RiME on PS4: A Guide to the Trailer

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RiME on PS4: A Guide to the Trailer

Developer Tequila Works are sneaky. Currently hard at work on their upcoming adventure game, RiME, that didn’t stop them cramming hundreds of tiny details into the latest trailer. We cornered creative director, Raul Rubio Munarriz, and cracked out the thumb screws to bring you every hidden detail you almost certainly will have missed.

1. Stranded (0.21)

“In the beginning you are stranded on this island and have no purpose. You are on the island, you have left your home and you don’t know why.”

Rime on PS4

2. Helpful critters (0.23)

“But suddenly you’ll see something that shouldn’t be there. The animals around you are going to help to varying degrees, here you can see the seagulls flying in one direction – they’ll try to act as a guide and circle points of interest to help you out.”

Rime on PS4

3. The little prince (0.25)

“The boy wears a cape, and that’s really significant – but I can’t tell you everything, you’ll have to play the game!”

Rime on PS4

4. The key (0.31)

“You’re going to see this symbol in a lot of places in the game, in just a few short seconds in this trailer you can see it in the rock, before looking up to the top of the tower and seeing that same symbol at the top.”

Rime on PS4

5. Symbols everywhere (0.39)

“If you’ve got a keen eye you can even see a smaller version of the key symbol in the rock just to the right.”

6. Climbing high (0.44)

“This is an open world, and you’ll need to move around the island with a lot of physical actions. But this isn’t a flat island – you’ll need to climb and swim, even if the area looks empty… it’s not.”

Rime on PS4

7. Foxy (0.47)

“A lot of our puzzles revolve around the use of light and sound. Perspective is also one of the motifs we’re using. Here you can see us aligning perspective to show a fox drawing created across multiple trees – and the fox is there in the foreground. But maybe you are showing the fox by aligning the perspective… The fox has a really strong meaning.”

Rime on PS4

8. Molluscs and water (0.50)

“Water isn’t only there to look nice – it’ll have gameplay elements to it – below the surface there will be a lot to explore. Underwater doesn’t mean you’re always looking for air. We have no underwater temple, it’ll be fun – don’t worry!”

Rime on PS4

9. Crystal clear (0.53)

“The balance between the turquoise colour and the transparency of the water was really hard to achieve. Our artist was really obsessed with the colour of the water and the sky, and we think it’s paid off.”

Rime on PS4

10. Here piggy, piggy (0.57)

“Earlier you saw the seagulls trying to show you something important. If you look closely here you can see that this pig is not alone. Whilst the female boar and piglets are running away but the papa boar in the background is running towards you. You are a trespasser here. Seagulls can be annoying and boars can be funny, but finding a boar can also bring in an element of danger.”

11. Tower in the mist (1.05)

“The tower is surrounded by a mist, and yes we are hiding things here – we can’t tell you everything all at once! You want to go to the tower, and you actually reach the tower pretty early in the game, but this isn’t the end.”

Rime on PS4(1)

12. Shadows in the dark (1.09)

“People have assumed that these shadows are enemies because in the first trailer the boy picked up a stick and tried to fight them. What people didn’t pick up on was that the shadows weren’t affected by the stick. There’s no good or evil in this game, so don’t look at it in terms of black and white.”

Rime on PS4

13. Bird shadow (1.11)

“What was that thing!? Everyone is looking at the island as this beautiful paradise. That’s one aspect of it, but it’s also a character in itself. What if you make the island angry?”

Rime on PS4

14. Not your typical statue (1.13)

“These statues look in pain, right? More importantly the statues are white and the shadows are black. Also these statues are not just statues, but that doesn’t mean we have Medusa or anything like that, turning people to stone. If you look around at the architecture, someone must have been here before.”

Rime on PS4

15. Vertical scale (1.14)

“We’re showing something important here – verticality. The island is huge in scale and we want the player to feel small at certain points. Whoever built this island wanted you to feel small and insecure, and this isn’t a trick of perception – that is a long way down.”

Rime on PS4

16. Changing terrain (1.18)

“This is the same area we saw earlier with the boar, but from a different viewpoint. Also things have changed. If you explore and behave like a child and experiment with everything, you may get some interesting results. Don’t be afraid, there won’t be a big red button that destroys the island. Play around and see what happens.”

Rime on PS4(1)

17. Sail away, sail away (1.21)

“I wish I could tell you why the boy is climbing on the front of the ship – when you play you’ll understand. What I can tell you is that this scene is not a flashback and it’s not a flash forward. Also the sea here is the actual dynamic water from the final game – we could use it here because the lighting is dark enough that you can’t see the few bugs we still have to iron out.”

Rime on PS4

18. Sentinels (1.27)

“We don’t have robots in RiME. We don’t have machinery. The people that were on the island before you were primitive, they didn’t invent the wheel – they didn’t even invent fire, but they could manipulate matter somehow. These golems behave like flocks of birds or even whales migrating. At this point you’re taking advantage of that migration to move around. These are peaceful creatures, and that’s why the boy looks so relaxed sitting up there.”

