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When Ghostbot was first approached by Sanzaru to work on the next installment of Sly Cooper, I had to do a double take. I was already a big fan of the original games, and I couldn’t believe what a great honor it was to have an opportunity to work on it. Being a lifelong gamer myself, I have a lot of respect for Sucker Punch and the Sly Cooper story. There are legions of devoted Sly fans, so we wanted to make sure our addition to Sly’s journey respected the fun and charm of the original games. At the same time, we wanted to push the quality of the art and animation to the next level as well as bring the audience something they hadn’t seen before.
Working on the 2D cinematics for the game with Sanzaru was loads of fun. One of our goals was to convey the twists and turns of their story in an entertaining way. We also wanted to inject some real thought and dimension into each character’s personality.
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