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Transistor Out Tuesday, Recursion Mode Revealed

Greg Kasavin's Avatar + Posted by Greg Kasavin on May 15, 2014 // Creative Director, Supergiant Games

Update: Watch the launch trailer for Transistor below.

Transistor is less than a week away! Things are eerily calm for us at Supergiant as we await the moment when our new game becomes available worldwide, at which point we’ll find out at long last what everybody really thinks!

It’s been immensely gratifying to have worked on something that so many folks are excited about. Though, knowing full well just how little of the game we’ve shown, I’m eager to see the response to all the many aspects of the game we’ve purposely kept secret. I’d like to talk about one of those aspects here, but first! Let me tell you why we’ve opted to keep so quiet through most of Transistor‘s development.

“The less you know about Transistor, the more likely it is to surprise you.”

We could have shown more. Since you’re reading this on PlayStation.Blog, I’d bet you’re pretty up to date on what’s happening in games in general. You know the typical PR cycle for a big game involves tons of trailers, previews, press releases, and so on, and maybe eventually a round or two of hands-on impressions before the game is finally released. That’s not been our approach, partly because we’re a small team, and partly because we don’t think it makes sense for the kinds of games we’ve made. Our feeling is that the less you know going into a game like Transistor, the more likely it is to surprise you. And we think experiencing genuine surprise is one of the rarest and most pleasurable sensations that games can provide.

Transistor on PS4

Having said that, if you’ve played our first game, Bastion — or even if you haven’t — then you may not be surprised to learn that finishing Transistor won’t necessarily signify the end of the time you’ll want to spend with it. Our philosophy on replayability comes down to this: Our foremost goal is creating a complete-feeling, well paced game that’s respectful of and rewarding of the time you put into it. That means we really want for players to experience a sense of satisfaction at getting to the end of the game. If most players get to the end of Transistor and stop there, we’d be very happy, as they will have completed the story. But then again, there’s more to it than that.

“Enter what we call Recursion mode.”

As part of our goal, we wanted to build rich, deep-feeling game systems for Transistor, such that it’s impossible to experience the full breadth of the gameplay on a single play-through. This helps us ensure that first play-through will be as packed with as much interesting stuff as possible. At the same time, it creates a lot of opportunity to extend the game in ways we think are exciting. Enter what we call Recursion mode.

Transistor on PS4

Recursion mode is unlocked after you finish Transistor’s story. You’ll then have the option to recurse through the experience, retaining your progression data — notably, your User Level and all the Transistor functions you’ve unlocked. This immediately opens up a lot of new gameplay as you’ll be discovering new function combinations all the way through your initial play-through of the game. You’ll also find some new surprises (that word again) in the content itself the second time around. Most notably, the composition of enemy forces you’ll encounter will be different — and it’ll be different just about every time you play. This means you can really sink your teeth into the core gameplay if, as we hope, you’ve taken a liking to it by the end of the game.

The Process, the enemy forces you’ll be dealing with in Transistor, operate as a faction. The different varieties you’ll encounter have complementary roles. As we experimented with fighting against them in different combinations, and in different locations throughout the game, we found a ton of interesting variety. We hope you’ll enjoy it as we have. If you’re familiar with Bastion’s New Game Plus mode, we think Transistor’s Recursion mode pushes some of those ideas even further.

Transistor on PS4

Transistor is foremost a single-player-focused game that we want to feel like a rather intimate and personal experience for players. However, we’re also very excited for the high level of play that’s possible in this game, and all the thousands of different function combinations and viable playstyles players can use to get through it. We can’t wait to see how it all translates with PS4’s built-in content sharing and live streaming, and to see what folks have to say about what are all the best, most interesting function combinations. For sure we’ll be there on launch day, watching people’s reactions in real time. You know, it’s a very special time for games these days, that we can do a thing like that. Until next week!

//Add Your Own

60 Comments   5 Replies

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51

+ Liimer on May 17th, 2014 at 12:44 pm said:

As much as I love my PS4, I can’t understate the importance of the preload feature. I’m tempted to get this on Steam in order to have more time with it on Tuesday since I work on Wednesday. Either have all new releases be preloaded or update PSN at midnight every week. You WILL lose sales. Fellow PSNers speak up if you want to affect change.


52

+ siriusbee on May 17th, 2014 at 4:35 pm said:

@51 (Liimer): Yeah, I’ll speak up. It doesn’t matter to me, since I won’t be able to play till end of day Tuesday, but *on principle* it seems a little ridiculous that *only select games* have the preload feature. What is this? Why is this? Is it a technical issue? Doesn’t seem likely. Is it some kind of weird business issue between PSN and developers? No idea, but it does seems little weird that preloads are only inconsistently available.


53

+ Rezolution77 on May 17th, 2014 at 9:31 pm said:

Saying this title should have been a Vita release, and once again CrossBuy.

Oh well, good bye unless maybe you make it to IGC.


54

+ KinkyWiZard420 on May 18th, 2014 at 8:44 am said:

Definitely interested will most likely day one blind buy… cuz thats just how i roll


55

+ BrodiMAN on May 18th, 2014 at 3:02 pm said:

Oh ma gawd, dat trailer!

I was already going to buy the game, but now….now I must have it!


56

+ Matrix_Lion on May 18th, 2014 at 3:40 pm said:

Beautiful looking game.


57

+ BrodiMAN on May 19th, 2014 at 6:37 am said:

Pre-order question: Are there any perks to pre-ordering? If not, then why should I pre-order? Even if I pre-order it now, because it doesn’t pre-load, I’ll get to play once I download it just like everyone else that didn’t pre-order. I don’t get any in-game extras or any other bonuses. So why should I pre-order? Why not just wait?


58

+ Liimer on May 20th, 2014 at 6:40 am said:

Time to play Transistor! Oh… PSN hasn’t updated. Guess I’ll buy on Steam. Thanks Supergiant games; I’m really looking forward to this.


59

+ KingRed on May 20th, 2014 at 7:24 am said:

I pre-order this. So I thought I be able to download this at midnight but nope could not. Now it is 10am EDT and still no download yet. When will this be up? Never had this problem with any other games.


60

+ TetraMage on May 29th, 2014 at 7:33 pm said:

Pretty cool


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