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Pavilion on PS4: Extended Gameplay Trailer Revealed

Henrik Flink's Avatar + Posted by Henrik Flink on Jun 20, 2014 // Co-founder and Creative Director, Visiontrick Media

Greetings, dear PlayStation.Blog readers! Today we want to bring up two things: an extended cut of our latest trailer, and some more insight into Pavilion’s gameplay.

First, as most people know, E3 happened last week. Even though we weren’t able to attend, we released a new Pavilion trailer that was shown at the PlayStation booth and uploaded on the PlayStation YouTube channel. There was a time limit to the trailer and we therefore had to exclude two scenes from the original cut. We thought about it, and why not release the original extended version of the trailer as a bonus to this post?

The second thing, as requested, is to uncover some more information about the gameplay of Pavilion. Without going too deep spoiling specific puzzle features, we’ll try to shed some light on the overarching gameplay by presenting the three fundamental components that make up Pavilion’s puzzle design. These three things are woven together, and all three aspects need to be taken into account when solving puzzling situations.

  1. The first of the three components is the main character seen running around in the world of Pavilion. His behaviors and personality need to be observed, understood and aided, for you both to traverse and progress in the game.
  2. The second component is the environment. The layout of the surrounding world in which the main character is traveling will affect his traversal.
  3. The third component is the interactive objects which can be manipulated and thus affect both the environment and, indirectly, the main character.

Apart from these three in-game components, there’s also an outside fourth component, the wielder of interactive objects that brings forth reactions from the character and changes in the environment.

PavilionPavilion

These are the cornerstones of the gameplay, and depending on how things relate to each other, puzzling situations will emerge. Each individual puzzle aims to both give you new knowledge, a deepened understanding of the gameplay, as well as being a problem for you to wrap your head around. Once you realize the solution, execution will be direct and easy. We rather want to reward the player for understanding than punish her for not seeing the solution right away.

We’re also happy to see conversations about the fourth person term. As many have touched upon, the fourth person idiom partly relates to the indirect steering of the main character, much like in everyone’s favorite game Pac-Man 2, but with a totally different kind of logic. Though, the indirect steering is not solely the reason for us to use the term. Unfortunately we can’t go deeper into its meanings without spoiling certain parts of the experience that we’d rather have you experience while playing. Pavilion presents itself best when played, and we look forward to giving you a hands-on experience at game shows later this fall.

If you have any questions, please let us know in the comments and we’ll try to answer them for you. Have a great day!

//Add Your Own

17 Comments

1

+ FeddeCampo on June 20th, 2014 at 6:13 am said:

It reminds me to Transistor but it has a dark style that I love :)


2

+ Hestar69 on June 20th, 2014 at 6:15 am said:

Looks great! Hope it comes out sooner than later in the year :)


3

+ barker09 on June 20th, 2014 at 6:22 am said:

Release date? Will probably play this on Vita.


4

+ Brooklyn008 on June 20th, 2014 at 6:30 am said:

Wow, looks amazing. I feel a darker Transistor mood as well…


5

+ Amnalehu on June 20th, 2014 at 6:36 am said:

What a beautiful looking game! Is this a cross save/buy game for PS4 and Vita?


6

+ ein_nineteenth on June 20th, 2014 at 6:58 am said:

Take something old, hope nobody remembers playing it, come up with new jargon to make it sound fancy. Instant Hype.

Anyway, how about a demo before the game is out?


7

+ RE4LNOiZE_42 on June 20th, 2014 at 7:20 am said:

Part of me think I should probably be grateful that ANYTHING is still annouced for the Vita now… ;)

Anyway, looks awesome. Love the art style.


8

+ charleschannels on June 20th, 2014 at 7:32 am said:

<3 Let's not forget to compliment that music. Pure melancholic bliss.


9

+ GaMeR_bOi_83 on June 20th, 2014 at 7:48 am said:

Cross-save and or cross-buy? It doesn’t really matter still going to get it. This is why I stuck with Sony they have a wide variety of genre’s. How much and when is it going to release?


10

+ argouru on June 20th, 2014 at 8:25 am said:

A “4th person” game? Is that where someone tells you about what happened in a 3rd person game they played? The concept is a bit confusing. :)


11

+ onlineatron on June 20th, 2014 at 8:42 am said:

sure looks neat


12

+ RalliArtEvoMR on June 20th, 2014 at 11:50 am said:

wow, music is beautiful. Will buy it based on that aspect alone!


13

+ tusunami on June 20th, 2014 at 1:20 pm said:

And this is why indie games are just pure bliss when you play them the artwork is just outta sight!!!!!!!!!!!


14

+ PanTheMan16 on June 20th, 2014 at 3:20 pm said:

Not surprising that tusunami steals charelschannels’ description because he/she can’t come up with his/her own thoughts.


15

+ Welmosca on June 21st, 2014 at 12:53 am said:

Very interesting game….1st of all great symbol for your dev studio you have there…it matches the name.Really a vision trick.Now influence and subliminal control…I wonder where are you guys touching with those concepts.Hopefully some deep subjects.

BTW didn’t know 4th person perspective existed.


16

+ TVSGAMERV18 on June 21st, 2014 at 5:17 pm said:

Beautiful music and beautiful art styles, Pavilion looks very interesting.


17

+ PhoenixDowny on June 21st, 2014 at 8:10 pm said:

It’s such a blessing and to see more video games releasing on BOTH the PS Vita and PS4!


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