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The Game-Changing Additions to XCOM: Enemy Within

Sid Shuman's Avatar + Posted by Sid Shuman on Oct 23, 2013 // Senior Manager, Social Media

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XCOM: Enemy Unknown was one of 2012′s gaming triumphs; an obsessively playable sci-fi epic that injected new life into the turn-based tactics genre.

As the commander of the counter-extraterrestrial agency XCOM, you faced impossible choices on both a macro and micro level. Send aid to China and risk upsetting Africa? Send a trooper into harm’s way to save a high-level comrade, or eat the loss and regroup from a stronger defensive position? XCOM is at its best when the stakes are highest.

With XCOM: Enemy Within, legendary developer Firaxis is expanding on the foundation of the original with tons of new maps, new equipment, new aliens, a mechanized soldier class, and new genemods that can transform your troopers into superhuman killing machines. We caught up with Lead Designer Ananda Gupta to get the inside scoop, and we sent him some of your questions.

@BVAidan: Is this a new game or an add on? I’m new to the series and don’t know much about XCOM. (source)

Ananda Gupta: It’s an expansion to last year’s XCOM: Enemy Unknown, and on PS3 you’ll be able to get all of XCOM: Enemy Unknown, all the DLC that was released for that game, and all of the cool new stuff for Enemy Within, in the Commander’s Edition.

PlayStation.Blog: Enemy Unknown went on to achieve critical and commercial success — does the team feel vindicated by that accomplishment? Did Enemy Unknown’s success open the door for Enemy Within?

Gupta: We’re very happy with the reception the game received, and grateful to everyone who played it and helped make it a success. When we were looking at things we could do after release to support the game, we had a ton of ideas. We’ve wanted to add some story-driven ideas, and make some gameplay-based changes as well by adding new soldiers, weapons, equipment, and aliens.

In that context, it made more sense to do something like an expansion pack for a PC game, and we worked with our publisher, 2K Games, to come up with a way to share that on the consoles as well.

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PSB: How will Enemy Within be distributed to PS3 owners?

Gupta: It’ll be a new, retail edition of the game.

PSB: Tell us about the flagship additions to Enemy Within. What were your goals at the onset of the project?

Gupta: What we heard from players is that they wanted new maps, soldier abilities, equipment, and enemies to fight. So that’s what we focused on! We’ve added almost half as many maps as we shipped in the base game, and we’ve added new gameplay elements to all of the maps with the inclusion of Meld.

Meld gives players a new resource they can use in the strategy side of the game, and new abilities for their soldiers. We’ve also added some new grenades, and the MEC troopers have a special suite of weapons on their exoskeletons — including flamethrowers and mine launchers. Then we’ve added enemies that fit well into the progression of the invasion, including the Mechtoid and the Seeker, which fit very specific tactical roles for the aliens.

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PSB: How did the team approach Meld design? What can players do with Meld, and how important is it in the long run?

Gupta: You can certainly beat the game without using Meld, but it does give you an edge. We heard players saying that the easiest way to go through missions was a very conservative “move-overwatch-end turn” strategy, which was slow, but safe.

By putting Meld in containers with self-destruct mechanisms, we’re giving you an incentive and a reward for pushing your rate of exploration a bit more. We’re hoping that benefit gives players a bit more of a reason to break out of the safest tactical moves.

PSB: How does the new MEC Trooper fit in with the other soldier classes? What are some of their abilities, and how do they differ from non-mechanized units?

Gupta: MEC soldiers are definitely valuable and costly troops to develop. Start by taking one of your existing soldiers of at least Squaddie rank. They’ll go through the cybernetization process, and then become a MEC class with a brand new skill tree. Depending what class they were when they became a MEC soldier, they’ll get a baseline passive bonus in addition to their skills. For example, a Sniper who becomes a MEC soldier gets “Platform Stability,” which gives them an aim bonus if they don’t move before shooting.

MEC soldiers build out in two ways — either incredibly hard to kill, or capable of dishing out amazing amounts of damage. Then when you combine these skills with different modules on their armor, a single soldier can have a huge amount of tactical flexibility.

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PSB: What tactical options do gene mods open up in Enemy Within? How do they interact with psi abilities and class skills?

