On the team we have the original line-up including myself Dan Da Rocha, Dave Hall, and Jon Savery. Since the launch of the original game we have been busy working on adding extra content to the original to form Q.U.B.E. Director’s Cut and are now focusing on bringing Q.U.B.E. ² to PS4.
The sequel is going to refine the core mechanics of the original. There will be a slew of new and exciting puzzles that will boggle your mind, and a tightly woven narrative which will further expand the Q.U.B.E. universe. Oh, and it’s being developed in Unreal Engine 4, so dem cubes are going to be extra shiny… just when you thought cubes couldn’t look any better!
And to top it all off, we plan to support Project Morpheus. We’ve already taken the hardware for a spin and it’s shaping up to be something fantastic so we can’t wait to get our hands (or gloves?) on a kit to begin developing for it!