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Velocity 2X Out Today on PS4, PS Vita

James Marsden's Avatar + Posted by James Marsden on Sep 02, 2014 // Managing Director, FuturLab

Hey folks, I’m back for one last hype for Velocity 2X launch day.

A few weeks ago I came on here and told you all that I believed Velocity 2X was a game-of-the-year-winner. Today I’m going to explain precisely why I believe that is the case!

For anyone that hasn’t seen the trailer yet:

INNOVATION

First of all, people love something novel and exciting to get their teeth into, so we’ve made sure 2X has plenty of firsts.

Having two genres in one expands the speedy gameplay format in a meaningful way, pushing your skills and confidence with the teleportation controls in many different directions.

Velocity 2X

Take on the Vokh in race-tuned space combat…


Velocity 2X

…then dock your ship and continue the fight on foot!


Whilst combining two genres into one is the main attraction, it’s not the only one, as there are many other unique ideas along the way, including the ability to fly your ship inside a boss to melt its innards by hand, and teleporting to a mid-air telepod that you just threw!

Velocity 2X

General Glaive is a dangerous foe and must be confronted regularly!


Ultimately, Velocity 2X is a fusion of many different gameplay styles, with an emphasis on speed. This diagram illustrates how Velocity 2X is layered together.

Velocity 2X

CONTROLS

Of course, the single most important thing for those who know what quality gaming is all about!

We got the controls almost perfect in Velocity Ultra, and now Hussain and I have had so much more time to refine them for 2X — they’re super-perfect. The main teleport control is more responsive, the boost feels utterly fabulous, and performing a mid-air teledash through a fatal hazard makes you feel like a badass every single time.

GAMEPLAY

Trust me when I say that Ed Earl is one of the finest gameplay programmers out there; always looking to improve the function, feel, and fun of every game feature.

Velocity 2X

Smash & grab!


The entire Velocity 2X universe truly is a high-speed playground thanks to his pursuit for perfection.

You’ll also really enjoy fighting the Vokh. Ed created a deadly threat here which is incredibly satisfying to avert with a reliable dose of skill. I love them!

Velocity 2X

Blink and you’ll miss me!


ART STYLE

With a tiny team, we knew the Velocity 2X art style had to be unique and stunning without requiring thousands of hours of asset production. Chris Goff’s high-contrast, low-detail environment art, along with Jack Hamilton’s fluid and elegant character rendering achieves these goals beautifully. It looks great in screenshots, and marvellous in motion.

Velocity 2X

Hand animated 360-degree shooting feels great on the right stick!


VISUAL EFFECTS

If you’ve seen the Explosions and the JBraamz blogs, you know that Hussain Sheikh has the passion and skills to bring game worlds to life. Supported by a tireless enthusiasm for particles from Callum Roberts, the game is bursting with visual excitement.

From the environment lighting and effects to leaves blowing gently on the wind, Velocity 2X is alive and well at 1080p and 60fps.

LEVEL DESIGN

What’s the use of having awesome mechanics, controls and visuals without an exciting journey to discover them on? Kirsty Rigden has weaved a constantly evolving path with a perfect learning curve, carefully drip-feeding 2X’ many features throughout.

Velocity 2X

We treat every level as an opportunity for you to extend and improve your skills.


You’ll always be doing something new and exciting, whilst never feeling overwhelmed.

USER INTERFACE

The Velocity 2X UI is so slick and intuitive it needs its own hashtag: #TouchSlideRelease. You’ll be amazed at how much more fun you have when you’ve got Jack Lang’s respect for flow at your fingertips.

Velocity 2X

Are you the type that can’t be bothered to wait for the dials to animate to final position? Skip them and get a unique sound effect created just for you instead. Honestly, it’s quite astonishing how much Jack knows his stuff.

AUDIO & MUSIC

Whilst gameplay and visuals can excite you, music has the power to stir emotion. You’ll hear a wide range of moods in Velocity 2X, from peaceful melancholy to thunderous vengeance.

