No Man’s Sky: A Whole Universe to Explore

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No Man’s Sky: A Whole Universe to Explore

No Man's Sky

Hello PlayStation.Blog! I’m Sean Murray, and I work at a little indie studio in the UK, making a game called No Man’s Sky on PS4. I’m writing this on a plane back from Gamescom, where we showed some press the game behind closed doors.

We’ve only done three days where we’ve talked to press about the game so far (two at E3 and one at the VGXs last year), but for an indie game we’ve had lots of interest and excitement. Something I’m still struggling to get my head around. So much so that I didn’t actually want to go to Gamescom! We’ve never actually shown any European press the game though, and we felt bad about that.

PlayStation provided a room and I gave a hundred press a demo of the game for an hour, together with a really rambling presentation… where I apparently never looked up at the crowd once.

I can’t really remember what I said, but I guess I wanted to share some stories from development, and I thought maybe you’d find them interesting, too.

No Man's SkyNo Man's Sky

We tell people No Man’s Sky is a science-fiction game, set in an infinite procedural universe. When I read sci-fi growing up, though, the thing I always wanted to experience was the feeling of touching down on a planet that no one had ever been to. To walk over the crest of an alien landscape and not know what I might find.

My favorite moment so far from making No Man’s Sky happened a few months back. David was adding four-legged creatures to the game (he insists on calling them ungulates), Hazel was adding a weather system, and Ryan was adding collision to all the trees (which is really hard when you have a whole forest full of them).

I hadn’t seen any of this, and I was flying around the universe, trying to take some screenshots. I neared the surface of a planet and suddenly it started to rain. As I was touching down I scared some deer who broke through the woods, dodging in and out of trees. Now this was jaw-dropping to me, because I’ve never seen any of these systems before, but also it felt like this was a real place I’d discovered. No one had been there before, and I didn’t know whether to shout excitedly, or just keep it to myself.

No Man's Sky on PS4

In a nutshell, moments like that are No Man’s Sky for me. Sure there is trading, combat, weapons, ships, and a core game, but really for me the quiet moments of discovery are what it’s all about.

The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated.

Really this seed defines how many planets you can discover before things start to go a bit crazy and undefined. For us we choose a big number. We’re working to a 64-bit system, which is 2 to the power of 64… or 18,446,744,073,709,551,616 possible planets. Even if a planet is discovered every second, it’ll take 585 billion years to find them all!

Being a coder, I really enjoy the tech side of things, but that’s not what’s important. What’s important is how interesting, varied, and exciting we can make this universe of ours. That’s what developing No Man’s Sky really is. It’s about filling the universe.

The procedural technology does lots of that for us, but we have to provide it with the sparks, like the patterns of spaceship design that we think look great, and different types of creature and the way they vary. We have to build the systems, the rules. We’ve shown so far creatures that you’ll be familiar with, but we’re thinking now about creatures that look far more alien, and they’re slowly changing the way even we’re perceiving the universe. It’s getting weirder, maybe not so friendly, and surprising us at every turn.

It’s been a joy to see the game boot every day as No Man’s Sky becomes richer and more varied and we see more surprising things, but it’s also sort of frustrating, because it’s so hard to share our excitement at what we’ve been creating. It has never felt right to just go and show off lots of a game that’s about discovery. It’s like that should be up to you when you finally get to play. I can’t wait for that, and it just makes me want to finish the game as soon as we can.

And my plane has just landed! Thanks again for everything, and we’ll talk again soon.

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72 Comments

  • This looks like a masterpiece in the making!!!

  • I’m also extremely stoked for this game! Thanks!

  • TAKE MY MONEY!

  • Loved Joe Danger. Keep doing what you do

  • This and Elite on the PC? That’s me sorted

  • Definitely going to buy this on release day.

  • When are we looking at this lush masterpiece dropping?

  • I honestly can’t think about this game too much because a life-size universe inside of a games console is like witchcraft to me and may literally blow my mind. More than likely i will be losing all of my free time to NoMansSky. Thanks guys for making the game I have always wanted since I was a kid back in the 70s. I genuinely believe you will be enjoying ‘Minecraft’ levels of success. Awesome :)

  • Well, this is gonna be bought now. Thanks for making something that looks like it’s made out of dreams <3

  • This is a must buy for me. I wish I could pre-order ir already :)

  • Sean, Thanks for the insight. I am really excited at the chance to embark on this journey with you guys. From what you have said & I have seen/read, it seems like it will offer extremely personal and intimate experiences that few games can. This sort of experience seems to transcend the ‘normal’ experiences found in the abundant sea of other seemingly cookie cutter experiences, to a place all its own. I cant wait to discover all of the unique qualities your team is doing. Please understand that a lot of people would love to have it on disc, like a beautifully pressed concept album or other treasured media. I would LOVE to have a copy in hand with a booklet. Perhaps a collectors edition could be the answer if you dont partner with a distributor for gen. retail.

  • I couldnt fit it all in one post – Im not sure if you know this, but I want to note it- Brian Eno made an experimental project titled 77 Million Paintings in 2006. It is 2 discs- one being software that creates random music&images based off of an art installation he made. The other is a DVD with interviews. The software draws from 256 images that are overlay 4 at a time per one screen – offering millions of combinations. It is like an endless painting in motion. It shares some similarities with your game, albeit a very different medium, method, and conclusion. Just thought of it when reading this and thought to mention.Thanks for your ideas and efforts and, of course, for the update.

  • This game looks fantastic, I will be buying this.

  • This is the game i’ve been waiting for. Please be as awesome as it seems to be!!
    Day one buy!

  • pls can we have a bible app on psvita?

  • This is my first time commenting on PS blog. But I felt It was the right time.

    What you guys are creating with No Man’s Sky is what I’ve been doing every time I’m with a group of friends looking at the stars my whole life. I always tell them, that my number one biggest wish in the world is to have my own personal spaceship to explore the universe like a real frickin space cowboy. You’re making an impossible dream come true by making this game and I just want to say thank you. It’s devs like you guys that keep the gaming industry interesting and fuel innovation, inspiration, and creativity.

  • How exactly did they make 18,446,744,073,709,551,616 planets?

  • Seems like they just copied the idea of Star Citizen which is pretty much the same concept and designed for PC(Its an exclusive) although at least there going there own route and this doesn’t look to similar although I’m not 100% because no ones played either yet besides the developers

  • I now have a reason to buy a PS4. There has not been a game that has been on my “Must have” list in years, but this just hit it with flashing colors and neon arrows. :D

  • This is without a doubt my most anticipated game EVER! I really want it to live up to the hype, because no game ever has. the one thing I think would be great in this game, that I already know they said wouldn’t be part of it is the ability to build structures, like a home, base or a space station. I get that the game is about exploring and not staying in one place to long, but I think giving people that option would be an important part of really giving people freedom to do as they please.

    hell, you could build a house and then move on and some other explorer could find it and live there for a bit or destroy it…. would be cool. Or build a space station that becomes a trade hub for npc’s and players.

    even if they don’t put this in the game, and so far I know they aren’t it would be awesome.

    my major concern is that after 100 hours of play, even new discoveries will seem old because they are based off everything else you have already seen. for example, discovering a cool new creature on one planet only to find another creature on another planet far away that is only different in its color, or has 3 horns instead of 2…

    all in all I’m hyped for this game and cant wait for it.

  • does anyone know when this will be released?

  • With every new report on this game I get more and more excited about it. But I hope it is not rushed to the shelves. My sons and I can’t wait to play this game.

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