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Dustforce Launches Today on PS3, PS Vita

Rey Jimenez's Avatar + Posted by Rey Jimenez on Feb 04, 2014 // Producer, Capcom

Dustforce, 06

In any other context outside of games, “S” rank being the pinnacle of grades wouldn’t make sense. But since we’re talking games here, we all know that the “S” rank is where it’s at.

I have a theory that it originated in Japanese games (where many of the great gaming traditions started) and their disregard for A being the first letter of the alphabet. Whether or not that’s true, the tradition of Capcom platforming lives on in Dustforce, which launches today on PS3 and PS Vita. Originally made by Hitbox Team and released for PC, Dustforce caught our eye because it shares a few elements of the best platformers we’ve made: challenge, design, and soundtrack.

Dustforce seems very simple at first glance, and it really is. The idea is to move your acrobatic janitor through the level as fast as you can, while cleaning all the dirt, dust, and grime. You’re given a few abilities to do this: double jumps, wall runs, dashes, etc. There are also some tricks that you need to learn, like down dashing onto a slope for max speed, or learning to dash as soon as you land to maintain dash speed. Using these tools, it’s up to you to find the optimum path that leads to all of the dust to clean, and also one that keeps your momentum and speed up.

Dustforce, 07Dustforce, 10

For many platformers, the point of the game is to simply finish, or get to the end of the level. Sure, there’s coins or other currency to rate you, but that’s not always what drives the player. In Dustforce, getting that SS rank IS the point of the game, and a level just isn’t complete until it’s achieved. That means you kept up your combo by continually cleaning up dirt and you also got all of it.

If you’re like me, it’s the same thing I get when I’m playing Gran Turismo license tests. I have to get gold. Just passing isn’t good enough. If you know what Tony Hawk syndrome is, Dustforce is infected with it. So much so, that Dustforce has a Quick Restart option allowing you to restart a level in one button touch, which comes in handy when you’re gunning for an SS. Like any platformer worth its salt, it’ll take more than one try to finish any given level, and many more after to master it.

Dustforce, 08

When Dustforce was released on PC, it became a beloved indie darling. A focused, tightly designed game, made by a very small team of gamers like you and me. In our transition to console, we wanted to make sure that we retained all of the hard work and creativity that Hitbox Team put into their game. That means there’s no additional balancing or “remastering.” Sure, we added a few features like online multiplayer, cross save, and cross play, but other than that, we’re making sure that the game is true to the original vision.

Dustforce is a simple and pure game whose game design lends itself to constant improvement with its addictive gameplay. We hope you enjoy it!

//Add Your Own

57 Comments   10 Replies

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51

+ RocketKoala on February 5th, 2014 at 4:38 pm said:

So I went onto the psn on my ps3 to get this game. I went to games and went to the ps3 games section, to make sure I didn’t accidentally get the vita version. So I go, push the button on it, buy it, download it, discover it’s the vita version. The only way to actually find Dustforce currently is to go to the search menu and pull it up there. Since I don’t own a vita… I basically just threw 8 bucks away.

So to anyone looking to get it for ps3… be careful when you go to get it. Hopefully I can get a refund or something somehow but I’m not really impressed with this happening.


52

+ RocketKoala on February 5th, 2014 at 4:57 pm said:

Updaaaaate. Contacted customer support and they’ve agreed to give me a refund but I have to wait 3-5 days for it to process. Which is a bit annoying. Oh well, it’s better than nothing.


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+ PrimeroIncognito on February 5th, 2014 at 6:08 pm said:

Yeah, I noticed the input delay as well. It’s only a split-second delay, but in a game like this where quick reflexes are a must, it can throw off your rhythm, leading to repeated failure over and over again.

I also noticed that pressing up wasn’t working every once in a while too, but I thought it was just me not doing something right, or related to the input lag somehow. In any case, it’s a game breaker. It’s essential to have smooth, uninterrupted flow in a game like this, and it’s not there, sadly.

Glad I only downloaded the demo. I’ll keep an eye on this to see if these things get fixed, and will contemplate a purchase at that time. This game has potential to be really good if the controls see some refinement, but it’s a no-go for now. I had such high hopes… :(

Looking forward to a patch.


54

+ genius527 on February 5th, 2014 at 6:09 pm said:

What type of game is the this for real ! ! ! !


55

+ genius527 on February 5th, 2014 at 6:13 pm said:

I mean what type of game is this cause i just dont know what to say.


56

+ PainOfSarrow on February 5th, 2014 at 9:35 pm said:

RocketKoala same almost happen to me. glade i used the search bar before i hit purchase on the vita version thinking it was the ps3 version at first.


57

+ Shadow_Raskolnik on February 6th, 2014 at 10:24 pm said:

I recently bought the Vita version since this game seemed really interesting to me since it was announced for the system. Unfortunately the random bouts of lag have been really hindering my sessions with the game. Not to mention the music cutting off at certain times and for some reason I’m unable to access the leaderboards. Hopefully you guys will be able to patch this soon because I want to like this game but these problems are killing it for me.


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