Also, let’s get something straight: game music very rarely manages to authentically capture what is great about the hit records driving genres forward. Well not here.

Authentic sounding electronic music worthy of a top drawer DJ set AND a wide range of emotions stirred? I sense awards coming, and it won’t be surprising because Joris de Man is the magician responsible for that Killzone theme you love. Yes that one.

You should check out the Velocity 2X soundtrack now:

STORY

With lovable characters and dialogue that will make you laugh out loud, Robin Jubber has created an engaging story that will keep you caring all the way through without getting in the way of the action. It’s also got skippable cut scenes, because gaming.

Velocity 2X

CHALLENGE

Then there’s me. What can I say, I love to reward skill, and I’ve made sure that you’ll enjoy a thrilling ride, flexing your gaming brain in joyful ways. I’ve spent countless hours obsessively refining every moment of gameplay to make you feel powerful, and my levels are tuned to the nth degree. Honestly, this game should be labelled: CLASS A.

QUALITY

Just in case it wasn’t clear, Velocity 2X is a game-of-the-year-winner for a simple reason: it’s the work of a small team that possess great passion and skill, who have worked incredibly hard to put their vision and talent into your hands, only for it to be sent back to them to improve over and over again by Dave Gabriel!

We’re all so proud of it, and we can’t wait for you to enjoy it! =D

OH BY THE WAY…

Velocity 2X launches with some day-one DLC. I know this divides opinion, but when we finally finished the game and submitted it to PlayStation, we realised we hadn’t fully explored some of the new features, there are too many!

So, we just kept on working…

The Critical Urgency DLC Pack will be available at launch, and features six obsessively fine-tuned speed-run levels that teach you new tricks and push your teleporting skills beyond the limits of your imagination — into the realm of gaming magic. Master these levels to dazzle your friends and scare your family with freakish talent.

Keep an eye out for this great looking poster on our shop in the coming days. It includes the names of our biggest supporters!

Velocity 2X

Velocity 2X is out today for $19.99, and it utilizes cross save and cross buy for PS4 and PS Vita!

Or, y’know, it’s FREE on PlayStation Plus…

Come and say hello @FuturLab. =)

//Add Your Own

78 Comments   17 Replies

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51

+ tusunami on September 2nd, 2014 at 10:38 am said:

So I take it the dlc is free as well for PS Plus members waiting for the store to update so I can download this & start playing it!!!!!!


52

+ PiotrRasputinBR on September 2nd, 2014 at 10:48 am said:

ALMOST THERE!!! I think I’m even more hiped for this game than I’m for destiny…


53

+ NeptunePirate on September 2nd, 2014 at 11:16 am said:

This game looks gorgeous, I’ll be downloading this first thing after work today.


54

+ DarkXpyder on September 2nd, 2014 at 11:39 am said:

Wohooo!!! Free for plus? ima play this now!!!!! And please, more female protagonists, and more metroidvania style gameplay!!!!


55

+ Felldoh23 on September 2nd, 2014 at 11:41 am said:

Awesome thank you FuturLab for bringing the sequel to us, downloading as I write this and can’t wait to play it on my Vita! One question is the Critical Urgency DLC cross-buy?


56

+ MakoSoul on September 2nd, 2014 at 11:47 am said:

Whoa! The store has already updated and I am downloading Velocity 2X now!


57

+ guitarded77 on September 2nd, 2014 at 11:51 am said:

I’ll probably play this on the Vita… these games are better in bursts on a mobile device. Sony needs to bring some BIG titles to the IGC for PS4 now. I appreciate all the games, but there’s been nothing huge yet.


58

+ Felldoh23 on September 2nd, 2014 at 11:56 am said:

Never mind regarding my above comment, noticed it mentions in the description that the DLC entitles for use with both the PS4 and PS Vita just downloaded it!


