Thank you! Thank you very much!
We’re extremely excited about the success of Rocket League since its launch in PlayStation Plus on July 7th — we couldn’t have done it without you! For those of you who haven’t played Rocket League, it’s still available for free on PlayStation Plus until August 4th so join in on the fun!
We thought we’d bring you a complete rundown of what to expect in our upcoming “Supersonic Fury” DLC Pack.
As we mentioned in our launch post earlier this month, the Supersonic Fury DLC Pack includes two brand new Battle-Cars: the over-the-top American muscle car Dominus, and the souped-up Japanese street racer Takumi. Both of these vehicles offer six different Decals for Garage customization (12 total) and are only available for play in the DLC.
Besides the new Battle-Cars, the DLC Pack also includes two all-new Rocket Boosts (“Nitrous” and “Burnout”), two new Wheel sets (the soccer ball-themed “Cristiano” and the very-cool “Spinner” set), five all-new Paint Types (“Brushed Metal,” “Carbon Fiber,” “Metallic Pearl,” “Pearlescent,” and “Wood”), and a handful of new Trophies. This entire collection will be available in early August for $3.99.
In addition to the Supersonic Fury DLC, we will also release a free game update that offers an assortment of new content, including our first new map, Utopia Coliseum, and more than 70 new country flags. The long-awaited “Spectator Mode” will be in there too, allowing viewers to watch live games in real-time from any angle in the arena. Spectator controls are very similar to that of our existing “Replay Viewer’s,” so start practicing now and get ready for the drop!
Further enhancements, like updated Goal explosions and Demolitions, are planned for the free update as well, along with the brand new song, “Firework,” from the critically-acclaimed electronica group, Hollywood Principle.
It is our sincere hope that this mix of paid DLC and free add-on content is what Rocket League fans have been waiting for, and it’s just the beginning of what is plenty more to come. Thanks once again for your continued support and we’ll see you again very, very soon.
Cool, I guess. I would like to see the helium removed from the ball and replaced with air so that the “physics” of the ball were easier to predict.
The air game would be way too hard if gravity on the ball and on the cars was normal.
I hear Tom Brady has some time on his hands and could help you with that.
You can predict it, you just need to learn the rules of the game and its physics.
If the Physics and Gravity of the game were realistic, considering the Ball is much bigger than our cars, it wouldn’t really be Rocket League anymore, we’d be spending more time just trying to get the ball to move, rather than making the next goal, so, the Physics of the ball are just about perfect for what the game is as of right now.
Now, I’m not disagreeing with you, I wouldn’t mind having the Ball be a bit heavier, but not by much, or as I’ve stated, it won’t feel like Rocket League anymore.
We should really enjoy the game for what it is, and just be grateful that this beautiful game has graced our PlayStations.
You want to take away one of the parts that makes the game hard to master?
If the game was just easy to play easy to master, would it even be fun?
Why would they change one of the things that make this game easy to play but hard to master? I get frustrated with the ball physics but most of the time its due to my error for no compensating to the games physics, and I still do pretty well.
It’s a shame this is the most visible comment.
That’s cool too, I guess. Me, I would like to see you go back under the rock you came from and not leave such a wasteful comment to these wonderful devs. Thank you PsyOnix for this awesome game and new DLC.
Way to go, being the only person complaining about Rocket League.