Tomb Raider: Definitive Edition Detailed, Hits PS4 January 28th

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Tomb Raider: Definitive Edition Detailed, Hits PS4 January 28th
Tomb Raider

Hi everyone, I’m Scot Amos, executive producer at Crystal Dynamics. On January 28th of 2014, we’re bringing the award-winning Tomb Raider experience to PS4 in the form of Tomb Raider: Definitive Edition.

Recreating our franchise for PS4 was a true labor of love for the team. The critically acclaimed story and action adventure remain solidly intact and as riveting as ever. However, we took the opportunity to use the increased horsepower of the hardware to create the Tomb Raider we always envisioned.

We had a core team here at Crystal collaborating with the super talented teams at United Front Games (who worked with Square Enix on Sleeping Dogs) and Nixxes (whom Crystal has partnered with since the Legacy of Kain days). Together, we pulled the game apart and painstakingly rebuilt it with enhanced visual fidelity, realism, and a new immersive richness to the world.

Getting our gameplay up to native 1080p meant increasing all of our texture resolutions by over 4x so the details and nuances can be seen in their full glory. However, it’s subtleties like our subsurface scattering technology — how we manage realistic lighting effects through solid/semi-solid matter — that we’re so proud of, which bring a new glow to Lara’s skin. All of these elements working in conjunction drive a much more realistic world than we’ve ever had.

The entire game world — the perilous island of Yamatai — is alive as well. Foliage bends as Lara pushes through it; trees whip in the wind; even cloth moves courtesy of new, more sophisticated physics modeling. Weather effects lash the island with unprecedented levels of venom, and rain particles are dynamically lit as they slice through piercing searchlights. The in-game cast has also enjoyed an upgrade — characters and enemies alike have been enhanced visually, while in-game destructibility has been given additional refinement to increase the sense that you are leaving a mark on this world.

However, as always, it’s Lara who’s the star of the show. As such, one of our boldest changes was to handcraft an all new, even more realistic head and face model for her, taking advantage of the increased power of PS4. This is our first glimpse of our next-generation Lara. We also drastically improved shader and lighting effects, adding dynamic sweat, mud, and even blood for a new level of visual acuity that reacts on Lara in different situations. Objects on Lara’s person like her climbing axe or arrows now independently react to her movements and sway or jostle with an obsessive eye for detail, further adding that nothing was too small for us to tackle.

Lara’s hair now benefits from TressFX technology — her hair strands are independently simulated and interact with environmental effects, as well as react to her every movement, delivering unprecedented, lifelike motion. This all-new Lara is Crystal’s first steps towards the future. It’s a promising, compelling beginning.

“Promising, compelling beginning” is a good description for our first few weeks in the PS4 era. We’re very proud of what our combined teams at Crystal, United Front Games, and Nixxes have accomplished with Tomb Raider: Definitive Edition. Whether you’re a diehard fan who collects every Tomb Raider title, or just looking for a gripping, cinematic action-adventure to recommend to friends, we’ve got a great game for you. We’re thrilled to launch the game and hear your reactions. It’s been a privilege and a labor of love for us, and we hope you relish playing it as much as we did making it.

All the best for the holiday season.

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164 Comments

  • Based on the description, with all the next-gen upgrades the intense wind should now actually cause Lara to slip a tit instead of her shirt clinging to her body.

  • This obsession with FPS is really not productive, as is all of the “PC Master Race” nonsense. Just because someone has a PC doesn’t mean Tomb Raider is going to run 1080p by 60 fps on high settings. I guarantee a $500 PC won’t be able to do that. And people who are proclaiming the inferiority of the new consoles really have short memories.

    In 2004, I built a nice $1,200 PC for Half Life 2. In 2006, Oblivion and CoD 2 looked and ran much better on that PC than on the Xbox 360, did that mean the 360 was DOA? By the time Bioshock, Assassin’s Creed, and Fallout 3 came out, my PC was starting to fall behind, and that PC didn’t even meet minimum specs on games like Arkham City and Tomb Raider and couldn’t run at 720p by 30 fps like on 360. The point is that judging a console’s capability based on titles from the first year is pretty silly. Go back and play Perfect Dark Zero, Resistance: Fall of Man, or Oblivion and compare them to titles released recently.

  • So getting it.

  • If I have to pay $9.99 more for the PS4 version like (Battlefield 4, Assassin’s Creed Black Flag and Call of Duty Ghost) Count on me! :D :D :D I hope you guys can make it in that way because I already own the game!!

  • What we really want (except from 60fps) is a harder difficulty mode.
    Hard wasn’t hard enough.
    Please add a real ”survival” mode!

    And hey, 60$ is too expensive for those who already paid full price for that game, like me.

  • Sony should make an offer with Square-Eidos (I’m calling them that now) the same way they got AC4 BF and all those other games, where if you own the PS3 version, you’d get the PS4 version for 10$.
    That would be sweet.

    Also, yes, we would like it to be 60fps. Maybe an update is in order?

  • A must buy to me .

    Played on my PC and didn’t finish it , needed to reduce settings to play at 30 fps and looked ugly and now here it comes to my PS4 :)

  • gosto muito de tomb raider to muito anciosa pra jogar o novo tomb raider

  • I’ll pass ps3 version was good enough, a bump in graphics does not warrant buying the same game again.
    How about something new?

  • I don’t get all the hate I’m reading across the web… How is this any different/worse than Batman Arkham City and other PS3/360 games being released 6-12 months later?… It’s not like the PS3 version is B/C compatible on the PS4 anyway..

    If you liked TR on PS3 and want to play it again prettier.. buy this… if you haven’t played it, definitely buy this… If you don’t want to pay twice, then don’t…. simple..

  • I’ll consider getting it if you abolish the multiplayer trophies. I don’t want to have to suffer that terrible aspect of the game again.

  • I’ve been a loyal playstation gamer since ps1 when it was simply known as playstation, I’ve loved the Tomb Raider when it came out then and I loved the reboot when it came out on ps3, I thought it was excellent! I can’t wait to see what this one is like but to be completely honest I do share the same feelings as some of the folks who have commented above me. Buying this new version for full price, I would feel like I was getting ripped off, had I known there was a ps4 special edition coming out I would have waited, just as I did for AC4. So I do hope you have some sort of deal for those who have purchased the game on ps3. Other than that I can’t wait to see what the new edition looks like.

    p.s. will they be coming out with a Last of Us for PS4?

  • How do they justify the $60 price tag to someone who bought the game 6 months ago when it came out or whatever it was? If it had the $10 upgrade deal to all who own it, then I would reget it, but there is no reason to rebuy this game. SP has no new game plus or dynamic story to go back thru the game. MP was terrible and not worth my time so getting all that MP dlc is like adding lines of text to the end credits in a language I dont speak. Useless! So, why would I get this? AC4, BF4, etc all had $10 upgrades for the higher res next gen versions with next gen only features, but yr drinking your own cool aid and saying its worth buying again full price with no SP dlc?!

    … Im a fan but not a stupid one. Have been since TR1 PS1. Ill get this when they announce a $10 upgrade or a discount sometime down the line for cheap on PS+. Not before then.

  • ^ The same way Criterion justifies selling Burnout Revenge on Xbox and then six months later brings the game out on Xbox 360..

    This is not the first time a game has come out for one generation, and then been re-released a few months later (either a direct port, or improved) for full retail price..

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