59

+ ZoSam32 on September 2nd, 2014 at 12:13 pm said:

What’s this? An AMAZING game that isn’t triple A? This is madness!! :P


60

+ roboshawn on September 2nd, 2014 at 12:54 pm said:

This is one of those hidden pleasure type games for me. I remember playing the Mini and immediately falling in love with it. The level of difficulty curve is perfect and the music just keeps me hooked to attempt those perfects. Thanks for making more Velocity! And I love the female protagonist!


61

+ Chairslinger81 on September 2nd, 2014 at 1:06 pm said:

As someone who has never been a big shmup fan, I have to say I love the Velocity games. Something about them just plays so smooth and intuitive that I enjoy chasing the high scores.

Adding the on-foot levels just makes things even better, not to mention free with PS+!

And your love for the Vita is appreciated….I look forward to whatever game(s) Futurlab puts out next.


62

+ Styx_the_Monk on September 2nd, 2014 at 1:13 pm said:

Played a bit, perfected ~8 levels.
I really like the story, art style (character portraits etc) is very nice, music is awesome.
Platforming sections are great, it’s great that you guys are not afraid to experiment with the gameplay.

My only complaint so far: friendlist activity spam, there are like 30 messages about me doing something in the game. And I am only at level 10.


63

+ GStylez1980 on September 2nd, 2014 at 1:35 pm said:

I have to admit that I’ve had tVelocity Ultra on my Vita for months and have barely touched it after reading about and looking at the videos for 2X, I got really excited and decided to go back to Ultra again. Man Oh Man…I should’ve given this game more of my time. Ultra is AMAZING! Now I have to finish it before I can move on to 2X (that’s what I get for procrastinating…lol!). Congratulations FuturLab! Please continue your fruitful partnership with Sony and Playstation fans…everybody’s winning in this exchange!


64

+ jph81 on September 2nd, 2014 at 1:56 pm said:

I give it a 10/10 on the vita and a 8.5/10 on the PS4, it’s tailor-made for the vita.


65

+ HarmonyKorine on September 2nd, 2014 at 2:07 pm said:

Never did finish Velocity Ultra… I’m on level 10 now. I hate that it does the whole “Perfect” and the gold emblem, because I can’t help it but keep trying until I have it, I’m crazy like that. Fantastic Friggin’ game, and I can’t wait to play the new one on my PS4.


66

+ ChaseHammerJ on September 2nd, 2014 at 2:55 pm said:

Day 1 DLC, GTFO


67

+ Elvick_ on September 2nd, 2014 at 4:02 pm said:

Thanks for the PS+ deal. :3 gotta go grab my vita and download it.


68

+ bray4ever8 on September 2nd, 2014 at 6:37 pm said:

Great game, having a lot of fun playing it. I didn’t think mixing a platformer with a shooter would work, but you all pulled it off nicely. Looking forward to your future releases.


    James Marsden's Avatar

     

    + James Marsden on September 3rd, 2014 at 7:18 am said:

    Awesome!


69

+ zingakun on September 2nd, 2014 at 7:36 pm said:

I’m playing it on Vita and it looks AWESOME!! Really, it’s still Velocity feelings, but… somehow… different. The art, effects and sound are truly great! I wonder how beautiful it may look on PS4.

Now I get why you guys were so confident with the GOTY statement – it sure has the potential.

There’s a tiny negative point on my opinion. I’m playing the Vita version and the loading time is quite noticeable. First time I went to play it, I thought it was bugged, since I got stuck on the ESRB screen with music playing for quite a while. I feel the same after finishing a level, it takes a while to load the results screen.

Also when I play Kai Tana’s levels, I’m unable to run and shoot down properly. I need to stop pressing the R button so I can shoot with the right stick while moving Kai Tana. Is this a design decision or I’m doing something wrong?

Thank you guys! I was really looking forward to playing it! Keep it up!

@tweeEeest


    James Marsden's Avatar

     

    + James Marsden on September 3rd, 2014 at 7:18 am said:

    Loading shouldn’t be slow, though I’ve had that before. Perhaps it gets stuck trying to get a WiFi connection before bailing and moving onto the next thing. We’ll take a look.

