Let It Die is out today, and if you want to survive in a world where your biggest mistakes literally come back to haunt you, you might need a helping hand. Today’s blog will focus on the little tips and tricks that make the difference between life or death in Let It Die.
The show begins at 10am Pacific Time this Saturday, December 3. Watch here for a chance to unlock rewards!
As we approach the inevitable catastrophe known only as the “Earth Rage,” it’s time we formally meet some of the deadly denizens who will inhabit our post-civilization world and assist (or murder) you on your way up the Tower of Barbs.
GungHo Online Entertainment America has got six more Japanese PSOne import Classics coming your way this spring! I’d like to discuss the three titles we’re releasing today, and also get you pumped for the three we will unleash on May 7th, 2013.
As promised, GungHo is bringing over a new batch of PSone Imports for your enjoyment today! Just like last time, I’d like to chat about these lovely games and what you can expect out of them.
Go eyes-on with PS4's upcoming virtual reality headset at a retailer near you.
While GungHo Online Entertainment America may be a relatively new company, its parent company has some incredibly extensive backlogs filled with cult classics and esoteric hits! Today, for the first time ever, GOEA has brought six of these old-school Japanese PlayStation games to America. This post will discuss what these games are all about, how they play, and how accessible they are to the non-Japanese speaking crowd!
Zanac is a classic shoot ‘em up that was originally released on the MSX and later ported to the NES. It was later tweaked, revamped, and made ever-more-awesome in its sequel, Zanac Neo. ZANAC x ZANAC contains three different versions of the original Zanac, as well as Zanac Neo in one neat little package.
While rail-shooters and bullet hell games are nothing new, Zanac represents a level of polish and style worthy of being considered a true classic.
In my last PlayStation.Blog post, I talked a bit about the origins of my favorite numbskull, Dokuro, and the story surrounding his heroic exploits. My ever-diminishing pool of skeleton-themed puns notwithstanding, I’d like to go a bit deeper into the gameplay elements of Dokuro as well as the concepts that spurred development choices.
Although Dokuro was inspired by children’s books — The Velveteen Rabbit and a Japanese children’s book called Kuma to Yamaneko — don’t let the adorable chalk-laden game fool you into thinking the Dark Lord’s castle is child’s play. At first, Dokuro may look like a pretty straightforward 2D side-scrolling puzzler: You’ve got a clear goal of escorting the princess from point A to point B, and a seemingly narrow list of what you can and cannot do to accomplish it.
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