This year’s E3 was a great show for gamers around the world with so many incredible games announced across the industry. It was an amazing experience to be on stage at the press conference to once again reaffirm our commitment to gamers to bring them the most innovative, creative game experiences and make a statement to indie developers around the world that we truly are passionate about their games and support them across the PlayStation ecosystem.
We just wrapped up the PlayStation E3 press conference where we reaffirmed our mantra: We’re For Gamers.
We also reaffirmed our dedication to independent developers and their ability to self-publish on PlayStation.
It’s been quite some time since I’ve been on PlayStation Blog. To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I’m working day-in and day-out with my team here to get the world’s best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.
Dear PlayStation.Blog fans, friends, countrymen: lend me your taste buds.
If you could ask the candy that you eat what its lifelong goals are, what would it say? Would it tell you that it wants to be an astronaut? Drive in the Indy 500? Run a marathon? Probably not. If you asked a Sour Patch Kid that question, the answer would be this: To make it to the human belly, their sweet rapture.
And that, my friends, is the premise of our new video game World Gone Sour starring the sweet-then-sour candy, Sour Patch Kids. We took that premise, added Creed Bratton from NBC’s “The Office” as our “sometimes sweet and sometimes sour” narrator, got Wu-Tang’s own Method Man to create a custom song included in the game, and set out to make a ridiculously fun game for you to enjoy.
World Gone Sour is a puzzle platformer made by the incredibly talented team at Playbrains (makers of the PSN-exclusive game Sideway where you play as an inch-high candy in a twisted miniature world where you play through sticky movie theatre floors, across sizzling hamburger grills, through a psychotic doll house, and over razor sharp buzz saws.