It’s been a long road for us at 17-BIT getting Skulls of the Shogun out the door – and we hope you’re ready for what’s set to be the ultimate version of the fast-paced, turn-based strategy game: The Bone-a-Fide Edition, finally coming to PlayStation 4!
Follow us on Snapchat for live event coverage, unboxings, behind-the-scenes and more.
It took well until adulthood to see the creation of the development superforce now known as Breakfall, but we build games on the basis of certain shared common experiences. It was true for the whole team that games were a huge part of our everyday lives as we grew up. Games were a primary source of entertainment, but we also share the common experience of using games as a focal point for our young, proto-nerd social lives.
Looking back, making our upcoming action sidescroller Apotheon in the visage of ancient Greek pottery seemed like an obvious choice. Everything is already there. The 2D perspective, the awesome narrative and setting possibilities, heroes fighting monsters and magical goat-men with no pants… All we really had to do was figure out how to make the art on those pots move around and make it into an interesting game.
One of the problems with making a game about the American Civil War is that it’s fairly boring, at least compared to other video game themes. However, I believe that we have solved that problem, through the addition of massive, steam-powered automatons designed for a single purpose: WAR!
When we began developing Source, we set out to create something completely new and unique, yet deeply versed in the classic Metroidvania adventure game style. To us, a Metroidvania is a special kind of adventure game that has a few main components that need to be just right. First off, there needs to be an expansive, mysterious world to explore. Second, there should be permanent upgrades that are vital to your character’s advancement and survival.
I’m glad I didn’t go with my original opening paragraph for this post. It just enumerated the reasons Escape Goat 2 sets itself apart from other puzzle platformers out there. I’ve shown the game to so many people that the shtick is burned in my mind. And ultimately, it’s impossible to describe, because the fun of Escape Goat is intangible.
Danielle Riendeau from Polygon put it in the most flattering terms: “Escape Goat 2 made me feel brilliant.”
Hello, PlayStation fans! My name is James Petruzzi, and I’m the Producer of Chasm, a procedurally-generated RPG Platformer coming to PS4 later this year. In Chasm, players take up the role of Daltyn, a young soldier sent to investigate the mysterious disappearance of a mining crew in the remote mountain town of Karthas. Upon arrival you learn the town has been cut off from the outside world by supernatural forces. Now trapped, you are left with no option but to explore the mines below the town and uncover the source of the disturbances.
While growing up I was always fascinated by space exploration and I was especially fond of the many video games set in space such as Frontier, Starflight, and Privateer. In fact, it’s long been a dream of mine to take all of what I enjoyed about those sorts of games and try and create my own game in the genre. Drifter is that game, and now I’m happy to say that another dream of mine is being fulfilled now that Drifter is coming to PS4 and PS Vita.
Would you be willing to answer a few brief questions about PlayStation.Blog?