Rime on PS4

19. Pointing the way (1.32)

“You are lost on the island but you always have some goals. We don’t have traditional quests – no-one is going to tell you to go and fetch five coconuts – we don’t even have coconuts! Instead we’re creating visual guides that will tell you what you need to do if you want to reach the tower.”

Rime on PS4

20. Shifting the sun (1.35)

“How is this possible!? Maybe it’s because in RiME you are a child and therefore you don’t understand, as adults do, that you cannot move the sun.”

Rime on PS4

21. RiME (1.43)

“After last year, we added the tower into the logo of the game to show how central it is to the game.”

Did you spot every hidden detail in the trailer? Take another look and see if you can find anything we missed on our official YouTube channel, and for all our footage on RiME, head over to PlayStation.com.

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29 Comments

  • Pretty… Want. When’s it coming out? Estimates welcome

    Also cause I know it needs to be asked… Vita version?

  • Let me guess it’s going to release at 20 bucks and have no demo right?

    The game is looking good but I’m not a fan of all these 20 dollar games since I have a feeling this game will have a 20 dollar price tag when its released.

  • How about a guide to the release date? I can’t wait to play this game!

  • Looks stunning! Gives me an Ico/Journey type of vibe, which could never be a bad thing. Looking forward to playing it when it releases.

  • Whatever I’m playing when Rime finally comes out gets pushed to the side so I can dive into this head-first.

  • The water and rain looks insanely beautiful. I can’t wait to play this.

  • Man, if the game is as good as the trailer, it’s going to be a classic. Rime is now together with The Witness as my most anticipated games.

  • I would pay $30 for this masterpiece. It looks amazing, and was the best game of Gamescom. Please Tequila Works, have a physical release! (at least for a limited edition if not a full retail release)

  • I hope this game has a platinum trophy ?_?

  • I love the 20$ games. And most have as much or more gameplay compared to the 60$ games. I mean yeah cheaper games are always appreciated. But when it’s paying for quality or brand I’ll do it anyday.

  • will buy day one.

  • This doesn’t look like a $20 game at all!! at least $40 and if it turns out as good as it seems i’m willing to pay full price without a doubt, it could be one of the great games of this gen, it could be.

  • Every one of these screenshots is a work of art worthy of framing. Beautiful stuff.

  • Love the art style. Looking forward to playing this game. Keep up the good work. Looking forward to going on this adventure and exploring behind each rock.

    Looking forward to knowing the relesse date.

  • Sony should buy this amazing studio and add it to their list of acclaimed first party developers. It gives off a very beautiful ico like feel, something I’ve missed. Please buy them Sony.

  • Wow. I’m at a loss of words. I can’t wait to pick this game up in the future.

  • This is, seriously, my most anticipated PS4 game right now. It has this ICO vibe to it (although in a different graphic style) that is seriously lacking nowadays. If this game is as good as the trailer makes us believe, it will be a new classic.

  • The most lovely game I’ve seen since ICO! ^-^

  • it’s hard to choose a most anticipated ps4 game because there are soo many exciting announcements but this is certainly in my top 10, probably top 5 even.

    last year i thought this looked pretty and neat but kind of assumed it was one of those cheap downloadable indie titles that is great but short. this trailer really blew me away though. it looks so much better than last year’s trailer and looks soo much bigger and fuller than i ever expected. honestly,.. at this point i’d pay a full $60 for this. i just have to have it.

  • Wow is all I can say. D1P, what is the release date!

  • RiME, WiLD, No Man’s Sky and The Witness are the games I’m most looking forward to. Colorful worlds open for exploration are where it’s at!

    Conversely, Bloodborne and Destiny will keep me busy as far as “AAA” goes. But as far as excitement, I’d have to say it’s the PSN/Downloadable games that have my attention right now.

  • Didn’t even read… I just want this game!!!

    And I agree with #21… this game, WiLD, and No Man’s Sky, and The Witness as well……….WOW. Can we just thank goodness SOME developers aren’t afraid to use COLOR?! FINALLY!! :)

    This game looks lovely. My nephews will LOVE this… but only after I get to play it first. :P

    Releasing this year please? Holiday 2014?

  • @ #13 “Every one of these screenshots is a work of art worthy of framing. Beautiful stuff.”

    Yup.

    And while it gives us a feeling of Ico, I do hope it will stand on its own. But wow, visually it definitely does. Edges out No Man’s Sky to be the most beautiful looking game coming out in my opinion.

  • I bought ps4 for this game. Im curious release date ?
    Im waiting for that moment.

  • Please Tequila Works, have a physical release and a platinum trophy
    Please, please …………………..

  • Looks SO good and really reminds me of Windwaker on the Gamecube. Buying day one without a doubt.

  • This game will be astounding this reminds me a little of the last guardian but this will also be on my list to get whenever this comes out.

  • Just gonna agree with almost everyone else here. Game looks amazing. It is right up there with No Man’s Sky and The Witness for non-AAA games that I’m super excited for. Day one purchase.

  • This was the most interesting and one of the best games showed at GC….really looking forward to see more about Rime…game has potential.

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