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What a week! Since Destiny launched one week ago, it has officially become the biggest PS4 game launch in North America ever. The game broke records for being the fastest purchased and most played PS4 game during its first week on sale. In fact, last week was our single biggest PS4 hardware sales week since Christmas 2013! That’s a lot of PS4s. Thanks, Guardians!
With E3 2014 mere days away, I wanted to take a quick trip down memory lane to E3 2013. Back then, I had the incredible pleasure of introducing nine indie developers making PS4 games on-stage during our press conference — probably my proudest moment of the show. We thought it would be fun to check-in with these nine developers one year later, seeing what it has been like for them to develop on PS4 and work with PlayStation in general.
Hello PlayStation fans! We held an awesome event at our offices yesterday, and in case you missed some of our new game announcements I wanted to round them up for you below. Also note that all of these titles will be making their console debut on PlayStation platforms.
PS4 has been met with an amazing amount of enthusiasm and excitement from both gamers and developers alike since its launch back in November, and the 6 million gamers who have already bought PS4 have really embraced this next-generation gaming experience. We’ve got more than 100 games scheduled to launch on PS4 this year alone, including Watch_Dogs, The Elder Scrolls Online, Destiny, and The Order: 1886.
This year’s E3 was a great show for gamers around the world with so many incredible games announced across the industry. It was an amazing experience to be on stage at the press conference to once again reaffirm our commitment to gamers to bring them the most innovative, creative game experiences and make a statement to indie developers around the world that we truly are passionate about their games and support them across the PlayStation ecosystem.
We just wrapped up the PlayStation E3 press conference where we reaffirmed our mantra: We’re For Gamers.
We also reaffirmed our dedication to independent developers and their ability to self-publish on PlayStation.
It’s been quite some time since I’ve been on PlayStation Blog. To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I’m working day-in and day-out with my team here to get the world’s best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.
Dear PlayStation.Blog fans, friends, countrymen: lend me your taste buds.
If you could ask the candy that you eat what its lifelong goals are, what would it say? Would it tell you that it wants to be an astronaut? Drive in the Indy 500? Run a marathon? Probably not. If you asked a Sour Patch Kid that question, the answer would be this: To make it to the human belly, their sweet rapture.
And that, my friends, is the premise of our new video game World Gone Sour starring the sweet-then-sour candy, Sour Patch Kids. We took that premise, added Creed Bratton from NBC’s “The Office” as our “sometimes sweet and sometimes sour” narrator, got Wu-Tang’s own Method Man to create a custom song included in the game, and set out to make a ridiculously fun game for you to enjoy.
World Gone Sour is a puzzle platformer made by the incredibly talented team at Playbrains (makers of the PSN-exclusive game Sideway where you play as an inch-high candy in a twisted miniature world where you play through sticky movie theatre floors, across sizzling hamburger grills, through a psychotic doll house, and over razor sharp buzz saws.