Why DRIVECLUB Could be the Most Realistic Sounding Racing Game Ever

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Why DRIVECLUB Could be the Most Realistic Sounding Racing Game Ever

If you’ve been keeping track of our recent DRIVECLUB videos – in particular the 4TheSense clip above – you should hopefully have twigged that developer Evolution Studios is hell-bent on delivering the most technically sophisticated console driving game on the market. Its visuals and gameplay systems obviously play a huge part in achieving that goal, but there’s another, less-trumpeted area in which the team are achieving some extraordinary things: audio.

Squirreled away in a corner of the sprawling Evolution complex outside Runcorn in the north of England, Audio Manager Alan McDermott and his team have been hard at work building an enormous library of sound effects for the forthcoming PS4 racer. And unlike most games in the genre, every single one of them is 100% bespoke.

“We did initially look and see if we could buy samples in, and approached manufacturers,” McDermott tells me. “But it just wasn’t good enough for us to do what we wanted to do.”

Instead, his team has spent the last two and a half year travelling the globe painstakingly recording the sounds of every single car featured in the game.

“We’ve been chasing these cars around the world,” he says. “There aren’t that many Pagani Huayras available. They don’t just send them out on a whim. It’s in Japan on a Wednesday, it’ll be in Italy on Saturday… we chased them. We’ve gone all out.”

And when they did track a car down, it wasn’t just a matter of sticking a mic in the exhaust pipe and pressing record. Evolution has gone to unprecedented lengths to capture a complete picture of what these machines sound like.

“We used upwards of 16 mics in each car, and in some cases a lot more – 26, even 27 in one of them,” insists McDermott.

“We wanted to bring the engines to life. There’s a lot of competition out there that has already set the bar for us. We knew how good we had to be and that we had our work cut out. We didn’t want to be the same as our competitors – we wanted to take it a step further. It has consumed us completely for the last two and a half years.

“A lot of the time with simulation car games, the developer will record a set of samples and then that’s it,” he continues. “They use those samples for both internal and external sounds. We didn’t do that. We recorded bespoke samples for everything – exhaust, engine, cockpit… We had a surround sound mic in the cockpit, which could be awkward as most of these cars don’t have much room in there!”

Indeed, the results are remarkable. Pan around a stationary car gunning its engine and the sound it make changes with your position. As shown in the video above, the engine noise reacts accordingly depending on whether you have an in-car view or have chosen a third person perspective. Go through a tunnel or leave the road and the sound your car makes changes in step with the immediate environment.

Don’t take my word for it though.

“BMW and Mercedes actually called us up and asked if we’d be happy to give them a copy of our recordings to replace their own versions,” says Alan with a grin. “That felt pretty good!”

“I’m fairly confident in saying we possess the most high fidelity recordings of these cars in existence. That’s something I’m really happy about.”

“So what?” some of you may ask. What difference does a few pitch perfect engine roars really make to how much fun you’re going to have with the game?

“It’s what makes you feel connected to the road,” argues McDermott. “Coupled with the physics and the handling, I’d say the audio is one the most important aspects of the experience. If the audio sounds wrong it breaks the entire experience. The whole connected experience goes right through from physics to audio.”

“Maybe not everyone will notice everything we’ve done, but we’re obsessive about this stuff and we go the extra mile for the small percentage of people who will notice.”

You’ll have to wait until October to find out for yourself, but in the meantime check out the exclusive sound clips below which demonstrate the painstaking attention to detail of the audio guys at Evolution.

First up, this is the sound of a real Ferrari 458 Italia:

Secondly, here’s the Ferrari 458 as heard in-game (note from Alan: “There are still improvements to make, but what you’re hearing is a true representation of pre-beta in-game audio. We’re still working on various elements such as the gear changes. It’s only going to get better!”):

Finally, here’s another in-game clip, this one of a mystery car. Would any enthusiasts out there care to hazard a guess at what car it is? We’ll reveal all later this week:

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42 Comments

  • Pretty cool! Can’t wait to see more of the game and play it in October!

  • Nice!

  • Mystery car sounds menacingly Meaty! Is it a Hamburglar?

  • Mystery car is a Veyron!

  • Was already ‘looking good’. Now it’s sounding good. Really looking forward to a test drive this Fall.

  • Well sounds cOOl. Now we need is to see this in action on October 7th. An I hope no more delays, please. ;)

  • :’ o

  • Honestly, they sound nothing alike. This game looked cool in Nov. Now seeing game play of cars bouncing off walls … no thanks.

