Mar 14


PlayStation at GDC ’16: What We’re Up To


Justin Massongill's Avatar Posted by on Mar 14, 2016 // Social Media Manager, SIEA

This week, we welcome developers from all over the world to San Francisco to attend Game Developers Conference 2016. This is an industry-only event, but since we know PlayStation has a diverse, far-reaching audience we wanted to put all of the info for our panel discussions in one easily-accessible place for those who might find it useful.

Going to be at GDC this week? Stop by the main booth (1202) where we’ll have games, tools, tech and more. Interested in a career with PlayStation? Stop by the PlayStation Lounge at the Career Center (booth CC2300) to grab some coffee, play games, and strike up a conversation with recruiters and hiring managers.

Check here for more info about the panels and events we’ll be hosting at GDC 2016.

GDC 2016 Logo

PlayStation VR: Development and Innovations (presented by Sony)

Date: Wednesday, March 16th
Time: 11:00 AM – 12:00 PM
Location: West Hall, Room 3009
Speaker: Chris Norden – Senior Staff Developer Support Engineer, SCEA
Synopsis: Join us as we enter the world of PlayStation VR and explore new features, development concepts and design innovations. We will be discussing the latest hardware and software, exploring features to help developers make better VR titles, and giving a long-awaited update on the future of the consumer product. There will also be some exciting new information from “The PLAYROOM VR” team as well as a surprise live multiplayer VR demo on stage!

2016: A Pivotal Year for F2P on PlayStation (presented by Sony)

Date: Wednesday, March 16
Time: 12:30 PM – 1:30 PM
Location: Room 3022, West Hall
Speakers: Wes Phillips – Global Brand Manager (Epic Games)
Sarah Thomson – Sr Account Executive (F2P, Sony Computer Entertainment America)
Erik Whiteford – Director of Marketing (Wargaming.net)
Todd Harris – COO (HI-REZ Studios)
Ivan Sulic – VP of Marketing (Digital Extremes)
Laura Naviaux – Chief Publishing Officer (Daybreak Games)
Synopsis: F2P is no longer a modest, nascent business model on PlayStation. With success stories such as DCUO and Warframe, larger F2P PC Publishers have now entered into console. AAA F2P games have launched on the platform, taking the F2P business vertical to new heights. Our panel of seasoned F2P partners delve into their PlayStation debut, how they built their strategy and what PlayStation gamers expect from their games. Hear from top publishers such as Wargaming, Epic Games and HI-REZ Studios speak to their challenges and triumphs on console while leveraging their pedigree and knowhow from PC.

How to Grow your Online Community on PS4 (presented by Sony)

Date: Wednesday, March 16th
Time: 2:00 PM – 3:00 PM
Location: West Hall, Room 3022
Speakers: Zev Solomon – Senior Developer Support Engineer (Sony Computer Entertainment America, Developer Services and Support)
Jon Webb – Senior Manager (Sony Computer Entertainment Inc., Product Strategy)
Synopsis: PlayStation 4 provides many features that developers can use to communicate and engage with players on the platform. In this talk, be taking a look at the key features including the new Events system and Official Verified Accounts that you can use to get the word out to players about what’s going on in your game.

Platform Engineering Disciplines at PlayStation: A Fireside Chat (presented by Sony Computer Entertainment America)

Date: Wednesday, March 16
Time: 2:00 PM – 3:00 PM
Location: Career Center Theater, Career Center, North Hall
Speakers: Peter Paquette | Technical Account Manager, PlayStation
Steven Osman | Senior Staff Software Engineer, PlayStation
Synopsis: Come chat with Peter Paquette and Steven Osman about their roles and respective departments at PlayStation. If you have questions about what it is like to work within Research and Development or everything that our Developer Support teams do (Hint: they are not a call center) then please join them for a short presentation followed by a question and answer session.

Creating Greatness at Santa Monica Studio (presented by Sony Computer Entertainment America)

Date: Thursday, March 17
Time: 10:00 AM – 11:00 AM
Location: Career Center Theater, Career Center, North Hall
Speakers: David Hewitt | Sr. Manager Game Design, Santa Monica Studio
Koray Hagen | Programmer, Santa Monica Studio
Synopsis: This session will introduce the unique creative culture of Sony’s Santa Monica Studio, with its combination of AAA internal development and incubation and partnerships with some of the industry’s most innovative independent teams. We’ll cover what we look for in new team members, how we work together, how we grow and develop one another, and what it really means to put quality (and the player!) first. We’ll look at the studio from both a technical and a creative perspective, and will be open to questions from audience members who want to know more about our studio and the people who work there.