Gupta: Gene mods are a way to let you use your Meld across a wider range of troopers, and are designed to make them better in specific ways. Muscle Fiber Density allows you to leap huge distances, like a Thin Man. Bioelectric Skin allows you to detect nearby but unrevealed aliens so you can set up an ambush for them. Mimetic Skin allows you to cloak.

You’ll want to use the gene mods to improve soldiers’ already formidable abilities. For example, Assault soldiers tend to end up in the teeth of the fight, and tend to take the brunt of the wounds. An Assault soldier with the Second Heart genemod has a better chance of surviving a wound that would have killed a lesser soldier, or you might add Adaptive Bone Marrow as well, to let him regenerate during combat.

PSB: Tell us about the new grenade types. How do they impact your combat strategies compared to the original versions?

Gupta: I really like grenades in XCOM because they’re a real choice point. They can save you if you get into trouble (although then Dr. Vahlen yells at you), and they have some unexpected tactical uses as well, like opening up cover. So we looked at all the ways you can use them in the game and we found there were some neat possibilities.

There’s a gas grenade, which copies the AOE poison spit of the Thin Man (so you can pay them back when they cluster up), there’s a needle grenade which has a huge blast radius but respects cover, and there are some non-damaging tactical grenades like the ghost grenade, which cloaks soldiers in its effect radius, and a mimic beacon, which calls aliens towards it so you can ambush them. I really like the options they give players in combat now.

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PSB: Enemy Within adds many new maps. What can we expect from them? Do they accommodate new mission types or new features?

Gupta: Yes, we’ve added a lot of maps, and they do support some of the new mission types we’ve added, as well as work for the abduction missions. We’ve got some new terror and crashed-UFO maps as well (my favorite crashed UFO now is one that is in an urban area).

PSB: How do the new enemy units change the battlefield? How have the old units been tweaked, if at all?

Gupta: We found two tactical roles the aliens were lacking. One was for a stealthy alien that would hunt out distracted and isolated units, and the Seeker fills that role perfectly. He’s going to make players paranoid, I’m sure. The other was for a heavier hitter than the Muton, and we went with up-armoring a Sectoid and having him become the Mechtoid.

Because a Mechtoid’s a pretty tough opponent, he actually has the added advantage of making Sectoid corpses easier to acquire late in the game, so players may end up appreciating him in the long run. In the short run, however, they won’t. He can fire twice in a turn, and those plasma rifles do a lot of damage.

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PSB: It appears the team has made many refinements to the core play and feature set, such as reducing the impact of panic. For veteran XCOM players, what are some notable changes/balance tweaks that have been made, and how do they improve the experience?

Gupta: We’ve extensively adjusted the game to add a lot of quality-of-life features that players have asked for, including easier access to equipment when getting ready for a mission, more clarity in the user interface, and some improvements in multiplayer squad creation and saving. The list of “small” changes is about two pages long, and most of these are things players have asked for.

@Reaper_Media: Will there be an option to turn off the “priority” research items and more research branches? (source)

Gupta: There’s a lot more research in the game now, and projects like autopsies unlock more Foundry projects than previously. There’s certainly more to do.

@jerror45: Will there be extra Trophoies with the expansion? (source)

Gupta: Most definitely!

@JamCap1: Is there any chance I could see the franchise on the Vita? I’d love this game on the go. (source)

Gupta: We don’t have any plans to develop for the Vita at this time.

//Add Your Own

31 Comments

1

+ ioshi_US on October 23rd, 2013 at 8:21 am said:

PS Vita version plsss


2

+ Torgo823 on October 23rd, 2013 at 8:35 am said:

Wait. So PS3 owners have to buy the whole game again? Are the patch fixes (teleporting alien bug, etc) being pushed to the XCOM: Enemy Unknown owners? I haven’t seen anyone talk about pricing yet but if the PC DLC is less money than the console release then I think I’m just going to save some cash for PS4 games and wait until XCOM hits the bargain bin.