  • Nice to know that the same passion for detail that is going into the visuals is also going into the audio, Great job! Where is the “4TheSense clip”? For some reason I don’t see it on the page :-(.

  • They’re trying so hard with all these blog posts to make people forget about how they tried to screw us with the whole temporary psplus access.

    Too little, too late for me. I will NEVER purchase/support this title…

  • You guys are just making me want this game more and more! I am honestly so glad it was delayed, because I know that it will be far more incredible than it would have been if released with the launch of PS4. Sure, I’m anxiou to play Driveclub, but take as much time as you need until it’s the dream game that YOU (the developers) want to release. :D

  • CrusaderForever

    @10

    Seriously!? Oh man, I would hate to get your order wrong at MacDonalds! LOL! You need to lighten up. Your stance is ridiculous. They are offering a free toned down PS+ version and you are still mad. smh

  • CrusaderForever

    This game sure benefited from the extra time in the oven! What I have seen recently is truly impressive. Great job and I cannot wait to try this out and no doubt fall in love with it and purchase the full version. Thanks!

  • I’ll take your word for it! I’m not one to play racing game or sport for that matter, but their passion,commitment into the game really makes me want to try it. Fortunately there is the PS+ free version!

  • H*** S*** that was insanely good! I can’t wait for October man EVO you once again prove me your are one the best racing game devs :)

  • We all know Gran Turismo 6 has the most realistic engine sounds in a racing game hands down. If DriveClub even comes close to its sheer quality, I would be very impressed and this might be a day one purchase for me.

  • I like the sound of the cars I just hope this isnt a game where if you don’t buy all the add ons than its not a fun game to have. Hopefully the plus edition will bring a good value without the must to upgrade to the full edition.

  • This should really have Logitech G27 support like Gran Turismo 4, 5, & 6. I’m playing Watch Dogs now and it feels really goofy trying to drive with a controller. Also, if Sony supports Logitech G27 like Gran Turismo on ps3/ps2 then it would increase sales of Driveclub and GT7 when released. It would also give G27 owners incentive to buy a ps4.

  • Mystery car guess: Mercedes SLS AMG Black Series.

  • Nice. It does sound incredible!

  • Mystery car is Godzilla?

  • The game looks amazing and sounds amazing. All I’m asking is that not, every one of the cars be an exotic/import, in simpler words, I want some American Muscle Cars. :0

  • Sounds awesome. Can’t wait to play!

  • The mystery car sounds like an AMG V8 naturally aspirated. Maybe a C63 AMG.

  • Mystery car?
    Hmm…Mercedes S63 AMG? https://www.youtube.com/watch?v=8QDqFFNJqvU

  • either way…my ears are ready >.<

  • We NEED to know about LOGITECH WHEEL SUPPORT

  • I will say the mystery car is SLS AMG. The first part of the sound is like a German engine. Not Italian car for sure.

  • Can we get a Koenigsegg engine sound?

  • my friend PSN ID Quantum_Dream guessed the mystery car, check it out for yourself guys http://www.youtube.com/watch?v=9IJPVjELbok

  • That mystery car sounds nice.

  • Spectacular. The first 4thesenses video was amazing.
    I was thinking about the wheel support, and since the game isn’t a simulator, I don’t see the necessity of it.
    I tried a wheel with the Motorstorm series for example and it was horrendous. You lack the connection with the car, but at the end, this is just my opinion.
    As for the sounds you guys NEED to share those with Kazunori Yamauchi. Maybe that way he can make a real simulation of the sound for once and for all.
    Anyway, looking forward to turn up my Sony Home Theater with your cars while waiting for GT and those promised sounds.

    A proud Sony user.

  • Mystery car sounds like a Mustang Shelby GT500 Super Snake

  • Mystery car: McLaren MP4-12C

  • Mystery car sounds like the AMG SLS Roadster (maybe a little more tame).

  • This all reminds me of the weird PS Plus Demo Edition.

  • I would way rather have a new Motorstorm game.

  • Great job on the sound, but i cant help to notice the gear indicator in the dash isnt showing gear jumps and the tachometer wasnt moving. make these two things happen and you guys will be amazing. my only complaint!

  • Driveclub is going to be sick! Picking up a PS4 just for this game entirely! Can’t wait for it to come out!

  • It would be very nice if the Lexus LFA is included in the game. After all, it would be a huge missed opportunity if your dedication to sound effects isn’t used for replicating the sexy shriek of the LFA.

  • Mystery car is a honda civic :P

  • Sounds great. All I can hope for is it supporting the Logitech G27 wheel

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