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Feb 10

Feb 10

EA Sports UFC: Feeling the Fight on PS4

Ryan Clements's Avatar Posted by Senior Specialist, SIEA Social Media

EA Sports UFC

Jon Jones and Alexander Gustafsson circle each other warily in the octagon. Gustafsson leans on his rear foot, his toes spreading subtly under the weight; Jones shuffles forward, his shoulders clenching as he adopts a defensive position. Soon, the fighters trade blows, leaving livid bruises on each others’ bodies and blood stains on the floor.

This agonizing level of visual detail is just one of the many ways that EA Canada aims to make players feel the fight in the team’s first official UFC licensed game, EA Sports UFC. It launches this spring, and it’s coming to PS4.

We went hands-on with an early build of EA Sports UFC running on PS4. What we played showcased the developer’s commitment to creating an authentic MMA fighter. And since the team is comprised of Fight Night series veterans, they’re bringing a vast body of knowledge to EA Sports UFC.

Because EA Sports UFC is built for PS4’s hardware, there’s no legacy code to compromise the visual realism. Each fighter has been scanned in using EA’s proprietary technology, reflecting exact body dimensions, tattoos, and skin tone in painstakingly detailed character models. The team even added real-time reflections of the environment onto the cornea of each fighters’ eyes.

EA Sports UFCEA Sports UFC

The real-time body deformation on display brings a more lifelike look to the fighters. Here, when a fighter is struck, his flesh ripples convincingly. When two competitors grapple on the ground, their muscles flex and clench against each other.

In terms of play, EA Sports UFC aims to streamline MMA fighting in a way that softens the learning curve and opens up new strategic potential without sacrificing depth. The face buttons on DualShock 4 control each limb of the fighter, much like the Tekken series. Square for left arm, Triangle for right arm, and so forth. This intuitive control scheme bestows players with more than 200 different striking animations, just by pressing a face button and a direction.

Blocking is assigned to R2; pairing R2 with a corresponding face button will cause the fighter to parry a punch or kick, opening up an opportunity for a painful retaliation. Location-based damage also brings new possibilities. Take too much punishment to the leg, for example, and your fighter will develop a limp and have a harder time navigating the octagon. A handy diagram at the top of the screen tracks limb and torso damage.

Grappling is a fundamental factor in almost any MMA match, and here it falls under the jurisdiction of R1 and the right analog stick. EA Sports UFC aims to simplify the ground game too, enabling fighters to swap positions quickly and seamlessly by rotating around their opponents’ bodies using the right stick. The submission minigame is a high-stakes affair, throwing both the defensive and offensive player into a competition of speed and reflexes.

EA Sports UFC

When a player attempts a submission, the defending player works to escape by pushing the right stick in one of the four cardinal directions, while the attacking player tries to match his movements to stop that escape. Simultaneously, the attacking player must match his or her left stick with flashing prompts on screen to advance the submission.

Considering the richness of MMA and the strategies therein, the potential for multiplayer here is tremendous. Fortunately, EA Sports UFC will support both local and online multiplayer, along with single-player career options. Meaning there’s more than enough room for EA Canada to showcase its knowledge of — and dedication to — the sport.

Add Your Own

PainOfSarrow said:

February 10th, 9:08 am

need this game asap.

oOoSLOWPOKEoOo said:

February 10th, 9:10 am

This game looks mad real!

    Ryan Clements's Avatar

    Sid Shuman said:

    February 11th, 12:25 am

    Wait’ll you see it in motion – it’s eerily lifelike

JeRzYzFyNeSt said:

February 10th, 9:13 am

soo release date? =)

    Ryan Clements's Avatar

    Sid Shuman said:

    February 11th, 12:25 am

    “Late spring” I’ve been told.

Hobartbob said:

February 10th, 9:13 am

Awesome! When Is your next Boxing game getting released?? Those are always epic!!

