the right analog stick. This gesture will need to be the continuation of Jodie’s on-screen movement (e.g. if Jodie initiates a punch to the left on-screen, you will need to hit left on the right analog, thus completing her action). The tension runs high as Jodie’s success or failure in each action sequence depends on quick and accurate reflexes.

Beyond: Two Souls on PS3

Entity Gameplay and Collaboration

Last, but not least, of the new gameplay you’ll experience in BEYOND: Two Souls is taking control of Aiden, the entity connected to Jodie. At any point in the game, you can switch between Jodie and Aiden at a simple touch of the Triangle button. Using both Jodie and Aiden together will be critical for both protecting Jodie and solving puzzles Jodie comes across during her journey, as well as gaining additional insight into the characters’ stories.

When controlling Aiden, navigation is controlled using the left analog stick to move forward/backward/side-to-side, the right analog to rotate, and the shoulder buttons to control altitude. Aiden is only restricted in its movement by the tether that keeps it connected to Jodie, and can fly through or around any matter in the environment. Aiden has the ability to interact with people and objects by locking on with L1 and then either pulling the glowing orbs in or away from the target, allowing it to choke people (red aura), possess and control them (yellow aura), and blast objects with invisible force.

Beyond: Two Souls on PS3

BEYOND: Two Souls truly does feature a unique brand of gameplay, which creates a fun and engaging way to experience one of gaming’s most powerful stories.

What the game is of course NOT though, is just a series of cinematics with minimal gameplay in between. If you’re at E3, be sure to come by our booth and try it for yourself!

Pre-order here, and remember that pre-ordering at GameStop will get you a nice package of exclusive goodies too.

//Add Your Own

15 Comments

1

+ Ryumoau on June 11th, 2013 at 12:03 pm said:

If this is as much (or little) of a ‘game’ as both Heavy Rain and Indigo Prophecy were, i’ll have to pass on this. I have no interest in $60 interactive bad movies.


2

+ PainOfSarrow on June 11th, 2013 at 12:06 pm said:

Heavy Rain was good… anyways this game is on my Radar.


3

+ Anddo on June 11th, 2013 at 12:09 pm said:

I’m loving the gameplay variety and the new locations. The game looks brilliant.


4

+ loakum on June 11th, 2013 at 12:17 pm said:

The Last of Us and Beyond Two Souls are easily my most anticipated games of the year! (ok GTAV too) PS4Life


5

+ Welmosca on June 11th, 2013 at 12:20 pm said:

Fantastic trailers I was amazed with this section of the game…never expected something like it…it was really amazing and the graphics are stunning and very impressive as expected.I saw the gameplay you guys showed on an interview to gametrailers…awesome stuff.Day 1 buy for me.


6

+ nolo451 on June 11th, 2013 at 12:29 pm said:

Cannot wait, looking forward to this game.

I’ll have this to look forward to after I finish Last of Us.


7

+ gus_xl on June 11th, 2013 at 12:39 pm said:

The more I see of this game, the more confused I am as to what it actually is.


8

+ shionpaula on June 11th, 2013 at 12:54 pm said:

@Ryumoau Glad thats just your opinion :D

Loved Heavy Rain and I bet Beyond will exceed it in every aspect! Its my day 1 buy for this year, together with LoU <3
Ty Quantic Dream, for always creating games with CONTENT


9

+ pickupdoctor on June 11th, 2013 at 12:54 pm said:

This game looks great. Unique experience with a little bit of everything. Great story, great acting, not just mindless FPS. I wish we had more unique IPs like this. Thank you QD and SONY.


10

+ huskers101 on June 11th, 2013 at 1:09 pm said:

People that don’t think it’s a game and just a bad movie need to go play heavy rain. If you want a game that will keep you 100% interested until the end with tons of replay value get heavy rain


11

+ dirtylemons on June 11th, 2013 at 1:32 pm said:

Looking forward to this immensely. Quantic Dream has a perfect track record with me, and it looks like ‘Beyond: Two Souls’ will really be doing right by me as a fan.


12

+ ghostking30214 on June 11th, 2013 at 3:16 pm said:

I actually don’t like the whole “guess what to do” style this sounds like. I know that several of the actions in Heavy Rain was different from what I would have done if not for the prompt (to be fair, I was using the Move controls). Like when Ethan was driving through traffic the wrong way, the motion to turn was something I would have never guessed. You were supposed to tilt it like a lever but I would of moved the whole thing like I was holding a wheel.


13

+ pablofsi08 on June 11th, 2013 at 4:09 pm said:

PS4 still has time to implement retrocompatibility with PS3 games, PS2 games and PSX digital games and decline Plus being mandatory to play online maintaining online playing free for everyone. If they don’t, I will give the thumbs down to PS4, use my PS Plus account to “buy” free PS4 games and only buy it after it has dropped it’s price dramatically or they add compatibility with PS3 in any way they want to. I encourage everyone that bought over 190 digital PS3 games supporting this company to do the same. RESPECT TO MY PS3 GAMES COLLECTION!


14

+ PrimeroIncognito on June 11th, 2013 at 6:20 pm said:

@ Goofus (Ryumoau)

So, you have no interest, yet you clicked and posted on this article…

Therefore, you have interest.

You’re absolutely brilliant. :|


15

+ Welmosca on June 12th, 2013 at 12:53 am said:

@ 14 PrimeroIncognito – A brilliant master in the art of trollage…thats what he is.


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