Want to know what you’re getting yourself into? Our new launch trailer will give you an idea:
Sometimes we’re asked “who does your trailers,” and the answer is: We do! Our trailers are important to us. Cutting a trailer means packing the atmosphere and feel of our game as tight as possible, to give you a strong impression of what we’re going for.
We think it’s important that our trailers complement our game with original content. This means creating a scene with original art and voiceover that could be taken from some of the gaps in the story. This way, whether you’ve never heard of Transistor or whether you’ve been eyeing its development like a hawk, the trailer will deepen your understanding of the world and its characters.
Speaking of trailers — a question we’ve been getting for over a year now is, when are we going to release the full-length version of the song from Transistor’s reveal trailer? The answer is… right here, right now!
The music in Transistor is a key part of the game, and an integral part of the identity of Red, the game’s main character. “We All Become” is just one of Red’s songs that you’ll hear in the game. Darren Korb and Ashley Barrett, the real-life musicians behind this track, have plenty more where that came from. I recommend playing the full game before listening to the soundtrack on its own since the music is so closely tied to the game, and I hope it’s just one of many factors in Transistor that you find interesting and well worth your while. All of us at Supergiant hope you enjoy the game!