Hey, PlayStation fans! It’s great to be back on the blog, and today I’m incredibly excited to bring you news of our latest game — Grid: Autosport on PS3.
Grid 2 raced off into a more narrative-led world with accessible controls, and it’s clear that for many of you that wasn’t what you wanted or expected from it. So with Grid: Autosport we had the opportunity to make a much more focused motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.
As ever, our handling model has had a lot of effort put into it, and you’ll really notice the difference, we think, from Grid 2. For Grid: Autosport, we’ve gone back to a more authentic handling style. It’s definitely not a full simulation — we want it to be authentic, not clinical — but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: Grid, to give you an idea.
The Racing Disciplines
You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within Grid: Autosport — each with its own unique style and feeling. A Touring Car race feels completely different to that of an Endurance or Open Wheel. It’s one of our key goals to capture the authenticity of each discipline in Grid: Autosport.
The single-player career in Grid: Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfill sponsor demands, and beat rivals.
Racing with a teammate is back, and — at your request — he/she will now attack the cars ahead or defend his or her position.
The Racing Experience
When you take an authentic handling model, a great selection of cars, and a variety of racing disciplines, it still needs the racing experience to hold them all together. And in Grid: Autosport your racing experience revolves around the Paddock.
In the Paddock, you’ll be able to tune your car before the race. Tunable components include brake bias, differential, downforce, gears, ride height, and suspension at both the front and back. All of the cars in the game run great as “stock,” but the option to tune is there should you wish to get the car handling to your own preference. It’s also the place in which you’ll be able to take part in both practice and qualifying before a race.
Powered by RaceNet, you’ll be able to join with friends to form Racing Clubs and race under team colors against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge; track your stats, including your complete vehicle history, and climb weekly with persistent leaderboards.
We’re incredibly excited to lift the lid on Grid: Autosport, and we’re looking forward to the coming weeks when we get to show you more of the game. You won’t have to wait long to get your hands on it, as Grid: Autosport launches June 24th on PS3. We’ll see you on the track!