Hi everyone, I’m Tj’ièn, creative director at Abstraction Games, and I’m more than excited to tell you that we’ll be bringing Orange Pixel’s highly addictive, retro-inspired, side-scrolling roguelike Gunslugs to PS Vita.
We came into contact with Gunslugs’ creator Pascal Bestebroer — “indie game developer extraordinaire” — through the nice people at Sony Computer Entertainment, who suggested he get in touch with us after they were amazed by the work we did on Hotline Miami for PlayStation 3 and PlayStation Vita. We were tremendously honored to be referred by Sony and we were thrilled to be working with Pascal as he has created so many great, retro-inspired gems, that we felt we had no other choice than to jump onboard straightaway.
After we had worked on Knytt Underground and Hotline Miami, we’re all really excited about the tremendous potential of the PS Vita and its unique input systems. But the more traditional, natural feeling of the physical buttons, combined with the amazing OLED display, make the idea of bringing Gunslugs over a no-brainer from our perspective. In fact, we believe in the appeal of Gunslugs and the fact that it belongs on the PS Vita so much that we decided to publish the game ourselves.
We added leaderboards, cloud saving, and Trophies to an already extensive feature list that includes everything from screen-filling endbosses, hellworms, princesses, jetpacks, hidden worlds, train rides, drivable tanks, sandworms, armor shops, and sooo much more! Oh, and I didn’t even mention the thumping soundtrack created by Gavin Harrison, which has quickly become part of my daily playlist since we started working on Gunslugs a while back — it’s really great!
Expect to be able to populate those new leaderboards soon as we’re working hard to get the game into your retro-loving hands somewhere around October 2013.