Hey PlayStation fans! I’m David, a writer and developer at Kiz Studios, and I’m excited to bring you an exclusive first look at Trans-Galactic Tournament, our fast-paced, free-to-play MOBA, developed in co-operation with Hibernum Creations and designed and optimized for PS4.
“What if the Star Wars cantina starred in an 80’s cartoon, which suddenly broke out into a football match, which suddenly broke out into Wrestlemania?” It’s a weird start to a design document, but the Tournament’s universe is everything we love: monsters, space and sports, clenched together in a fist and ready to punch the lights out of the world of online multiplayer games.
Trans-Galactic Tournament is faster than almost any MOBAs you’ve played. As much a love-letter to the FPS deathmatches of our youth as any MOBA, TGT is about thrilling 4v4 team strategy and the frantic kill-or-be-killed moments in-between. Our three launch modes all offer something different than the MOBA modes you’re used to. Plunderball is Capture-the-Flag meets Thunderdome. Conquest is our many-headed Hydra mutation of King-of-the-Hill, where the challenge isn’t capturing Control Points, it’s keeping them. And Deathmatch, well– look, we gave our Champs fists for a reason.
But making those fists connect is going to take skill! TGT’s combat isn’t the stand-and-click mathfest of other MOBAs. In TGT, a well-timed hit can blast an opponent over a ravine for a one-hit kill, and the best players can parkour over obstacles with well-timed jumps- or even use opponents as platforms to reach shortcuts or chase down fleeing enemies! Every option is tightly balanced: whether you’re a beginner or a veteran, victory’s only factor is how you play. There’s no in-match levelling; instead, our Champions are customizable outside of battle to suit your unique play style.
Our Champs are unique in a lot of ways beyond that, too. Our starting roster is drawn from fever dreams and the deepest reaches of space. Fueled by fate, glory and madness, their ranks include fearless amphibians, alien gladiators, hungry vampires and straight-up platypi. My favorite is Rook, an ancient living statue with the power to raise walls and teleport across the battlefield. She’s not very strong on her own, but paired with a bruiser like Brutus, she’ll ruin anybody’s day.
We’re launching with a ton of content: 3 multiplayer modes, 6 arenas, and 10 launch Champions. A free weekly Champ rotation lets everybody test drive new fighters, and every Champion and stat-altering item can be unlocked through play- it’s how our devs do it, anyway. If that’s not enough, we already have plans for more Champions, Arenas and Modes post-launch– including exclusive free content just for PlayStation Plus members! Trans-Galactic Tournament will be available for PlayStation 4 soon, so head over to www.playtgt.com and sign up for the newsletter to receive all the latest news and updates! See you in the arena, Champs!
Please dont be Pay2Win
Hey! I can assure you, Trans-Galactic Tournament won’t be Pay-To-Win. We know how much serious players dislike it– and honestly, we don’t like it either– so from the start of development, we’ve designed TGT to favor players over payers.
First and foremost, no element of the game that affects character stats is solely purchasable through real-world currency. Every single Champion, Weapon and upgrade can be earned solely through play.
Secondly, we’ve balanced the game so that when you upgrade your characters, you aren’t simply making them “better”; you’re customizing them to your own play style. That seems like a subtle difference, but in TGT, your champions don’t get better just because you pump up their stats. Instead, you change them to fit the way you play, so you can use your own skills more efficiently in battle.