Wales Interactive is a BAFTA Cymru award-winning indie developer and publisher which I co-founded back in 2012 with my friend and colleague Richard Pring, Technical Director. Our team has grown to 14 strong and we are Wales’s biggest game developer and publisher. We even have a display dedicated to us at Cardiff Wales Airport!
The biggest party in gaming hits Anaheim 12/3 & 12/4! Buy tickets here.
In case you’re not familiar with Beatshapers, we’re a small developer and digital publisher from Kiev, Ukraine. To date, we’ve published 19 games on PlayStation Store. The most significant are BreakQuest series (minis), StarDrone Extreme (PS Vita), Jetpack Joyride (minis) and Furmins (PS Vita, made together with Housemarque).
We’ve been developing Sherlock Holmes games for over a decade now, and the recent reinventions of Sherlock Holmes in the new movies and series have put a spin on the character and the world he lives in. Sherlock Holmes: Crimes & Punishments is a detective game; it needs you to think.
This week’s show has it all: Our first thoughts on Dark Souls II, an insightful interview with the team behind February’s PS3 insectoid shooter Earth Defense Force 2025, and a banner week of new PlayStation game releases including Outlast on PS4 and Dustforce for PS3 and PS Vita.
Spider-Man is pretty incredible among super heroes. Rather than hide away from the world when confronted with the death of a loved one, he uses that very personal loss as motivation to invest even greater in society. Spider-Man can tango with street thugs, mutant hybrids, and mechanical monstrosities, but he’s not above your everyday cat-in-tree rescue.
What do fallen gods and iconic ninjas have in common? Bandai Namco, of course! Earlier this week, the publisher held a showcase in San Francisco to exhibit its 2014 lineup. A diverse sampling of games made an appearance — some for the first time since their announcement.
Fear not! Based on my initial hands-on experiences, Dark Souls II is proving to be even more fiendishly challenging than its famously difficult predecessor. I learned this when the very first enemy in the game, a monstrous ogre-like creature sporting a pendulous gut, lifted me into the air and gnawed on my head like a Tootsie pop. I died kicking and screaming.
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