Final Fantasy XIV: Heavensward

May 14

May 14

The Art of Switch Galaxy Ultra on PS4, PS Vita

Gary Nichols's Avatar Posted by Managing Director, Atomicom

Switch Galaxy Ultra

Greetings, PlayStation.Blog — Gary from Atomicom here with an update on Switch Galaxy Ultra, our insanely-fast, reaction-based arcade game that’s been developed as an update to our critically acclaimed PlayStation Mobile title Switch Galaxy.

We’ve been off the radar a bit as we had our heads down squeezing every last drop of art, code, and blood into the game and it’s shaped up to be something we’re very proud of. Both the PS4 and PS Vita versions are running in super smooth 60 FPS with the PS4 version at 1080p.

Both feature online multiplayer with two modes of play for up to four players, and we’ve incorporated cross play so you can compete against your buddies across PS4 and PS Vita. We also have cross buy and cloud save so everyone with a PS4 and Vita combo is getting a real treat.

Finally, there are also seven player ships, all fully upgradable and a ton of fiendishly fast levels — plus an endless survival mode. If that wasn’t enough, we also have an awesome twenty two-page comic that unlocks as you play through the game. More on that shortly.

Switch Galaxy UltraSwitch Galaxy Ultra

We’ve been working with WipeOut Co-Creator and Psygnosis art legend Jim Bowers, who has taken time out from working on movies such as Skyfall, Prince of Persia, and The Golden Compass to get involved with designing our new start/end cities.

Finally we would like to share a bit more about the comic and I will hand over to the designer, Darren Douglas. He’s another WipeOut veteran and published Judge Dredd Artist, so you’re in safe hands… I think!

Over to you Darren:

Switch Galaxy Ultra

My first love (after Daphne from Scooby Doo) is drawing comics and, having made the first tentative steps into that professional arena, I was keen to continue. Luckily, Gary’s not as dumb as I look and he said the magic words: “comic book.”

Personally, I’m more a fan of pulp sci-fi with the emphasis on the “fi” over the “sci,” and what I like to call “blue collar sci-fi” which is relatively normal people thrown into situations with a sci-fi twist. So I started with Glynnie Vance, a human driver for hire with a back-story vague enough that we could throw anything at him as we went along.

So the first version of Glynnie I came up with was, on a whim, a sort of Lemmy in a trucker hat.

He was stocky and beefy, and I was asked to make him a bit sexier and come up with a sexier name than “Glynnie!” And in slimming him down and trimming his chin fuzz we wound up with… argh, no, yet-another-muscly-bald-guy-main-character-for-a-video-game!

Now he would need a boss, an ear to bend while out in space. Since this would mainly be in the form of a voice on a hotline, I thought I could get away with anything at the other end. My idea of a brain in a jar was (thankfully, in hindsight) kyboshed in favor of someone a little sexier, and Amur was born.

Switch Galaxy Ultra

But something about the isolation of the brain-jar-girl really appealed and the idea that his boss would be trapped by circumstance in one place, while Vince galaxy hops really began to feel like something interesting. Making her insatiably curious about the universes she’ll never get to travel and playing that against Vince’s universe-weary cynicism became the focus of their interplay.

The pencils are done the old fashioned way with, uh, pencils, but are then scanned in and colored with Painter and Photoshop, and it’s here that the final decisions get made.

We also added a series of interludes, a new extro, and introduced a new character in Herve — the devious second in command to Amur that leads up to an ending that I won’t spoil, but which leaves us open to explore almost anything from here on out. Assuming folk are interested enough to see what will happen next, that is!

Add Your Own

latinoplaza said:

May 14th, 8:42 am

First :)
and looks a lot like that new game announced by harmonix.

Sangetsu-II said:

May 14th, 8:43 am

Release date please…

IzoGray said:

May 14th, 8:50 am

Those may be the ugliest feet/heels I have ever seen…

Elvick_ said:

May 14th, 8:58 am

Super happy to have this coming along. One of the best (if not the best) PSMobile games. Glad more will be able to play it. And I’ll be glad to play it again.

Will the Vita version be native res too?

Rezolution77 said:

May 14th, 9:40 am

I see no point in continuing onward towad a PS4 untill they allow my PS1, PS2, PS3 games cross compatible . But thanks for the Vita love.

Rezolution77 said:

May 14th, 9:42 am

The screenshot looks like traffc.

luvtoseek said:

May 14th, 10:47 am

Ohhh dang, tell me it controls well… I’ll like to see it in motion ASAP!

italodancemp3 said:

May 14th, 10:50 am

Nice is the vita version running in 60 FPS too?

somebodyissilent said:

May 14th, 11:03 am

I like the artwork.

GranpireV said:

May 14th, 12:10 pm

I’m the biggest Wipeout Fan ever, and I love the look and feel of the game, but I have to bring this up:

Why is it that the male character gets a practical mechanic-style outfit, whereas his female boss is basically naked?

Texus009 said:

May 14th, 12:57 pm

Sweet! This wasn’t on my radar but I’m a huge fan of these types of games like Wipeout and Extreme G. And cross buy too, fantastic! I’ll be picking this up for sure

Volken_us said:

May 14th, 4:39 pm

I cannot wait anymore for this game.
It is the indie title I expect the most !

fixer1989 said:

May 14th, 4:41 pm

Funny how the art designer took time out of his busy day from working on years old movies to help with this new game

PrimeroIncognito said:

May 14th, 6:36 pm

I have the PSM game a I like it a lot, so I’m definitely interested in this upgrade.

Kaddyshacks said:

May 14th, 6:47 pm

Love the artwork and Amur’s design. That’s something I felt futuristic racers like Wipeout lacked – characters that bring that extra bit of personal connection.

tusunami said:

May 14th, 7:31 pm

What I notice in this PS blog is that people don’t read they ask questions to what is already posted in the article really really. A mind is a terrible thing to waste when you don’t use it.

tusunami said:

May 14th, 7:32 pm

Almost forgot the other part of my post incredible game and I look forward to playing this soon!!!!!!!!!

plaztiksyke said:

May 14th, 10:37 pm

I like hearing that the pencil art is done on paper first, then scanned in. I must say that I don’t care for modern tablet art styles with really thick, uniform lines that make everything look like late 1990s flash animations.

Awesome to hear it’ll be 60fps on VIta — is that at Vita’s native resolution? with AA?

WIll the audio assets on PS4 and Vita be 24-bit FLAC? if not, what codec/bitrate?

SpooNManX said:

May 15th, 5:41 am

It would be cool to play along with your own original music, but that will never happen unless Sony gets their stuff together and adds this option to the PS4 firmware.

drd7of14 said:

May 15th, 8:14 am

@19 This kind of reminds me of audiosurf, minus playing with your own music, which is totally fine by me. I love that game, and I think that on the VITA, it would be very well suited. So yeah, if they added that ability, it would be even more of an instant buy. Which it is by the way. :P

Matrix_Lion said:

May 15th, 11:07 am

@ somebodyissilent I like the artwork too.

Alyyse said:

May 15th, 5:20 pm

This game looks pretty cool. Can’t wait to play it.

IsaTri said:

May 17th, 5:56 am

Looks like fun and the art is awesome. I trust that the Vita version will look as good as the PS4 version

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