Puzzle Platformer Klaus Coming to PS4, Vita

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Puzzle Platformer Klaus Coming to PS4, Vita

Klaus

Klaus is a narrative driven, 2D puzzle-platformer that provides a non linear, self-aware experience while striving towards a fluid gameplay that allows the player to control two characters as well as the environment. Together, Klaus will be an immersive gameplay experience on PS4 and PS Vita in the second quarter of 2015.

Klaus wakes up in a mechanical prison with complete amnesia: he doesn’t remember who he is or how he got there. His only clue is the word KLAUS tattooed on his arm. This mystery will develop through the narrative, as Klaus meets other characters (both friendly and hostile) and discovers clues littered throughout the environment. Through exploration, the player will piece together his past and the realities of the enigmatic world he finds himself stuck in.

Along the way, Klaus will meet K1, a friendly brute damaged by prolonged imprisonment. With Klaus’ hacking ability, and K1’s propensity to smash, our two protagonists will have to work together to reach the end of their existential journey. The cooperation won’t end there; the two characters will have to work together to overcome obstacles. We plan to also have a co-op mode through local multiplayer, which will add another dimension to the already tight gameplay.

Klaus

Klaus will feature an interactive environment. The player will be able to move and rotate objects such as jump pads, platforms, spikes, and others by using the unique touch features of both the PS4 and PS Vita. The touch mechanic will represent a major gameplay element that will allow the player to traverse the environment in more ways than one.

Another key aspect of the gameplay is when Klaus becomes aware of the player, and breaks the fourth wall by doing the opposite of the actions of the player, putting most faith in his own free will.

Klaus

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Klaus is being showcased at PlayStation Experience in Las Vegas this December, where a playable demo exclusively will be made available on both the PS4 and PS Vita. We look forward to all your feedback and opinions once you play this exclusive demo, and to seeing you guys there and sharing Klaus with you.

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15 Comments

3 Author Replies

  • IndieStation 4, LET’S GO! In all seriousness, these Indies at least are very fun to play.

  • This game looks awesome! I love puzzle platformers and the aesthetic is really killer. Are you going to have a Platinum?

  • Looks great; will buy.

  • What an utter joke.

    I don’t think it’s possible for me to be any more sick of Sony’s rabid obsession with indie games.

    Buying a PS4 to play indie games would be like buying a Ferrari, but only using it for the radio.

  • You need to do something nobody else is doing: actually release that demo. We know you have one now, so put it up after the show.

    • That’s a great idea – and we’re seriously looking into making it possible, so that we can share our game with players worldwide. We are looking into the same, and expect to be able to release our demo on PSN within a few months of the PSX. WE ope you play it and enjoy our game!

  • love the art style and limited palette! will the trophy list be shared between Vita and PS4?

    • Thanks for that man! We envision the trophy list to be shared between the two platform, and are working hard to provide this cross functionality between the PS4 and PSVita versions

  • @CraddaPoosta No, that’s not an accurate comparison. People hopefully buy a PS4 to play “games”. Indies are games just like so called “AAA” games. It just so happens that indies aren’t the type of games you like. It’s either indies or another industry crash, take your pick.

    Your idea is more like people buying a PS3 but only using it as a Blu-ray player, er, I mean buying a PS2 and only using it as a DVD player, or a Vita and only using it as a paper weight.

    On topic though, this game has my interest. I like the art style!

  • Sony has an obsession with money (like all corporations with plans for long-term survival), not indies.

    Consumers have the love for indies, not Sony.

    Consumers love for indies = money fix for Sony.

    Win-win!

    The minority that disapproves has options available to them. The marketplace is vast and diverse, more than ever before.

    Those who ignore their options and instead choose to persist with unwarranted defamation are simply troublemakers. Pity them. For they know no shame.

    4% of the population are sociopaths. Some of them post here on the PlayStation Blog. Now you know.

    And, one simple correction: An accurate analogy would have referenced the power of the Ferrari, not an unrelated amenity. As in, it’s like buying a Ferrari, but never pushing it faster than 55 MPH. But, of course, people buy consoles to play games, generally. Not just one type or another. To only desire one type isn’t common, and those folks must know their place and accept the decisions made without their personal wishlists in mind.

  • I wonder if the PStv is gonna get fixed anytime now. It was said that it would have a better game library. I definitely was wrong 3 years ago thinking the PS VITA was gonna be something worth investing my time into…

  • Guys, if you don’t like indie games, don’t buy them! Ignore anything regarding indie games and continue playing the games you love.

    I don’t see what the problem is here. Sony are actually supporting low-budget game developers that want to grow, providing the consumers with more games almost everyday, and Sony gains from all of this.

    Keep doing what you’re doing, Sony.

    People always complain. Gamers are like women, instead they’re constantly displeased and displeasured.

  • Lol clones

  • Congratulations and kudos from a fellow Venezuelan for the honor of being showcased by Sony. I wish you all the success I’m the world and I can’t wait to play it.

  • “In the world”. Autocorrect…

  • Game looks good…thanks for supporting the Vita.Really want you guys to release a demo…but anyway this is right up my alley.I’ll be buying it eventually.

  • Klaus looks very good, but let me get this straight: Call of Duty: AW, Destiny, Far Cry 4, Little Big Planet 3, Battlefield 4, and several other clearly hardware-intensive games all run fine on PS3…And yet…all these indie games that would barely push a PS2’s capabilities – let alone a PS3’s – are *requiring* $400 PS4 hardware??? (Yea, there’s also Vita, but I have no interest in gaming on a dinkly little handheld screen, or otherwise buying a new system like the Vita TV just for things that could very obviously run just fine on my PS3.)

    If it’s an issue of development effort, then somebody needs to tell all these indies about Unity3D. Worked fine for Rochard, and even *that’s* more computationally demanding than most of these PS4/Vita-only indie games.

    • One of the key gameplay aspects of Klaus is that is utilises the touchscreen of the PSVita and the touchpad of the PS4, as one of its core gameplay mechanics – that is the main reason why the launch of the game is targeted for these platforms. While we would love to develop versions across platforms such as the PS3, we at LA COSA being a team of less than 10 people on board, lack the resources and manpower to create high quality versions of the game across platforms. Currently with the support we receive from Sony for development on the PS4 and PSVita platforms – these offer the most logical path forward for Klaus, and we are convinced that our game would be a lot of fun on both platforms!

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