Syndicate, as you probably know by now, is an FPS set in the classic universe first established by Bullfrog in 1993. We have taken all the great story elements from the original game – the setting, the mood, the agents and above all the chips – and transferred into a much faster-paced and visceral game. Syndicate is not just your average FPS, though. We did this by creating a gameplay mechanic called “Breaching,” which effectively simulates an agent using his embedded military-grade DART 6 chip to interact with other chips in the world – whether they are located inside objects or human beings.
But it’s not all about the chips. No FPS can do without providing the player with an arsenal of bad-ass weapons, and we had access to some excellent examples to work with from the original games, fortified with some ideas of our own. You will find the usual suspects like sniper rifles, assault rifles and pistols, although you shouldn’t expect them to be anything like you are used to from contemporary shooters. Some of the upgrades you are able to get will transform these seemingly standard weapons into something else entirely:
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