    It is a design decision to not allow 360 shooting at the same time as sprinting. You’ll see why later on.


70

+ PrimeroIncognito on September 2nd, 2014 at 9:33 pm said:

“CONTROLS

Of course, the single most important thing for those who know what quality gaming is all about!”

Yep. One of the many reasons FuturLab is one of my favorite game makers! :)


71

+ TJF588 on September 3rd, 2014 at 12:55 am said:

FuturLab, you tease this lowly PS3 user! But with recent employment, regular paychecks are in my future, and with them, certainly a PS Vitalocity. The hype for this title alone (as one of the latest offered via PS+) could be the definitive push for “first” over the Wii U (and thank Reggie the “New 3DS” isn’t scheduled for the States, or I or my wallet would be utterly torn). Wait for me, OLED Vita… ;^;

Really glad to see critical praise that lives up to your claims. Gods, I should get back to its predecessor, see if I can ween myself onto right proper gaming-as-gaming games.


72

+ sbaradan06 on September 3rd, 2014 at 3:30 am said:

Super fun game indeed. But I don’t understand the GOTY talk.
2d side scroller parts are great. But the top down spaceship gameplay is flawed.
Controls could have been better. It doesn’t use the DS4′s touchpad and speaker. The teleporting is not as fluid as the side scrolling part. And I usually find myself at the top of the screen so having to pull the leff stick down to see what’s coming is kinda inconvenient. Also fire button is “X” on spaceship parts and right stick on sidescroller parts. While switching back and forth, it becomes confusing.


    James Marsden's Avatar

     

    + James Marsden on September 3rd, 2014 at 7:16 am said:

    Keep playing, it’ll make sense :)


73

+ WardenOfTheWall on September 3rd, 2014 at 7:41 am said:

ok first of all , thank you for making such a great game , i started it 20 minutes ago and i can’t just turn my system off ! it’s so gorgeous . and i have to mention that this is the first game that i love to replay levels to earn the gold medal , it never gets Old ! you guys are awesome and again , thank you for this beautiful game .


74

+ GattsuWolf on September 3rd, 2014 at 12:44 pm said:

Woaaah the game looks STUNNING on the psvita… Great constant 60fps and AMAZING explosions haha the game is pretty hard to master but I really love challenges :) I’m so getting that hardcore dlc >:D. Bravo guys!!


75

+ sifi32 on September 3rd, 2014 at 8:11 pm said:

I love this game. Already a contended for one of my favorite Vita games of the year.


    James Marsden's Avatar

     

    + James Marsden on September 23rd, 2014 at 10:58 am said:

    Great!


76

+ saab01 on September 3rd, 2014 at 8:48 pm said:

Wow this game is fun just downloaded it and started playing and it is very interesting. I really thought this game would t be the kind I like to play but boy was I wrong. Hopefully more games like this come out in ps4. And thanks so much for making this free for play members.


77

+ justinbbad on September 4th, 2014 at 11:04 am said:

I very much enjoyed Velocity Ultra. However Velocity 2x has been awesome thus far. I have only played the first 10 levels as I refuse to move forward (At least until this point) without perfecting the level.

Skeptical is too strong a word, but I did not know how good the “on foot” sections would be, but after having played the game for a bit, I think I find them just as, if not more fun than in the ship.

I would encourage anyone to give this a go, especially on Vita. The game is best enjoyed on Vita.


    James Marsden's Avatar

     

    + James Marsden on September 23rd, 2014 at 10:58 am said:

    :D


78

+ Mr_Tee on September 7th, 2014 at 6:11 am said:

So… vita and ps4… but no cross save? Thats a bummer. Or is it just me who doesn’t know how to activate it.


    James Marsden's Avatar

     

    + James Marsden on September 23rd, 2014 at 10:57 am said:

    There is Cross-Save, yes. Options > Save >


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