3D Audio (presented by Sony)

Location: Room 3009, West Hall
Date: Thursday, March 17
Time: 11:30 AM – 12:30 PM
Speakers: Victoria Dorn – Software Engineer, Sony Computer Entertainment America
Frederick Umminger – Sr. Manager, Engineering, Sony Computer Entertainment America
Jennifer Kwan – Product Manager – Audio, Sony Computer Entertainment America
Synopsis: 3D audio: The next generation audio standard after 7.1 surround sound – How to implement for PS4 games and PlayStation audio products.

PlayStation University: How to Become a PlayStation Intern (presented by Sony Computer Entertainment America)

Date: Friday March 18
Time: 10:00 AM – 11:00 AM
Location: Career Center Theater, Career Center, North Hall
Speakers: Darchele Smith | Sr. Recruiter, PlayStation
Leesa Dreo | Lead Recruiter University Relations, PlayStation
Synopsis: How do I get my foot in the door with PlayStation? Be mentored by game industry leaders? What makes them the “best place to work and play”? Come learn what it takes to make the first step towards the greatness that awaits you as a PlayStation intern. We are committed to developing the next generation of industry leaders and mentoring your talent to unexpected levels. In our session, learn about our 12-week internship program in multiple locations, which encompasses all facets of our business from corporate to game development. Learn what makes us different from our competitors and how you can help us to define the next 20 years of game play.

//Add Your Own



+ cmdluke on March 14th, 2016 at 7:53 am said:

Keeping expectations in check: from the description, I’m assuming the VR event will not include a price/release announcement. Will any of these panels be streamed anywhere?


    + cmdluke on March 14th, 2016 at 7:56 am said:

    Never mind my previous comment. The VR panel is different from the press event and happening on a different day.


    + meltedwolf on March 14th, 2016 at 3:38 pm said:

    Didnt they say late last year that vr would be available the first quarter of 2016? Or was that just a dream I had…….


+ KidGreengene on March 14th, 2016 at 7:54 am said:

Have fun, guys! I’ll be reading up through out the week.


+ Roxous on March 14th, 2016 at 8:17 am said:

Will the PlayStation VR: Development and Innovations be streamed?


+ Superstone on March 14th, 2016 at 8:25 am said:

Vita Baby!!!!!


+ SBN_Rashad_850 on March 14th, 2016 at 9:11 am said:

Hoping the PlayStation VR will be reasonably priced!!!


+ D-Squad3 on March 14th, 2016 at 10:02 am said:

I only care about God of War IV.


+ Xanthus179 on March 14th, 2016 at 10:07 am said:

I’m curious about PlayStation University. For an industry-only event, this seems like something aimed at the public, rather than people already working in development.


    + veryhoudini11 on March 14th, 2016 at 8:44 pm said:

    Recruiters are common at GDC because its not only professionals but students and career seekers that attend as well. Why would a conference focused on development education only be available for professionals.


+ FearMonkey on March 14th, 2016 at 11:16 am said:

Is the VR Press Event tomorrow (March 15th) going to be streamed?


+ OnTheBus666 on March 14th, 2016 at 11:57 am said:

Damn I wish I could go so bad. I want to work for PS so bad it would be a total dream come true


+ plaztiksyke on March 14th, 2016 at 12:41 pm said:

Awesome to see such diverse representation of gender and ethnicities on these panels!

Now we just need to get SCEA to be a sponsor for GX4…


+ L2-C2 on March 14th, 2016 at 6:02 pm said:

Are there going to be videos of the panels available online like PSX?


+ SILVER1215 on March 14th, 2016 at 6:52 pm said:

Is there going to be a live stream for PlayStation VR event tomorrow at 5 PM EST?


+ Ellipsis43 on March 14th, 2016 at 9:01 pm said:

How does one get invited to the PlayStation University panel? I need a serious career change.


+ Giniko on March 15th, 2016 at 2:39 am said:

Playstation VR is what interests me most – and the one thing I want to know is whether Sony understands that No Man’s Sky is the Killer App for VR. Starts out easy and slow, lets people get used to VR, but provides endless adventures once they become comfortable with the experience.

I want to hear about No Man’s Sky on Playstation VR.


+ Pn_cho on March 15th, 2016 at 11:52 am said:

I plan to attend a few of these talks and will definitely stop by the booth.


+ Welmosca on March 15th, 2016 at 12:56 pm said:

Creating Greatness at Santa Monica studio…now thats something I would like to see.


+ shadowwarier on March 15th, 2016 at 3:08 pm said:

ps vr price and date

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