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New Alien: Isolation Details Revealed

Alistair Hope's Avatar + Posted by Alistair Hope on Jun 10, 2014 // Creative Lead on Alien: Isolation at Creative Assembly

Alien Isolation

We’re incredibly excited to be showing Alien: Isolation at E3 this year. This will be the first time we’ve had so many people get their hands on the game in North America. It’s thrilling for us, as the development team, to watch players immerse themselves in our lo-fi, sci-fi, 1970’s original take on the Alien universe.

We’re pleased to be revealing the new features of the wider game. Firstly, the human survivors — abandoned on the remote space station the game takes place on. They’re in the same position as the player, they too are desperate to survive and that makes them unpredictable. Sometimes they react positively to the player, sometimes they can be aggressive.

Next are the Seegson Synthetics — these are rudimentary, bio-mechanical creations. They too are hard to read. Sometimes their presence is beneficial, but it’s not guaranteed. Built to last, any form of antagonism should be avoided.

Alien IsolationAlien Isolation

Finally we’re introducing the Crafting System. This allows items and components found in the world to be combined into rough and ready improved tools and devices that, if used in the right place at the right time, might just improve your chances of surviving. For example the Noisemaker — an unusual, hastily created, electrical device with two speakers on either end. When thrown into the world it creates a lot of noise, attracting the attention of anything nearby and allowing the player to slip past unnoticed.

Also on the show floor we have a hands-on demo featuring a further mode from the game. This is a time-based challenge where players are tasked with escaping a confined space whilst having to contend with the Alien. It’s a really intense experience that everyone should check out.

It’s incredibly exciting E3 for us and we’re just loving watching how people survive!

//Add Your Own

11 Comments

1

+ Boyanime010 on June 10th, 2014 at 10:44 am said:

You never told us the release date?


2

+ Boyanime010 on June 10th, 2014 at 10:44 am said:

Sounds interesting, when is this coming out?


3

+ TrueLordX on June 10th, 2014 at 10:48 am said:

So looking forward to this game. Looks very authentic and moody… I really hope it has enough tension to last the entire play through. Some games in the genre like outlast and daylight were great but couldn’t for me… And those were short.


4

+ Bigbadwolfe143 on June 10th, 2014 at 10:55 am said:

Any word on this being a Project Morpheus enabled title? Have read that it will be supporting the Rift and would love to play this on Morpheus. Either way really looking forward to the game, new footage from this week looks great.


5

+ Falaut on June 10th, 2014 at 11:14 am said:

Morpheus enabled please.


6

+ mastorofpuppetz on June 10th, 2014 at 11:34 am said:

Still no DLNA, MP#, friends notifications, becoming a joke at this point. Main bar on PS4 is a mess and needs big time organization, is sony even trying anymore


7

+ EagerSnake on June 10th, 2014 at 11:59 am said:

As some of the guys said, PLEASE, Project Morpheus compatibility is a MUST.
Anyway, you guys are in the right path to achieve something as BRUTAL as it was Ridley Scott’s Alien :)

It’s going to be HARD to finish the game. The Xeno is probably the only thing that TRULY scares me since I was a child.

See you,
A proud Sony user.


8

+ Jersquall on June 10th, 2014 at 2:06 pm said:

Alien: Isolation will be available on October 7th , PlayStation 3, , PlayStation 4 according to their main site. http://www.alienisolation.com/en_us/ and this game looks amazing.


9

+ sophiraem on June 10th, 2014 at 5:52 pm said:

Awwwesome :O I love Alien games!


10

+ italodancemp3 on June 10th, 2014 at 9:24 pm said:

SONY IS DEAD TO US

WHERES VITA’s?

DIE SONY FOREVER!!!!!!!!!!!!!

VIVA MICROSOFT


11

+ waldowalso on June 11th, 2014 at 9:55 am said:

I hope there is some randomization thrown in here someplace. Alien location, items, corridors to an extent, etc. If this is like the typical modern game experience where one play through is the same as the next I will wait til there is a major price drop.


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