Watch_Dogs: Player Freedom and Multiplayer Functionality

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Watch_Dogs: Player Freedom and Multiplayer Functionality

In the latest Watch_Dogs video below, we get a first look at some of the experiences you’ll encounter when free-roaming through Chicago. While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you’ll encounter while simply exploring the world. Let’s have a look at some of them.

Watch_Dogs: Player Freedom and Multiplayer Functionality

At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that’s only offered in Watch_Dogs.

All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.

But remember, your actions will be recorded throughout the campaign, and they’ll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc. The possibilities are almost endless, so choose carefully when faced with a sticky situation, or you could end up regretting the results.

We also got a glimpse of one of the many multiplayer functions that Watch_Dogs will offer: the possibility to invade or get invaded by other players. So if you ever want to take a break from wandering in Chicago, you can always drop into another hacker’s game and see what they’re up to. Who knows, maybe you’ll be able to extract some valuable information. But be discreet in your actions; you could also end up a target.

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