Hey Pinball fans! I’m Mike Lindsey, Community Manager at FarSight Studios. I’m originally from the Big Bear area where we recreate all these amazing tables. It’s awesome to have the opportunity to do what I love (talk to people and make friends), live in the mountains where I feel most at home, and work on a game that is preserving something as cool as real pinball for all of it’s fans out there.
Today, we’re proud to announce that Black Knight 2000, WHO Dunnit, High Speed, and Junk Yard will be available on July 15th for PS3 and PS Vita, and then on July 22nd for PS4.
This launch will be retrofitting your system with 80′s and 90′s tables packed with action, suspense, and comedy. These four tables brought tons of excitement to so many when arcades were running at full steam across America. FarSight studios is determined to bring back some of that long lost enjoyment.
Black Knight 2000 (1989):
The Black Knight rides again in this brilliant sequel to the Steve Ritchie hit from 1980. Players take on the role of good versus evil as they battle the Black Knight in high velocity gameplay.
The game is all about speed and quick reactions, highlighted by features such as an upper and lower level, repeating U-Turn and Skyway Loop shots rewarding accurate shooters, and a Drawbridge that lowers to reveal a ramp.
The patented Magna-Save feature from the original game is back. This allows players to activate a ball-saving magnet preventing balls from draining. Great scores are achieved by collecting Lightning Wheel Awards, scoring Hurry-Up bonuses and playing the three awesome Multi-Ball rounds, including The King’s Ransom Wizard mode. 5,703 units of this table were produced.
WHO dunnit (1995):
Designed by Dwight Sullivan and Barry Oursler, this table combines the thrill of gambling with an intriguing murder mystery.
Players take on the role of ace investigator Nick Spade as they collect clues, interrogate suspects, and catch killers. The playfield features a functioning slot machine and a unique scoop ramp, which feeds three separate habitrails to lower, raise, and exit the casino elevator. A mysterious murder. One victim. Twenty possible scenarios. Who has the motive? Who has the skill? Everyone’s dying to know WHO dunnit. 2,416 of this table were produced.
High Speed (1986):
Designed by Steve Ritchie and inspired by his personal experience, this table puts players in the role of a driver who is not planning on stopping. Run the red light and suddenly sirens shriek, lights flash, an APB is issued, and the police chase is on!
Flying over ramps and careening down freeways, the get-away is fast and furious! This was the first table to use Williams’ System 11 hardware, the first to play a complete song, and it was the first to have a Multi-Ball Jackpot that increased and carried over from game to game. 17,080 units of this table were produced.
Junk Yard (1996):
Billed as “The Meanest Game in the Whole Darn Town.” Designed by Barry Oursler and Dwight Sullivan, this table challenges players to escape Crazy Bob’s Junk Yard. This is accomplished by collecting pieces of Junk to build various contraptions, going on wild Adventures and ultimately launching into Outer Space to take on Crazy Bob.
The Playfield has many great features including the Great Toilet, the Magic Bus, mean old Spike the dog, and a moving Crane. It’s not hard to play in the yard. 3,013 units of this table were produced.
One more bit of great news that a lot of you have been waiting for: we’ve agreed upon terms with all of the major licenses and clearances we need to recreate the Addams Family pinball table! We expect to launch the Kickstarter this summer, so get ready, fans. We’ll need your help.