3

+ liammill18 on October 23rd, 2013 at 8:38 am said:

It’s a huge shame to see you have no plans for Vita. TRPGs have always been very popular on handhelds, and Fire Emblem: Awakening recently demonstrated how that fact still rings true. I’m very much excited for this game, but I won’t conceal my disappointment in hearing that there are no plans for Vita. Wouldn’t the assets from the iOS version already be pretty much as scaled down as you would need for a hypothetical Vita version?


4

+ Chrabbey on October 23rd, 2013 at 8:46 am said:

I played about an hour of this game on my PS3 and loved it; however, as a new father I barely have any time to play video games on my PS3 anymore which is why I bought a Vita for my morning and evening commute. I know you say there are no plans to develop for the Vita but if there’s any chance I can convince you to reconsider I would buy this game again and hopefully have time to complete it. Please make this happen.


5

+ xClayMeow on October 23rd, 2013 at 8:47 am said:

Firaxis, please bring this to Vita!

I’ve been playing Enemy Unknown on PC, but if Enemy Withing came to Vita, I’d totally double-dip. The Vita needs some TBS love and XCOM is the best there currently is!


6

+ xClayMeow on October 23rd, 2013 at 8:49 am said:

@Torgo823, the PC version is cheaper because it requires the base game (EU). On consoles, EW is standalone so you’re getting the full game.


7

+ ardsb11 on October 23rd, 2013 at 8:57 am said:

Is it possible to get a discount for those who already own Enemy Unknown?


8

+ xClayMeow on October 23rd, 2013 at 9:07 am said:

@ardsb11, not sure if they could distinguish between those that truly own the game and those that simply got it for free thru IGC. I certainly don’t think the latter group deserves a “loyalty discount”.


9

+ ardsb11 on October 23rd, 2013 at 9:17 am said:

xClayMeow, good point. I guess that’s why they put EU up in the IGC in the first place? Thanks!


10

+ ardsb11 on October 23rd, 2013 at 9:30 am said:

Sorrry to flood on this but maybe it is possible to check who deserve the “loyalty discount”? It could check the date of trophy pops, when it was bought, if the psn id is a ps+ user, when it became a ps+ user? It might be complicated but not impossible?


11

+ Ryumoau on October 23rd, 2013 at 10:05 am said:

That is pretty sleazy that ps3 gamers have to rebuy the game to enjoy the extra content. I enjoyed the original game but not going to buy this re-release that could have had its new content offered as dlc.


12

+ SamuraiFlea on October 23rd, 2013 at 10:08 am said:

Having them manually verify IGC vs purchase is too much to ask, unfortunately. I am sure that IGC was planned as a way to introduce a new audience to the game so they are enticed to purchase the new version with expansion.

@Torgo823 – the price for PS3 will be $39.99

EU was one of my most played games last year and while I wish there was an expansion discount, I think there is more than enough in EW for me to justify purchasing it again.

I am just hoping this is a Day 1 Digital.


13

+ a3b0y3 on October 23rd, 2013 at 10:49 am said:

love the game still trying 2 beat impossible campaign.it would be a terrible mistake if the vita doesnt see this masterpiece

posting from vita


14

+ b00kthree on October 23rd, 2013 at 11:38 am said:

Ananda,

I loved XCOM EU. It was a super game. Best game I’ve played this year. I’m glad to hear there will be more soon.

Two things:
1) I never bought XCOM because it was rated M. When it came up on the IGC, I remembered liking the old XCOM enough to actually look up and see if perchance you could disable what made it M. I was thrilled to read in forums that you could. So, I gave EU a shot as a “free” game, and I loved it. Two things to note: if the game was rated T, I would have paid money for it. If it was rated M but had no way to turn off squad chatter and squad cam, I never would have even played it for free. If you want people like me to pay money for this, PLEASE KEEP THOSE SETTINGS IN THERE. The game is enjoyable without what made it M. Somebody over there was wise to include those settings! FYI, I’m not touching the bureau based on what I read about it.
2) This sounds like more than a DLC but less than a full new game. Buying a whole new game where I’ve already played through the core game does not appeal to me very much. This may push me to the PC. I’d rather stick with PS3. Please think that one through.

Keep up the good work.


15

+ Rezolution77 on October 23rd, 2013 at 1:20 pm said:

Vita! ….Vita! …. Vita!