Roiser_CZ said:

February 10th, 9:15 am

“The face buttons on DualShock 4 control each limb of the fighter, much like the Tekken series.” Thank god, I was afraid I’d have to use the stick to punch/kick, just like in Fight Night or EA MMA (full spectrum control was it called?). I just absolutely hate it and I’m really glad it’s not in here. That would have been a deal breaker for me. I’m really looking forward to this game now :-) .

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    Sid Shuman said:

    February 11th, 12:25 am

    I’m a big fan of this striking layout for pretty much any fighter. It’s so…logical!

garindamnt said:

February 10th, 9:15 am

Can’t wait for this game!

CertifiedClyde86 said:

February 10th, 9:16 am

I can see a major difference between this and a blurry PS3 version, hella real!

Ryumoau said:

February 10th, 9:32 am

Wish the WWE games looked this good. I have no interest in MMA though.

D3m0n__89 said:

February 10th, 9:37 am

I’m a huge MMA fan. This looks amazing!

the only thing I want to say is @ EA don’t rush to release the game. Take your time and make it stand out, as it already it. Keep up the good work!

ROBLOnueve said:

February 10th, 9:41 am

Looks awesome.. Glad the face buttons are the striking.. BUT does anyone else think Jones looks a bit chunky and not slim like in real life?

ossiecastro5 said:

February 10th, 9:59 am

Hopefully 2k will make their WWE games as realistic as this!

Mana_Void said:

February 10th, 10:11 am

I can’t wait for this. I hope it’ll be a day 1 digital on the PS4.

Billy_The_Puppet said:

February 10th, 10:18 am

Hopefully the submission system is different than the last game.. I prefer the was it was in 2009

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    Sid Shuman said:

    February 11th, 12:26 am

    It’s radically different and insanely hard to describe. Once I understood it, though, it made a lot of sense and felt much more authentic than other attempts I’ve seen in the past. It’s much more cerebral

moparjamie said:

February 10th, 11:06 am

SOMEBODY ! Did there homework and passed the test :-)

k0wb0y-b33b0p said:

February 10th, 11:16 am

I’m getting this Day One.

viceforce said:

February 10th, 11:26 am

Damn this looks mad real. Not a fan of boxing but I know one of my friends would want this………if he had a PS4

Edd-Doloroso said:

February 10th, 12:08 pm

Jesus guys, don’t be so naive. It’s EA we’re talking about.

Remember Madden 25 for PS4?

Gamers deserve that sht industry we have.

havoc19884 said:

February 10th, 12:35 pm

Are you serious. They are going to add in the parrying again! this is lame, back in ea mma all people did was walk around swatting the air. other then that dumb parrying crap i cant wait for the game. Hope they have TSC as well.

GABEv01 said:

February 10th, 1:39 pm

Looks promising… Using references like Tekken and Fight Night catches my attention. Both games are favorites of mine although, past MMA games have not. I wonder if this one will actually deliver… Bring it on EA!

plaztiksyke said:

February 10th, 4:12 pm

I’m not really a sports fan, but I do like playing exercise games on my PS3. The UFC Personal Trainer game for PS3+Move was pretty good, despite the lack of stretching and balance activities that EA Sports Active and Adidas miCoach had.

EA Sports Active 2 was my absolute favorite on the PS3: decent sensors allowing for accurate reads of motion, and a great variety of exercises that seemed to scale up difficulty only when you’re ready. (My only wish was that Sports Active should have gotten Move integration.)

Is this more of just a sports/wrestling competitive game? Or is there an exercise component?

I’m excited for the possibilities the PS4’s 3D camera and Move integration when it comes to better sensing, and providing detailed/meaningful feedback to correct my form during various exercises.

PS: The only “sports” game I ever liked was Quidditch World Cup on original Xbox. It was really quite well done; we played the co-op mode a *lot*. It would be great if EA released an “HD” version of Quidditch World Cup, especially if it had Move support!

jab__661 said:

February 10th, 6:30 pm

Jon Jones Isn’t performing the anaconda choke correctly. It is EA, so I’m not surprised.

KNDRka said:

February 11th, 4:36 am

+ jab__661
so? it’ll be boring if u can use only “specific” subs.

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