A lot of games get called ‘unique’, but we think there’s honestly nothing quite like Proteus. It’s a game all about exploration, mystery, color and sound. Played in first person and set on an uninhabited island, it’s all about getting immersed in a dreamlike world.
Everything in Proteus is procedurally generated, which means the game is different each time you play. The game plays through all four seasons before the end, and it’s nearly impossible to see everything in the game with one play through.
The music and sounds in the game are what really make it special though, and everything you encounter as you explore has its own musical signature, so just like the island, the music changes depending on where you choose to go.
Here at Curve we’ve been working with Ed to make the PS Vita and PS3 versions even better than the original, and over the next few months we’re going to have more information on how we’re using the power of PS3 and PS Vita to bring the absolute best Proteus experience to you guys.
We’ve already had Proteus up on the big screens here in the office, and it’s looking like nothing PlayStation has ever seen before, so if you’re into games that try something a little different, keep an eye on us over the coming months!
For now though, we can tell you that Proteus will be a Cross Buy game, and game designer Ed Key will be available in the comments to answer any questions you might have about the game.