16

+ Rezolution77 on October 23rd, 2013 at 1:30 pm said:

And love the idea, of the ability, to allow a game to be less “mature”.


17

+ geassuser87 on October 23rd, 2013 at 1:30 pm said:

Let me start with telling you guys that I really love this game. I bought it after seeing some of the gameplay and thought that, “wow, this is my kind of game”. I bought it straight away, for about 50usd. Comes slingshot, im no hesitate to buy that either.

Heck, maybe im going to screw myself and bought this expansion (that only got half of the original maps) with the price at almost the same as the original. Considering watch dogs is not coming out on November, there are rooms in my budget.

Its a great game and the devs are milking the money they can make. Its Dark Arisen all over again, the expansion for a great game that I decided to wait for a discount only to forget about it after a while.


18

+ geassuser87 on October 23rd, 2013 at 1:33 pm said:

In a nutshell, STOP THESE STANDALONE DLCs ALREADY. People who are going to buy them definitely already got the full game to begin with. Youre just making it difficult for fans to buy them. At least make a discount for those that already got the full game already.


19

+ xClayMeow on October 23rd, 2013 at 2:55 pm said:

There’s an actual logistical reason why it’s standalone for consoles. I forget the exact reason, but there was an article about it somewhere. I think something to do with most of the core files being completely rewritten since it’s not simply adding content to the game, but changing stuff too (like supporting the new Meld canisters on existing map types).


20

+ Lower7896 on October 23rd, 2013 at 2:58 pm said:

Definitely bring this to the Vita! Pleaseeee!


21

+ tusunami on October 23rd, 2013 at 6:30 pm said:

I haven’t even played the 1st game, at some point I will. Which will be difficult now that the PS4 about to set the world ablaze. PS4 day 1 shipping I’m out


22

+ Elvick_ on October 23rd, 2013 at 7:49 pm said:

Would play on PS Vita, wouldn’t play on PS3.


23

+ ModSquade on October 24th, 2013 at 5:55 am said:

This Q/A looks great!

However seeing this on the Vita would be perfect! I’d love to have some serious micro and macro frustration on the move!


24

+ Zionine on October 24th, 2013 at 8:40 am said:

A Vita version would be awesome. :)


25

+ GStylez1980 on October 24th, 2013 at 10:09 am said:

I want to heartly echo the sentiments for a Vita version of XCOM: Enemy Unknown. It would be a shame if this game came to iOS, but didn’t make it to a more superior portable platform.


26

+ Mando44646 on October 24th, 2013 at 10:59 am said:

Unfortunately I already sold my console copy. However I would insta rebuy XCOM and its expansion if it were released on Vita. That way it is available on the go with real controls as well. Please make this happen – a ton of people will buy it


27

+ Darkzerowolf197 on October 24th, 2013 at 12:04 pm said:

I’ve never understood why this game wasn’t in development for the Vita. But thinking about whose publishing the game, I’m guessing the developers have their hands tied down on this one. Hopefully, if Borderlands 2 for the Vita becomes a commercial success, 2K Games will start publishing more games for the Vita.


28

+ Heratiki on October 24th, 2013 at 6:19 pm said:

I’m actually surprised that XCOM was released on the iPad and never developed for the Vita. It seems like the perfect combination of dedicated hardware and touch screen gameplay. Guess I’ll wait and see if you change your mind.


29

+ WSOutlaw87 on October 24th, 2013 at 6:45 pm said:

xcom EU is one of my favorite games. Ive beat it a few times now and was waiting for some dlc. I will absolutely not pay 40$ for a game I already bought with some over due dlcs and patches added to it.


30

+ Raidendesu on October 25th, 2013 at 7:09 am said:

Loved this game on the PC- the gameplay seems perfect for the vita- I hope I get to see it on there someday!


31

+ AOSFYCDT on November 3rd, 2013 at 5:26 pm said:

XCOM: Enemy Unknown was an amazing game. I am really looking forward to Enemy Within, but I am desperate for a Vita version. This is the perfect on the go game. XCOM: Enemy Unknown on the Vita is a must have day one buy. I hope they decide to take a little time to port this over to the Vita.


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