Source on PS4: Evolving The Adventure

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Source on PS4: Evolving The Adventure

Source on PS4

When we began developing Source, we set out to create something completely new and unique, yet deeply versed in the classic Metroidvania adventure game style. To us, a Metroidvania is a special kind of adventure game that has a few main components that need to be just right.

First off, there needs to be an expansive, mysterious world to explore. Second, there should be permanent upgrades that are vital to your character’s advancement and survival. Lastly, a rich, visual story should unfold simply by playing the game itself. In just a few months of development time we’ve managed to uncover how we will attempt these familiar traits of the genre, and maybe even evolve them a bit further with Source.

The world of Source, even in its earliest versions, has always been an alternate dimension full of life, energy, and bio luminescence. Early on we looked at 80’s computer graphic movies like Tron, deep sea marine life, and fine surreal art for influence.

The reason for this eclectic mix of inspiration was to find the middle ground between the familiar and the unknown in order to help drive the exploratory nature of Source. For instance, if everything looked realistic, you would be able to take all the plants, trees, and creatures at face value, moving on without a second thought. By inventing all our own foliage and living creatures we’ve been able to make a very mysterious world, which allows the player to see through “infant eyes;” essentially seeing the world for the first time.

Source on PS4

As the world started to form, we began to arrive at our character, the firefly. This was born out of an idea I had while doing chores in the backyard. I saw a humming bird fly from flower to flower, and loved the elegance and tranquility of the creature. At that moment I saw the entire game; how the ecosystem of Source would become an elaborate system of plants and creatures, and how all of these beings are tied together by this “pollination” or exchange of energy.

The way the character upgrades itself in Source is rooted in the genre of the Metroidvania; search the world for clues, discover a new energy source, and absorb the energy to become imbued with a new ability. These new abilities can be used to fly to new areas, explore places that were previously poisonous to the character, or uncover a new kind of attack.

To evolve the system further, we looked to nature for inspiration. In fusing the hummingbird with the butterfly, we were able to create a cocoon system that becomes imperative to your adventure. You’ll need to pollinate at least one cocoon while alive. When your character dies, your offspring will be born from that pollinated cocoon and will harness all of your character’s abilities. Sometimes, depending on how much experience your character had, the new offspring will have gone up a level and will be born with advanced strengths and abilities, essentially making the cycle of life a positive and necessary thing.

Source on PS4

We feel the root of the adventure game is the story, and we want the story in Source to be truly memorable. The story is told around your character as the game progresses, not with long-winded cut scenes. It comes down to creating great moments throughout the game to achieve the highs and lows properly placed to achieve cinematic drama. Therefore we’re designing the story to be harmoniously fused with the level progression and the world’s layout.

A great Metroidvania is an experience where you go off on an amazing adventure. You may not know where you’re going, or who your friends are, but you have a purpose and a way of defending yourself. This is what we’re setting out to do with Source, except with a new kind of character set in an alternate dimension, inspired by life as we know it.

Feel free to hit us up with any thoughts, comments, or questions. We feel that Source is a very special game, and would like to get your input as we dive deeper into development.

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23 Comments

  • This looks awesome. Definitely getting it when it comes out, and it’s worth noting you can still back the project on Kickstarter!:
    https://www.kickstarter.com/projects/fenxifire/source

  • Those graphics look great and a cool concept too! God bless you guys. :)

  • First thought this would be an article about the Source Engine on PS4, but realized this is a lot more cool than that :-)

  • So did I especially with the all the blue, white, and orange pictures.

  • This game looks amazing can’t wait

  • Wonderful. Was backing on Kickstarter but really happy this will be coming to PS4.

  • Another original title to look forward to I personally don’t know what people are complaining about with indie games there just outta sight!!!!!!!!!!!!!

  • The flood gate of games seems to be opening up. I am so glad I just upgraded my hard drive to 1TB!

  • Please consider a Vita release!
    #BestOnVita

    and Cross-Play (and Cross-Buy)

    (backed this on KS)

  • Looks awesome

  • You had me at Metroidvania ;)

  • You guys mentioned uncovering new attacks, what is the combat like in this game? Is it melee combat with combos or shooting like an fps, or could it be both?

  • Seems interesting.

  • Seems like a very inspired concept. I hope the surreal, abstract atmosphere is a consistent element – a collective vision that you share could feel like a believable place, even if it’s other-worldly. Combined with the right music, this looks like a pretty immersive(and maybe relaxing?) experience. I wonder if working in the gameplay will be a challenge. It makes me think of Journey, Hohokum, and Rez a little bit, but I don’t know if I’m understanding the whole picture. Either way, it’s unique and has a lot of potential. I’ll be looking out for this one!

  • This definitely sounds interesting. Looking forward to giving it a try.

  • I went over to Kickstarter to watch the trailer for Source and it’s now on the buy list. Can’t wait till this game comes out.

  • Sounds interesting. I look forward to seeing more.
    When I first read the title of this post, I thought it was going to be about the Source game engine, which I absolutely hate. The actual subject of this topic was a pleasant surprise. lol

  • I also thought it was some Valve article. I have no idea what is going on in this game from those pics, but it does look cool, and they had me at ‘metroidvania’.

  • My initial impressions invoke Journey. perhaps a bit of Flower as well, eh? ;) these are compliments of the highest order. SOURCE looks brilliant. Can’t wait! ^-^

  • m_Madruguinha08

    Wonderful! It looks delightful!

    I crave for games that show the effort and creativity of developers. This one is a perfect example of such game I crave.

    Best wishes for the team and this amazing work. I’ll be in line for this game for sure.

  • Awesome looking game, can’t wait to see more.

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